Xisin
Smash Ace
Guess I'll bite.
Match up is about momentum, if diddy gets it and your in a nana lock odds are you will have issues getting out, but thats really the only time he will have an upper hand on marth though out the game. Glide tossing isnt worthless imo its just that.. you shouldnt glide toss into a naner... thats silly, glide toss to DB or glide toss to SB and mix it up with empty glidetossing as well as glide toss to throw said nana up at times. Marths glide toss is really just too good not to use and it sets up tremendously well.
while spacing with fairs you can catch the bananas, Something ive noticed as of late is diddy will really rack up damage on you by beaning you with bananas if you're not too careful. You can DI out of diddy's fsmash (hit by the first fold not by the second fold.) his up smash isnt anything too troublesome, that leaves his dsmash... which i think is his most annoying move, as players tend to use it in such a manner they roll behind you and hit dsmash... such habits gets on my nerves.
Diddy has a really good grab game, and i get grabbed alot by diddy's more so than most characters. He will try to throw you off the stage frequently, then relentlessly spam you with left over monkey food so you take chip damage and/or die from gimp. Occasionally diddy will get brave and chase you off stage with bairs a spike or if you're particualarly predicatable a rocket pack spike.
Marth plays the game by preventing diddy from his banana control, then spacing with fairs and dtilts.Punish stupid mistakes with kill moves, if he dash attacks to pick up a banana (and he will.) block it and up-b. or shield grab, whatever your fancy is. nair pretty much beats out his over b options if you space it correctly. Both marth and diddy are easy ledgehogs, if you see a diddy chargin up rockets wait til it launches, ledge hog and watch as he helplessly bounces off the stage.
still 60:40 Marth, unless the marth cant keep nanas out of diddy's hands... which can be reasonably done at any level.
Match up is about momentum, if diddy gets it and your in a nana lock odds are you will have issues getting out, but thats really the only time he will have an upper hand on marth though out the game. Glide tossing isnt worthless imo its just that.. you shouldnt glide toss into a naner... thats silly, glide toss to DB or glide toss to SB and mix it up with empty glidetossing as well as glide toss to throw said nana up at times. Marths glide toss is really just too good not to use and it sets up tremendously well.
while spacing with fairs you can catch the bananas, Something ive noticed as of late is diddy will really rack up damage on you by beaning you with bananas if you're not too careful. You can DI out of diddy's fsmash (hit by the first fold not by the second fold.) his up smash isnt anything too troublesome, that leaves his dsmash... which i think is his most annoying move, as players tend to use it in such a manner they roll behind you and hit dsmash... such habits gets on my nerves.
Diddy has a really good grab game, and i get grabbed alot by diddy's more so than most characters. He will try to throw you off the stage frequently, then relentlessly spam you with left over monkey food so you take chip damage and/or die from gimp. Occasionally diddy will get brave and chase you off stage with bairs a spike or if you're particualarly predicatable a rocket pack spike.
Marth plays the game by preventing diddy from his banana control, then spacing with fairs and dtilts.Punish stupid mistakes with kill moves, if he dash attacks to pick up a banana (and he will.) block it and up-b. or shield grab, whatever your fancy is. nair pretty much beats out his over b options if you space it correctly. Both marth and diddy are easy ledgehogs, if you see a diddy chargin up rockets wait til it launches, ledge hog and watch as he helplessly bounces off the stage.
still 60:40 Marth, unless the marth cant keep nanas out of diddy's hands... which can be reasonably done at any level.