Still techable.Someone test if grounded spikes are still techable.
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Still techable.Someone test if grounded spikes are still techable.
ConfirmedThe first hit of Toon Link's dsmash can no longer miss, so he can't get gimps on characters like Little Mac and ZSS with it anymore.
Mii Gunner
U-Smash: 16% - 17%
B-Throw: 2% - 5%
U-Throw: 2% - 5%
All of Mii Gunner's throws do 5% now. Also the Proto Man armor is ****ing amazing ^-^
It might have. He does seem to react faster after landing while using an attack. However, I don't surely know whether landing lag was cut.Can anyone confirm if Mii Sword Fighter has gotten his endlag after moves cut across the board? He really feels way faster, and I really hope it's not just placebo!
I mean the change from 1.0.4/1.0.5 -> 1.0.6.Mii Gunner's throws stayed consistent with me.
*sigh*
No its not, youre probably charging it. It is still 15%/17%.Villager Fsmash was 15% dmg before now it's 21% dmg
I noticed this as well. I tested it in training mode and I couldn't manage to slide off the ledge anymore.Mostly feels the same to me, including bair.
What I haven't been able to do, though, is the edge slide-off with grab pummel, where you would slide off the stage with your opponent. Was this out on an earlier revision? Also feels like the slide is a bit shorter now.
Yeh.Lucina f-smash is slightly stronger, it seems; around 15.15%, up from 14.72.
Are you getting this from the Japanese?Mewtwo's Confusion reflect ratio is x1.0
(technically still a huge buff)
I'm getting it from my game.Are you getting this from the Japanese?
It has always killed around that percent. For example, Uthrow kills Sonic at 183%. I am writing a Mii Gunner 1/4H Thin weight guide so I know this and applies to other sizes with some differences.I mean the change from 1.0.4/1.0.5 -> 1.0.6. Meaning it used to do 2%, but they now do 5%.
Also I think up-smash has been buffed. It kills like 25% earlier now (my notes say it kills at ~125 now, it used to be ~150).
E: Back throw and up throw have both been buffed tremendously in the knockback department as well. Back throw kills at ~250 now from 676, and up throw kills at ~205 now from 789. Still not very conventional, but whatever.
Go Check for yourself I just tried it with normal ratio no customs. It deals 21%No its not, youre probably charging it. It is still 15%/17%.
Wait, seriously? I got my information on the throws mainly from the kill percentage Pastebin.It has always killed around that percent. For example, Uthrow kills Sonic at 183%. I am writing a Mii Gunner 1/4H Thin weight guide so I know this and applies to other sizes with some differences.
Mewtwo says "No custom moves available." rather than "No custom moves found."Are you sure about this? If I recall correctly, the "There are no custom moves" message appears on 3DS for any move where you haven't unlocked a custom variant yet. It doesn't appear on Wii U, however.
It definitely looks like up-air has less landing lag.Some are reporting that f-air and n-air are faster, and that his aerials have less landing lag. All these still need to be confirmed with visual/frame data comparisons.
PastePin is assuming no laserWait, seriously? I got my information on the throws mainly from the kill percentage Pastebin.
"swiftly proceeds to edit every statement he's made about Mii Gunner"PastePin is assuming no laser
I did just check. It only does 21% when fully charged on the early hit.Go Check for yourself I just tried it with normal ratio no customs. It deals 21%