This is my uber-post on the subject. There is a thread based around this post in Tactical Discussion.
From what I understand there has not been any SSB AT that is 100% hard banned. Perhaps I am wrong, but I do not believe there is a AT that absolutely cannot be used. Tactics can be ABUSED, and after a ref's warning, can cause a forfeit, yes. But just using a tech in regular gameplay is fine. Also, stalls such as peach-bombing can be used in moderation, but ABUSE will lead toforfeits. That judgment will be called by a ref.
The moves used in stalls are not allowed to be used this way, but there is nobody
saying that peach cannot bomb. It is the USAGE that causes problems, not
the move itself.
The thought of this move just sounds broken, but it really is not at all. When using it for approach/mindgames there is NOTHING wrong with that. MK has a thousand better approaches anyway.
This move is absolutely not broken when used as anything other than a stall. As far as approaching, you will be punished majorly. Trying to use the cape attack will end out terribad for you. Most characters can F-smash the lag of that move after he lands it. The only thing it is good for is mindgames. Nobody is really trying to argue this point, but I figured I would just let it make an appearance.
One point that people make is that it is very hard to determine how long someone has done the stall. That is what a ref is for. The ref must give a warning, and so he says "Keep doing that and you will be disqualified". You do it, and you get the DQ. That jugement is completely up to the ref, and we as players must respect that, and do respect that.
Another argument. Even if a time limit was made, what stops them from just coming out of invincibility, attacking once, then going back in. The same loophole applies for every stall. Lets say we put a limit on Peach Bombing. 10 peach bombs in a row and you must return to the map. OK, peach bombs 10 times, returns to the map, jabs once, then returns to peach bombing. This logic is applicable to every stall, Therefore if you ban Dimensional Cloaking because of its stalling abilities, you must ban Peach's bomb, and ban Jigg's Pound. Do they have non-stall uses? Yes. Can they be used to stall? Yes. Same goes for Dimensional Cloaking.
Another point I have heard made: "Meta knight is invincible during his stall. Jiggs and Peach are vulnerable during theirs!" As far as Captain Falcon, or any other non-projectile character is concerned, Jiggs and Peach ARE invincible during their stalls. They have no way of getting to the staller in order to damage them, therefore they are invulnerable for all practical purposes. This is why stalling is banned! Because they can let time run out without being vulnerable to damage.
People are saying "ZOMG THIS MOVE CAN BE USED TO STALL INVINCIBLY FOREVER
AHHH! BAN IT NOWW!" What already know, but are not remembering, is that stalling is banned already! So if someone stalls with it, they lose the game, that simple. Just like if anyone else stalls with any other stall tactic, they will lose the game.
Here is my main example: Jigglypuff is facing Marth on Smashville for instance. Jiggs can fly under the stage and stall perfectly effectively with little to no risk of SD, and little to no risk of being hit. This is called a stall. If abused, and continued after warning, they would forfeit the game. Correct? "ZOMG JIGGLYPUFF CAN UNDERSTAGE STALL SO EFFECTIVELY! LETS BAN HER JUMPS!"
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