What's the bad math?Are you unable to figure out that the current data for winnings is done with bad math?
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What's the bad math?Are you unable to figure out that the current data for winnings is done with bad math?
His data presents MK as overcentralizing the metagame because he wins most of the money. But with this current system of keeping the data, is it really MK that wins this money? The system inflates the winnings of characters that are used even slightly more. Unless a player actually uses MK 50% of the time in a tourney and their other main the other 50% of the time, how is it fair or truthful to state that MK wins half the money?What's the bad math?
You realize that actually has no bearing on my question rightHis data presents MK as overcentralizing the metagame because he wins most of the money. But with this current system of keeping the data, is it really MK that wins this money? The system inflates the winnings of characters that are used even slightly more.
The math is accurate. You've gotta realize that there's no possible way we could check each set to see who used which character and make decisions off that. And even if we could, how would we use it?Are you unable to figure out that the current data for winnings is done with bad math?
^^^ Highly inaccurate. Having MK as a secondary or being a MK player says nothing about the actual truth of how many times he's used in a tourney and how much money he wins. The only way to figure these things out is to acquire accurate data. Without accurate data, don't try to validate your arguments with bias. I'm merely calling for more accurate data after exposing why the system is biased, and calling for an end of using this biased data to support your position.You realize that actually has no bearing on my question right
If you secondary MK, you count as a MK player (for the 11%)
so again
where's the bad math?
Dude you don't get it^^^ Highly inaccurate. Having MK as a secondary or being a MK player says nothing about the actual truth of how many times he's used in a tourney and how much money he wins. The only way to figure these things out is to acquire accurate data. Without accurate data, don't try to validate your arguments with bias. I'm merely calling for more accurate data after exposing why the system is biased, and calling for an end of using this biased data to support your position.
The argument that actual data is harder to acquire is not an argument proving why the current data is true or should be used. If we know it's wrong, it's wrong. We don't just use it because we having nothing better. In the issue about the Ness: it doesn't matter how we interpret it. I don't care. All I'm saying is that we should at least know the truth. I don't care what you interpret from that data, I just want that accurate data first.The math is accurate. You've gotta realize that there's no possible way we could check each set to see who used which character and make decisions off that. And even if we could, how would we use it?
If we're only interested in money, only the characters that you used in losers finals, winners finals or grand finals (with normal top 3 pay out systems) would count, as they're the only matches that have any effect on how much money you win. If we counted every match, in winners and losers, what if someone used their Ness in all early round matches, but when it came to finals, they only went MK. How would you interpret that? I wouldn't be surprised to find out that the MK usage in later rounds of the tournament bracket is way higher than in earlier rounds. Which would only INCREASE the % of money won if we had the capability to determine character usage in individual sets. So...lol
It's how he got the data that's biased. derpThe data's not biased. The data's simply data. Data cannot be biased.
If I use Marth 90% of the time in a tourney I think Marth played a greater role in me winning a tourney than whomever I picked for the rest of the 10% of matches.Dude you don't get it
I'm talking about MK PLAYERS. The over 50% of money is won by MK PLAYERS. That includes mains, secondaries and even tertiaries.
Those 11% MikeHaze was talking about? MK PLAYERS.
Please someone tell me they know how to do basic math before going on about accurate data
Thats the thing lol. That's why it matters how you interpret the data. Because someone might say your marth had more effect, however if that 10% was losers, winners, and grands and you used MK the whole time...that says a completely different story.If I use Marth 90% of the time in a tourney I think Marth played a greater role in me winning a tourney than whomever I picked for the rest of the 10% of matches.
holy **** you simply do not know basic mathIt's how he got the data that's biased. derp
If I use Marth 90% of the time in a tourney I think Marth played a greater role in me winning a tourney than whomever I picked for the rest of the 10% of matches.
Ah, I'd argue against this point. Data can be biased when an uneven portion of the data is missing or replicated. We have both issues: when money is multiplied across multiple characters to 'represent' their winnings, we have the replication issue. When tournaments that may display MK's dominance (or lack thereof) are missing in bulk, we have the missing data issue.The data's not biased. The data's simply data. Data cannot be biased. Your interpretation of it certainly can be, but assuming John#s isn't tampering with the data in any way, we can assume it's just actually what's going on, that we can determine to the best of our ability.
This is true. Though I'd argue that the inaccuracies here were as a result of various transformations performed on the data (money multiplication for secondary representation). I think the raw data may still be OK, the analytical method needs to be changed. For this to be portrayed accurately, the analytical method must not depend on information we do not have (i.e. the money split problem can't be solved without percentage-of-use data for every player involved).Then theres no way to accurately measure the data. No JohnsIf the best method I have for making measurements is still innacurate, that doesnt suddenly make it accurate.
10 Characters in the top 8, 2 repeats. (both of the repeats were atomsk.)http://www.smashboards.com/showthread.php?t=313154
Yes, we have Concentrate, of course, but you all missed the fact that 3 other MK banned tournies happened this weekend:
http://www.smashboards.com/showthread.php?t=313159
http://www.smashboards.com/showthread.php?t=313063
http://www.smashboards.com/showthread.php?t=313039
Behold the results.
I honestly don't know where mike got 11%. Anyone care to explain?
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Those numbers are inaccurate, I had to recheck them.
This is the peak of irony coming from someone who supports a LGL.I was unaware that opinions of the newb majority should dictate how people who actually play competitively should be affected. If "broken" is not criteria to ban a character and it boils down to the majority's preference, this game is a joke. If everyone decided to ban Ness because he was too small and hard to hit, making him not fun to play against, we shouldn't just cave in and do it. I'm sorry, but being salty because better players beat you with MK is not criteria for banning him. I can't just rally people to ban Diddy because I think his bananas are gay or DDD cause chaingrabs make me mad.
The point is that he didn't get the 11% from you because the way you present your data is biased. Just like he said, it is not fair to evenly distribute tournament winnings among a players characters. What I gathered from Mike is that even if used in 1 set, the money is split evenly among all characters used in a tourney period. How is this not biased? Why don't you actually look at the % usage of the character and dibby up the money based on that percentage? If a character like MK is used the most, as he is because he is the best, (which happens in all games), the ammount of money he seems to win is incorrect and extremely biased.
Confound Battousai, he drives me to drink.I hear that this is the only way to measure the data? What bull**** excuse is that? Of course this is not the only method to analyze the data. It's so highly inaccurate which can easily be determined by the criteria of how the numbers are found.
Me providing a better method to calculate winnings is not necessary to determine that the current method has down syndrome. What I'm merely saying is that if we know that the current data is horribly skewed, no one should be able to use it in order to provide validity to their argument.
Also, the idea that a new set of data would show MK as being more broken is bias theory. How do you know what the data holds before you take it?
-edit-
Answer me this question: If your method is alright because in a set a person needed MK to win making the distribution of money even, how do you know that he couldn't have won otherwise with a different character? The only non bias is to show winnings based on the percentage of character usage in all matches. <--- Not hard when most TO's keep a bracket and can record this data. However, if you haven't recorded this data, you can't use it to say why MK is broken.
Alright, as I said, I need to rock this world! Time to defend my charts!
(For those of you wondering - yes, I edited this post out of my previous post because it got lost to the next page.)
Okay, so the argument is that we don't know how much money each character has truly won, because it's possible that some characters were used less than other characters, correct? With that in mind, I went through my character breakdowns, and performed a process I officially dub "Reduction."
Here's how it works:
Step 1: Find a player.
Step 2: Determine which character he or she has won the most money with.
Step 3: EXCLUDE all other characters who have not won as much money for a player as X%{0%, 25%, 50%, 75%, 100%} of the player's top character(in the case of ties, just leave the characters alone).
Step 4: Repeat Steps 1 - 3 for all money winning players.
Step 5: Add up the breakdowns for each character for a new modified "Cash Won(No Split)" for every character.
Step 6: Add up those values from Step 5 to create a modified amount of money to divide by. Note that I need to divide by modified versions of "No Split" because I can't calculate how the sum for "Full Split" will decrease with this function.
The drawback for Part 6 is that the percentages displayed are not the actual success percentages, but that's not important in the context of this project, because we want to observe how much the values change over various Reduction sessions, rather than compare how high the values actually are, so don't worry about that.
Alright, so what the hell did I exactly do? In order to counter Mike's statement that my data cannot reliably show how successful a character is, I went ahead and made a graph that shows what happens when you begin to tear away less successful secondaries from players. We can find out exactly which characters are being carried, and which are not. Of course, we cannot determine such a thing off one data point, so I went ahead and used increments of 25% so we can observe how the changes occur.
Putting it simply, the left side of the graph indicates a general idea of success when all players' characters are considered, and the right side of the graph indicates a general idea of success only when all players' top characters ONLY are considered. And of course, the space between them shows how success for each character changes as you remove players' secondaries(100% Reduction is a flawed approach, mind you, as it does occasionally remove some players' legitimate characters).
- A line with a positive slope indicates that a character is LESS reliant on secondaries in order to win money, and the value set for the character's "Average" category on my charts is likely an underestimation.
- A line with a negative slope indicates that a character is MORE reliant on secondaries in order to win money and the value set for the character's "Average" category on my charts is likely an overestimation.
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Oh looky there, MK has a positive slope.
I just thought I'd point out Ramin's MK: he's beaten Leon fairly well for a while now, but now he uses MK against him not because it's necessary, but because he's sick of it, IIRC.who picks MK when they don't need him to win lol
From my conversations w/ Ramin it seems like he picks MK vs Leon because it's just easier.I just thought I'd point out Ramin's MK: he's beaten Leon fairly well for a while now, but now he uses MK against him not because it's necessary, but because he's sick of it, IIRC.
That is also possible; he did really wreck Leon's **** at Archer OSTS with MK.From my conversations w/ Ramin it seems like he picks MK vs Leon because it's just easier.
Most tournaments still have MK legal thoOr don't, and start your own tournament scene with MK legal.
LMAODid you even read what he posted?
I think he's serious though that's the best partCut it out, all of you.
No...and fox has bad matchups iirc
While I don't think they changed anything in the data, and I trust them both as a accurate source of information. I do think the Presentation of the data is biasedThe data's not biased.
Wow... LOOOOOL
Yeah but who are we going to find to run through everything like that lolAh, I'd argue against this point. Data can be biased when an uneven portion of the data is missing or replicated. We have both issues: when money is multiplied across multiple characters to 'represent' their winnings, we have the replication issue. When tournaments that may display MK's dominance (or lack thereof) are missing in bulk, we have the missing data issue.
===
This is true. Though I'd argue that the inaccuracies here were as a result of various transformations performed on the data (money multiplication for secondary representation). I think the raw data may still be OK, the analytical method needs to be changed. For this to be portrayed accurately, the analytical method must not depend on information we do not have (i.e. the money split problem can't be solved without percentage-of-use data for every player involved).
Like. There's not even a metagame // tierlist for that **** yet. When brawl came out everything was ALLLL over the place. Don't get me wrong I do think there will be more diversity with MK gone. But just wait on it, things will devolve.I was going to quote like 15 posts and split them into paragraphs and answer them all individually. But then I saw this.
10 Characters in the top 8, 2 repeats. (both of the repeats were atomsk.)
9 characters in the top 8, 1 repeat.
10 Characters in the top 8 ZERO repeats.
EIGHT characters in the TOP 3. THIRTEEN characters in the top 8. 3 Repeats.
If that kind of diversity doesnt tell you that banning MK was the right move, then you wont ever be convinced. Because thats all the proof anybody should need
The only data that was actually analyzed, and went into this detail was ignored on a very large scale by the community.(I know some people have raised this argument before, but I'm not sure what people said about it, so....)
John's chart is based on totally unbiased data (as data is by nature), but its interpretation suggests that MK is the one winning money and not the people playing MK. It suggests that without MK, these people would not be making this kind of money because the chart simply attributes all of that money to "MK" even though we all know that player skill is a strong factor also, and admittedly, that would be hard to include quantifiably a chart.
(The prime example is the Socal tournament where Tyrant, Tearbear, and other dominating players who mained MK continued to dominate without MK. Although this probably also happens at other MK-banned tourneys, just like the tourney Mikehaze referenced in his video.)
So, does the chart have any significance? The data is real, but it's missing a VERY important confounding variable: individual player skill. There's obviously a strong correlation between MK and money, but people are already assuming causation from that. And for all those Stats/Science people out there, you should know that correlation in no way means causation.
I don't blame you, Leon just wasnt adapting LOOLI just wanted to try out MK and when I kept winning why bother changing ?
I didn't ''switch'' to mk, why is it that when I use snake/zss/falco/link in tourney people don't say stuff like that but when I use mk once '' I switched to him''And soon enough Leon's gonna switch to MK too!
I didn't ''switch'' to mk, why is it that when I use snake/zss/falco/link in tourney people don't say stuff like that but when I use mk once '' I switched to him''![]()
SO MUCH THIS; thank you Ramin. ^_^I didn't ''switch'' to mk, why is it that when I use snake/zss/falco/link in tourney people don't say stuff like that but when I use mk once '' I switched to him''![]()