Assuming that they have RCO and that they didn't hit the ground after Hit 1 and before Hit 2.if a character is hit by the second hit of mks Ftilt, does the character get RCO lag when they hit the ground?
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Assuming that they have RCO and that they didn't hit the ground after Hit 1 and before Hit 2.if a character is hit by the second hit of mks Ftilt, does the character get RCO lag when they hit the ground?
My apologies. It just seemed that way. And thank you for the extra information :DWtf I wasn't even trying to come off as an *******?? That's just how I talk stop being so insensitive.. I'm just as confused as you are lmao.
I'm assuming you already saw GIMR's RCO lag video? If not, http://www.youtube.com/watch?v=FWH-py8VENU&feature=related
MK can stall for 18 frames max between first and second hit, and 29 between second and third.. I would have to say you could probably input a fast aerial to hit MK if he stops after the 2nd hit, which also reduces any sort of RCO lag to 1/3 (using aerials before landing)
Captain Falcon? Why? He shouldn't be difficult at all unless they are that much better than you as a playerDoes anyone have an exhaustive list of grab options against Captain Falcon?
I've been having trouble with that matchup and no others.
Why would I disagree for the sake of disagreeing, that would be a complete waste of my time. If you even bothered to read any of my previous posts in this thread you would have realized that I look into frame data often.well what are you getting at then? are you just disagreeing for the sake of disagreeing because OMG THIS TRUTH HAPPENS TO BE BACKED UP BY FRAME DATA, DISCUSSING DATA IS BAD? looking at move characteristics analytically *is* a very practical way of strategizing. maybe it doesn't mean wario literally can't ever touch you, but it does give weight to meta knight's ability to stay relatively safe, particularly against wario's more powerful attacks
it's not even about the hyperbole -_-nic64 said:I don't care if you think I'm less credible because I used a little hyperbole, I never claimed to be an authority on anything and it would be pretentious and ******** to do so considering pretty much every regular on this forum except orion is a random. my opinion is what it is and that's what I think about MK vs wario, if you disagree with it because I cited someone elses thoughts that were based on data that's your prerogative
if Wario positions himself correctly, and he sees you fair, he can guaranteed air dodge in and grab.wario is only highly mobile in the air where we have a huge range/disjoint advantage on him,
it's like +1 or something imo. solid 60/40if Wario positions himself correctly, and he sees you fair, he can guaranteed air dodge in and grab.
imo wario vs MK is evenish. That's just my opinion and feel free to disagree, but I can't see what makes it sooo bad for Wario. Like maybe it's slight MK advantage, but really Wario has an option against pretty much everything of MKs, and lives really long, and kills pretty early.
They really aren't. The ratios may not be absolutely accurate, but if ratios were relative then very few ratios would be the same because virtually no match-up is equally difficult (nor is the way in which they are difficult the same).Given that match-up ratios are relative to each other
They are essentially meaningless.They are roughly relative to each other. If they weren't relative to each other, the numbers would be essentially meaningless.
The only inherent value that +1 has is that it's higher than -4 to +0 and lower than +2 to +4.
Yeah I really like dair camping at a position where I can move to the ground faster than reaction.IM trying to learn more pro tricks for my MK. I know one thats been used a ton recently is roll to grab or Dair camping with a couple jumps to ff AD to stuff. stutter step fsmashes have worked for me as well. Is there any tips anyone could give me?
Just dash then hit the control stick the other direction. as u start to turn, hit the c stick in the direction you were initially dashing.http://www.youtube.com/watch?v=WVvMlqeIQa4
At around 7:08 Seagull does a sliding FSmash. I'm wondering how. The only thing I can think of is a true pivot, but afaik you stop dead when you do that.
The way that the momentum works is somewhat unique, however every member of the cast can do it.Is it just MK that can do it?
Actually forget that, I'll just check.
Wait so it is just a true pivot.
Hmmm... I guess not all characters stop when they do it.