Budget Player Cadet_
Smash Hero
Uair beats everything from below easily; snake's dair has garbage priority lol.are you kidding me snake is so **** in air
bair? nair?
DAIR?????!!!
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Uair beats everything from below easily; snake's dair has garbage priority lol.are you kidding me snake is so **** in air
bair? nair?
DAIR?????!!!
If you space it properly, it's not really that risky. If the Snake likes to camp with Mortars (U-Smash) or likes to F-Tilt/Pivot Grab/U-Tilt your approches, a well spaced F-Tilt it's very good option to get over these strategies. Because, most snakes do not expect an MK to walk up to them and F-Tilt them. They usually expect an MK to D-Air camp, tornado, or do a spaced F-Air (Rolling behind him, or Spotdodging his F-Tilt/Pivot Grab are great options as well. I love to punish Snake with a grab + D-throw or a F-Tilt, both of them get him on the air. And getting Snake on the Air and punishing his poor aerial game is the way to win this match up).I NEVER NEVER NEVER NEVER F-tilt snake. It's not worth the risk at all. He'll just f-tilt you and you'll take damage. It may pop him in the air which is useful, but ugh, it's not worth it to risk getting f-tilted by him.
you should just never f-tilt against snake, imo
It's better to grab him sometimes. Most Snakes like to shield when they land, or pull a grenade. Grab covers both options. A delayed F-Tilt (Doing to the 3 hits of the F-Tilt in the slowest possible way) can hit Snake even if he spotdodges. So it becomes a mix up. I usually grab twice if the Snake likes to Spot Dodge.I only like to Ftilt his landing, that's it
>_>Smashville is good as well because of how the platform can help your recovery, while it doesn't really help Marth as much. (if he tries to up-b onto it, he'll get hit off easily, if he tries to jump on it after grabbing the ledge, he'll probably have his RCO lag from up-b)
pretty much butThe more I play the Marth MU the more I think it's based around timing. Basically, Marth has an answer to virtually everything that MK has, but what makes it difficult for Marth is that his timing is far more sensitive than MK's timings. For example, if I Neutral B from the ledge and Marth Up-Bs me for it, I can just do it again and stop moving forward just before I reach him. Holding his shield will beat it, but it's more likely that he'll Up-B again.
i love dtilt vs snakeyou should just never f-tilt against snake, imo
that 4th hit XDUair beats everything from below easily; snake's dair has garbage priority lol.
thisThe mu is all about grabbing snake though. @_@
my garbage *** snake did better than my mk vs him >_>pika beats MK
anyone who's played anther knows this
Uh you do realize Europe uses these boards and isn't going to ban MK right?so is this thread gonna be locked now?
It is not the global ruleset?Uh you do realize Europe uses these boards and isn't going to ban MK right?
Unity ruleset is for North America only and even then people don't have to use it. You also realize the rules are basically a guide right? You could play with items on and 11 stocks if you wanted, everything comes down to the TOs discretion.It is not the global ruleset?
omfg my life is made of lies >.<
I think, too.Feels like up-air to d-air is the most effective
Generally speaking, DI toward Snake with Uair>fast-fall.What is the best Momentum Cancel for MK if you get hit by an uptilt from snake?
Uair or Dair? or Uair to Dair?
This isn't a socialMeta-knight is banned
page 404
coincidence?
Grounded Neutral Bs are good and don't really have the negative free-fall risk like aerial Neutral B does. Ironically enough, G&W's Bair is utter trash against aerial Neutral B and then wrecks grounded Neutral B (the first hit will clank and cancel the Neutral B while G&W's Bair will continue and hit Meta Knight).What should mk do in the G&W match up?
All I really do is Up-b OoS if they try to Bair me. Is there a safe way to nado without G&W Up-bing you?
I luvz stages!!! :D
Fox hates changing stages. You can take him anywhere where he can't blaster properly and get an advantage (Delfino, PS2 (but you have it banned), probably Lylat) not a decent one, though.
Frigate is a "maybe" stage (for both Snake and Fox).
First part is obviously strong for characters without a good recovery, but second part is VERY good for them (because of the platforms popping from the sides). It is not reliable, but sometimes it is your best choice.
And I lack of Fox MU experience
ANy stage that tilts, really messes up fox's recovery so, Lylat would be a great choice. Try not to go to low ceiling area's. Also, Frigate is good, it's small so running away sometimes isn't and option.
- Which stages are the best for Meta Knight against Fox? And the best stages against Sonic? (Besides of Brinstar/Rainbow Cruise).
- What's better against Snake, Delfino Plaza or Frigate Orpheon? I usually choose Delfino Plaza, but I have seen some Meta Knight's counterpicking Snake to Frigate Orpheon quite often.
- What DI/SDI direction is the best to escape Fox's D-Air, Dash Attack (to not get U-Tilted/comboed) and U-Tilt combos? (Or any way to escape those attacks taking the least amount of damage possible)
- What DI/SDI direction is the best to survive Fox's U-Smash? And the best DI/SDI to survive Fox's second U-Air hit? And also, the best DI/SDI to escape Fox's second U-Air hit?
Thanks in advance!
¡Thank you very much! ¡This will help me A LOT in the Fox MU, thanks again!ANy stage that tilts, really messes up fox's recovery so, Lylat would be a great choice. Try not to go to low ceiling area's. Also, Frigate is good, it's small so running away sometimes isn't and option.
To escape Fox's dair, either smash di towards him or away, if you do it correctly it's a free punish. To Di Uair, First smash di the first hit Up and away, the second hit should whiff. To di Up-smash, Double stick Di away.
Dash attack Double stick towards him. Uptilt. Smash Di up and Jump.
Which chars do you guys think do well against MK?
I think it may be just Fox, but Havok makes it look like Snake is good too. Orion stated that Pikachu is.
Also, who are you gonna play once the ban comes in less than 3 months? My first choice is Marth. It's not that I think he's great, it's more about me liking Marth. I'd like to play DDD but Falco's almost as tough as MK for him.
Which chars do you guys think do well against MK?
I think it may be just Fox, but Havok makes it look like Snake is good too. Orion stated that Pikachu is.
Also, who are you gonna play once the ban comes in less than 3 months? My first choice is Marth. It's not that I think he's great, it's more about me liking Marth. I'd like to play DDD but Falco's almost as tough as MK for him.
I'll probably play diddy kong and maybe have mario as a secondary..idk yet!Which chars do you guys think do well against MK?
I think it may be just Fox, but Havok makes it look like Snake is good too. Orion stated that Pikachu is.
Also, who are you gonna play once the ban comes in less than 3 months? My first choice is Marth. It's not that I think he's great, it's more about me liking Marth. I'd like to play DDD but Falco's almost as tough as MK for him.
... I'm tired of re-posting my write-ups on the MU so you'll just have to look for them haha.How do I beat Samus? I just lost to Quik...
EDIT: and ZSS. He basically 3-stocked me with ZSS.
Even though a lot of/most people disagree with me, I believe that Ice Climbers and Fox are MK's even MUs. After that I think that Pikachu/Olimar/Diddy Kong are relatively even (not countered, but not even). I think that MK counters both Snake and Wario, but once again most people disagree.Which chars do you guys think do well against MK?
I think it may be just Fox, but Havok makes it look like Snake is good too. Orion stated that Pikachu is.
Also, who are you gonna play once the ban comes in less than 3 months? My first choice is Marth. It's not that I think he's great, it's more about me liking Marth. I'd like to play DDD but Falco's almost as tough as MK for him.