Diddy Kong
Go ^_^
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How the heck does he ruin Marth's spacing game? No character can do that, not even MetaKnight.I'd call it neutral. Marth destroys Diddy's aerial game and recovery, and Diddy ruins Marth's ground and spacing game.
Metaknight absolutely can, with his dtilt. Characters like Diddy and Snake can, through superior stage control capabilities.How the heck does he ruin Marth's spacing game? No character can do that, not even MetaKnight.
Spacing is about the player. If someone is good at spacing, they're gonna space well against any character. Remember, it's not a character trait. He might can shut down an approach or a certain move or whatever. But good spacing is something that won't be shut down by any character.Metaknight absolutely can, with his dtilt. Characters like Diddy and Snake can, through superior stage control capabilities.
lol son 6 ppl posted while I wrote wall of text. Excuse this double post as my previous one is too ****in big.EDIT: wow, 3 people posted as I was writing this.
You're absolutely right. I meant it more in the sense that Diddy can render a lot of Marth's spacing tools (dtilt, ftilt, etc) less than useful, as his bananas will limit Marth's close range approach/retreat options, while his glide tossing will move him to where he wants to be. Sorry about the confusion on that one, I probably should have been clearer.Spacing is about the player. If someone is good at spacing, they're gonna space well against any character. Remember, it's not a character trait. He might can shut down an approach or a certain move or whatever. But good spacing is something that won't be shut down by any character.
At the speed im moving imma be impressed if u can figure out what im doin cause even I dont kno what im doing until i do it. It comes naturally when i play. The fingers just has sex with the controller to be honest.
lol guess this is what you call a soul mate. Unfortunately you can't marry diddy ninjalink XPAt the speed im moving imma be impressed if u can figure out what im doin cause even I dont kno what im doing until i do it. It comes naturally when i play. The fingers just has sex with the controller to be honest.
I have never seen something so horrifying in my life. I will never want to go against that ****ing diddy as long as i live
^_^ Wheeee!i Have Never Seen Something So Horrifying In My Life. I Will Never Want To Go Against That ****ing Diddy As Long As I Live
O Rly?!being In Shield Means Very Little To Diddy, Since He's Usually Going To Be Holding A Banana.
Eh, How To Fight Diddy . . . Localize Him. Diddy Thrives Best On Widespread Movement. Figure Out How To Zone Him Into A Corner, And Keep Him There.
Diddy Has Amazing Recovery, As He Is Able To Use His Upb After His Sideb. However, You **** His Priority In The Air, So Rather Than Focusing On Maximizing Damage, You Should Focus On Maximizing Getting Him Off The Stage, Then Racking Up Damage. It's Kinda Backwards, But It Makes Sense To Me, Lol. Marth Can Do This Very Well Since Dancing Blade Is Fast And Has Good Knockback.
I Really Don't Tilt Against Diddy Very Much At All. In Fact, I Usually Use Mostly Aerials In The Match-up, Due To The Floor Being A Hotzone. Throwing Banana's Up Is A Good Way To Temporarily Remove Them From The Field.
Lots Of Diddies Like To Dash Attack To Grab Their Banana's. Use This As A Good Time To Get Off A Free Counter.
Also, Don't Get Mindgamed Into Rolling Into Diddy's Fsmash, Just Because You Don't Want To Roll Back Into The Same Banana. Pay Attention . . . A Lot. And As Imporatant As The Banana's Are, Diddy Is The Real Threat. Watch Him, Not The Banana's.
Counterpick Rainbow Cruise!!! Try To Avoid Neutral Stages. Though Marth Normally Thrives There, He's More Flexible Than Diddy, Who ***** On Fd And Smashville. Battlefield And Lylat Are Still Alright . . . Eh. Jungle Japes Is A Toss Up. Diddy Has The Popgun To Camp, But His Banana Game Is Obviously Weaker There. This Also Goes For Brinstar, Norfair, And Slightly Orpheon.
If It Comes Down To A Straight Me V. You Fight On Fd, You're Best Off Focusing On Counter, Fair, Shield Breaker, And Dancing Blade. These Moves Will Be Your Main Players Against Diddy, So Learn To Use Them Well On Him.
Marth's Reverse Glide Toss Is Broken Btw. Practice Glidetossing In Every Direction (because Forward And Backward Are Different) And Practice Throwing In Different Directions While Glidetossing In Different Directions.
And Nl, Imma Practice Your Dribbling. You're Too Good, Lol. I'd See You At The Weekly, But They're Outta Commision For Now. We Gotta Play Again Sometime, I Never Faced Your Diddy, You Sandbagging Scum, Lol.
I completely agree with this. A smart Diddy will know what your thinking and just mix it up. However, you Marth players are lucky that most Diddy players run on "auto-pilot." LoLz. Diddy's Up tilt is like one of his best moves, its very fast and creates potential to combo/air chase.Hmm. Sounds good what ur saying. Just remember a smart diddy would expect u to run at him at the start. I remember when i fought M2K. I'm thinking 'Of course he thinks imma throw bananas. Lets try something different.' So on smashville first match i ran at him and grabbed him THEN threw out bananas mid fight. U shouldnt worry about diddy too much now. But sooner or later they'll master all the stuff i put out there and go at the speeds im goin at. I see one diddy player close to it but doesnt match the speed and pressure quite yet.
The most least move i use is ftilt but i still use it. I use utilt alot depending on matchup. The utilt is like him raising his arm up. Dtilt is a must.
Anyway u have the right idea as to what to do. Just remember the diddy can be thinking what ur thinking.
I stand corrected. I tested before the write-up as well, but I was doing it by myself, so button inputs were kind of awkward. Either way, F-tilt has enough deceptive range to force the unsuspecting to reset spacing multiple times in a match.Incorrect on one thing. Marth's tilts and F-smash have slightly more range then Diddy's f-tilt. I just tested it to confirm. Characters slide when doing tilts if they were walking before, which can give them a bit of a boost, but in terms of f-tilts normal range, Marth does outrange it.