Darth Tobito
Smash Cadet
I think Charizard's Fly got nerfed but I don't have an non-updated version of the game. Can anyone confirm? It killed at 90ish before on Luigi I believe but now it's 95.
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Can confirm.It seems like the lag frames on pac man's grab has been reduced.
My 3DS has the update my Wii U doesn't, so I'm testing a lot of stuff in paralell.These are the only Kirby changes I could find.
D-Throw now does 10%
Inhale is SIGNIFICANTLY faster in both start-up and end lag.
Final Cutter has pretty graphical effects added on.
Nair does 8% instead of 4% now. This is HUGE, since that's one of Sword Fighter's best aerials.The Mii Swordfighter's down tilt deals 8% damage instead of 6%. Neutral aerial deals 8% damage instead of 5%.
Not sure about if it's exactly the same, but it's at least pretty darn close. Does everything it used to doHas anyone check Kong Cyclone? I can't 'cause I don't have it.
I've tested all of the damage %'s for Rosalina, not Luma, and those are the same.I can confirm Lunar landing is still in for Rosalina. She seems to be the same so far, but I haven't finished testing.
SAMUS BOMBS DETONATE ON ENEMY!
Each of the two hits of the Mii Brawler's forward aerial deal 1% less damage, and back aerial deals 10% instead of 12%.
Can these be double checked?Little Mac got Buffed:
F-Tilt does 12% instead of 10%
Jolt Haymaker does 14% intead of 12%
KO Punch does 35% intead of 30%
2nd Jump goes a little bit more Higher
Just tested it
No changes on Recovery or Jolt Haymaker on air
I can confirm about the Samus buff.Can these be double checked?
I don't actually know if Samus' bombs didn't blow up when hitting someone prior to now?
+1 ConfirmPOSSIBLE ENGINE CHANGE:
In the last version I remember that holding down + C-stick down (set to smash attacks) did a down-tilt instead. This no longer seems to be the case, and now a down smash comes out as expected. Can anyone confirm or deny this?
This WOULD be useful for single-stick controllers like original 3DS if you could force all left stick + A inputs to be tilts regardless of speed of stick input (which would be useful in general, mind) but as it is, it just seems like a redundant feature. Or, even better, if you could map a button to smash inputs, and another to tilts only (with Robin's aerials being altered as appropriate, of course)Official List of Changes in 1.0.6 (Provided by Clash Tournaments)
Global Changes:
A + B is now a Smash Attack
Thankfully. I love the satisfaction of a survivability increase when I take that stock before my opponent does.Rage is indeed still in.
Yeah, after observation this seems to be right.Samus bombs do not detonate on enemy. Could have different timer, since I'm not testing side by side.
Please, don't let this be true....POSSIBLE ENGINE CHANGE:
In the last version I remember that holding down + C-stick down (set to smash attacks) did a down-tilt instead. This no longer seems to be the case, and now a down smash comes out as expected. Can anyone confirm or deny this?
Mac still can't jump from the base of Duck Hunt to the tree without using side or up B. From that, I'd say it's not changed.The most important change would be the double jump adjustment. I didn't play Little Mac before enough to know if I am experiencing placebo or not, but from my recollection he jumps higher.
If you can disprove this then please do.
The double jump change is wrong. LM can still barely not reach the lower branch of the Duck hunt tree.The most important change would be the double jump adjustment. I didn't play Little Mac before enough to know if I am experiencing placebo or not, but from my recollection he jumps higher.
If you can disprove this then please do.
My favorite update so far! So much better XDWhen you switch between modes, such as Classic or Training, the nametag you last used remains.
You're probably angling it. It does 8% on the sweetspot when angled up or down compared to 7% when unangled.ZSS ftilt damage +1% on both sour and sweet spots, pretty sure.
If this is true I may have to like, quit the game.Please, don't let this be true....