adumbrodeus
Smash Legend
You're obviously missing the ban criteria.It seems to me you dont want your Marth to have a further disadvantage vs MK. That is your problem with it.
The fact is, this would give MK a massive advantage over the entire cast, making him the only tournament-viable character. Therefore, we have 2 choices, ban the char, or ban the tech, which do you want.
So yeah, an additional advantage against Marth is PART of the issue, but if it was just Marth, I wouldn't be suggesting this. Marth vs. MK switching 90-10 is not anti-competitive. MK vs. entire cast switching to 90-10 IS!
Read Sirlin's guide on this... please.
Oh, btw, I'm an MK main now.
As a general rule, attacks going up outprioritize attacks going down, in MK's case it's rather extreme, only 2 dairs outprioritize his uair, and both are highly punishable.Just for kicks, tell me what is so horrible about being above MK. I would certainly rather be above an MK than above a Marth!
This also completely eliminates projectile spamming against him.
Overall, in the air... MK wins... it's that simple. And making projectile spamming powerless against him, 90-10 advantage over the cast.
Marth doesn't have an AT that forces you to be above him otherwise you basically lose, no does he?
Beyond the mentioned cases of "putting yourself in a very very bad position" or a massive stroke of luck, yeah.Yes, completely uncounterable. Do you even hear yourself? Uncounterable? There is absolutely no way anyone who knows how to do this is EVER going to lose a match. That is what you are saying. No matter the skill of the other person, no matter how bad the person playing as MK is, no matter who organizes the tourney, no matter what character you play, etc. there is absolutely nothing that anyone could ever hope to do against this one, single, solitary move? No. You are aboslutely WRONG.
Unless you know of another move that grants indefinite invincibility.
As I said, every method of defense has vulnerability frames which this technique can easily exploit.
That's exactly why this technique is so incredibly powerful.
No one is suggesting it gets banned before it sees tournament use. We're just telling you what the inevitable result is.Show a video of someone trying against it before you say such stupid things. Wait until someone actually does it in a fight before you ban it. you are so quick to kill this off before it can even be done. do I like it? no. I hate MK, but banning something that gives him more advantage just because no one likes it is ********.
Which totally forgets that it's a nigh invincible approach.Well I don't want to go through 60 pages to see if anyone had this idea..... so please forgive me if this has been suggested (I just read the first 6-7 pages)
I have an idea:
Why not make a rule that this AT can only be used when you are behind. (in stock/percent)
That would be much easier to monitor then timing the stall with a stopwatch.
If the skill gap is large enough of course, and it has to be LARGE to win against Akuma. Which is the same situation here.(SSF2T) Bad Akumas lose against good players. Akuma has one single move which single-handed shuts down everyone else in the entire game.
Akuma is banned.