Let's ban every character except for Yoshi guys.
It would do great for the community. You wouldn't have to worry about fairness, because all the characters would be the same. If we only played as him, we would all have the same techs, the same options, the same recovery, etc. Everything would be equal. If someone found something new about Yoshi, it would only benefit everyone! Of course, we would be made fun of casuals for playing no items, only Yoshi, Final Destination, but they don't know anything. We could turn on almost any stage because Yoshi isn't a broken character who can exploit a lot. He doesn't have the best recovery, but he doesn't have the best edgegaurd either! He's perfect for competitive fights! We wouldn't have to worry about super techs of any kind, and things that didn't seem viable before are now, possibly, an option!
It's perfect!
:D
*sigh*
There's a difference between being powerful and being Akuma tier... that's a pathetically bad reductio ad absurdum.
Yes, if you predict wrong, you lose. Is it an instant kill move? No, but you still lose. He pops out of the dimension and it goes right to the GAME SET screen.
Stop falling for mob mentality and just learn to use your shield.
HOW THE HECK DO YOU EXPECT TO PREDICT RIGHT? In case you haven't noticed the odds of actually predicting right are 1/30 if MK can hold it for 15 seconds at best. The longer the MK can hold it, the more weighted the odds are, thinking that it can be reliably predicted is just wishful thinking.
Yes, because we all know you have to have it up the whole time. That's the ONLY way to stop this. Just like it is the ONLY way to stop any move in the game.
He waits out the shield, and attack when you drop it, there's a few frames after you drop the shield before you can bring it up again.
Spot-dodgeing and rolling have lag frames to punish.
And just why is this move broken now? Hypothetically, couldn't this move have been used before? You could move forward, still, up, OR away without them knowing. It would have been an unstoppable mind game! But now, because you can do it for as long as you want, it is unstoppable. If you could avoid it then, you can avoid it now. People can be baited, people will be baited. If I run at someone doing this, I'll bring up my shield when they are close. If they don't do it immediately, I'll roll away. I'll put the shield up again when they could do it again possibly. Do this over and over again until the shield gets low and hide on either a platform or the edge of the stage! Bam, there's one way of trying to stop this unbeatable tactic.
LOL, the difference is, now MK can wait as long as he wants before launching an immiediate attack.
Before you didn't have to predict the timing in order to counter that move.
As for your "counter", roll has vulnerability frames, this move can be DI'ed. When you roll, as soon as you are vulnerable, YOU WILL BE PUNISHED. Obviously, everyone except you noticed this....
And hiding on the edge... the edge is a supremely vulnerable position, even if you can't use the technique itself, it's existance forces MK's opponent into a very disadvantaged position.
Same with a platform that is high enough to actually use to dodge this tech, being above MK is a HORRIBLE position.
A threat is greater then it's execution, ok maybe not in this case, but the threat still creates a massive strategic advantage here.
Seriously, has everyone been too busy jerking off to this AT to even TRY to counter it?
Everyone did, and it seems everyone except you realized the obvious, it is uncounterable.