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w.o.w.ya this isnt world of warcraft people if you complain about stuff its not gonna get changed
so just man up and use all the tools available to you and win
instead of complaining and waiting for the next melee patch
lol you play wowya this isnt world of warcraft people if you complain about stuff its not gonna get changed
so just man up and use all the tools available to you and win
instead of complaining and waiting for the next melee patch
No it does not. You definitely can't n-air regrab either. Techchase only when they DI correctly. Pika goes way too low when they do.Does the cg on pika actually work?
Wow, really? No-one's mentioned Marth vs Jiggs yet. That matchup is NOT even. Lets put it simply.
At a neutral standpoint, Marth has ways to keep Puff out, sure, as long as he's very precise with F Air's and jabs, but if he hits Puff, who cares, it's the one solitary hit. Puff on the other hand, due to B Air and aerial mobility doesn't have to commit like Marth does and due to the lower punishment, can afford more mistakes. On the other hand, if Puff gets a hit it's likely death, either from Jiggs getting Marth off stage and general moveset ****** his horizontally limited recovery/edgehog resting or getting a rest off.
Assuming the point that Marth gets Jiggs to kill percent anyway, there's nothing safe to rely on. With others, Marth compensates for this with his excellent edgeguarding, but this is obsolete against Jiggs. So Marth is now forced to commit to a dangerous move like F Smash, something which if missed (very easy with Puff's mobility) or shielded means aforestated ridiculously costly punishment.
It's as simple as that, Jiggs punishes and kills far easier in the matchup. It becomes a spacing war between Puff's B Air and a few or Marth's low cooldown range moves, but the Marth can afford far far less mistakes.
Jigglypuff = Fox?I don't see how Jigglypuff is anything less than even with Fox...
The vertical kill moves are great and everything but you're reliant on a relatively high % jab or them screwing up their spacing and getting over you for long enough to utilize them. She can essentially duck your laser game.
Utilt, Uthrow, UAir, and Pound all easily combo into rest. Her gimp game is perfect for the long charge up on his recovery. With good prediction skills it's not that hard to hit them out of a phantasm, even if they don't die, Fox falls below the stage and Jiggs uses 1 extra jump to go down and hit him out of his FireFox, this can essentially be done from any % that Fox can be thrown or hit offstage.
Jigg's BAir > Fox's approaching moveset. Fox has a terrible grab game on her as well. It's hard to grab Jiggs and Uthrow is somewhat useless. Fthrow and Bthrow don't set up for anything. Dthrow is alright, but the risk you take by grabbing and the rare chance of success don't really make it worth it.
Fox has to movement camp -> punish, make use of the occasional approach opportunity, and use a laser game that Jiggs can just duck under or float around over. The lasers don't even stun so she can still harass you with BAirs.
Fox obviously has a great punishment game vs. Jiggs though and that is definitely worth mentioning. Fox is also probably among the easiest characters to kill Jiggs with and is well suited for camping her. He moves around fast enough to force the misspacings he needs to use his air/ground games. Jiggs falls from shine and has crappy techs so that's really good too. Fox also has one of, if not, the best rest punishes in the game. He's really good at making rest unsafe as long as he doesn't fall into her stupid crap and it's actually a risk to rest him. Him dying out of the side of the screen allows him to even up the score even if she did kill him, so resting isn't necessarily a great option to take all the time since if Jiggs has enough damage on her it just trades stocks with good DI.
Everything I said could have been wrong, but I play with a Jiggs on a regular basis and use Fox a lot since Sheik is pretty bad vs. Jiggs and this is how I see it.
We're looking at comparing some combo ability vs some legit stage control. Y.links projectiles function way better due to his character build. Y.link is just a straight up better character, and the only match-up I can see link being better at is ness, and maybe some other low/bottom tier match-ups.sure its at least >>pichu. hes just a really crappy pikachu, but >>> i thought the chaingrab was still legit between those two.
also how is link >>> but ylink is >>? ylinks usually matchup difference (speed) is totally wasted on falcon. unless its the high boomerang... but that would be a terrible reason for an additional >
agreed pretty much. it's also worth mentioning that a lot of characters have trouble edgeguarding marth, but jiggs is pretty comfortable with it. i mean, from the jiggs' perspective it's hard to get used to, but you basically just jump really far down and fair, or bair him early enough. if he goes high it's harder but you can still hit him inbetween side-b's or get a lucky hit in somewhere. so yeah, she has that too.Blistering Speed said:Wow, really? No-one's mentioned Marth vs Jiggs yet. That matchup is NOT even. Lets put it simply.
At a neutral standpoint, Marth has ways to keep Puff out, sure, as long as he's very precise with F Air's and jabs, but if he hits Puff, who cares, it's the one solitary hit. Puff on the other hand, due to B Air and aerial mobility doesn't have to commit like Marth does and due to the lower punishment, can afford more mistakes. On the other hand, if Puff gets a hit it's likely death, either from Jiggs getting Marth off stage and general moveset ****** his horizontally limited recovery/edgehog resting or getting a rest off.
Assuming the point that Marth gets Jiggs to kill percent anyway, there's nothing safe to rely on. With others, Marth compensates for this with his excellent edgeguarding, but this is obsolete against Jiggs. So Marth is now forced to commit to a dangerous move like F Smash, something which if missed (very easy with Puff's mobility) or shielded means aforestated ridiculously costly punishment.
It's as simple as that, Jiggs punishes and kills far easier in the matchup. It becomes a spacing war between Puff's B Air and a few or Marth's low cooldown range moves, but the Marth can afford far far less mistakes.
Idk how you're getting Uthrow UAir'd to the point where it's notable and it's certainly not happening in killing %'s. I find it almost impossible to get the UAir at any % with almost any DI. Getting the uthrow is hard enough, let alone actually following up on it.as for fox. that is not even. definitely not. but i'm not entirely sure how to explain why not =/ so maybe one of the better jiggs mains can help with that. he just kind of kills her really easily. you have to camp the hell out of him and he just gets some bairs and upthrow upairs and you die. upthrow rest feels like it brings the matchup closer to even rather than putting jiggs into the advantage.
on the other hand i'm told i don't play that matchup gay enough =P
If pikachu DIs down and away, falcon cannot regrab. Best he can do is techchase (which still kinda works since pika's tech is kinda slow, but not nearly as reliable as regrab would be).Falcon > Pikachu.
Falcon can dthrow CG Pikachu until the percents when uthrow starts comboing into nair and uair.
DI away, quickattack down to ledge, quick attack down to stage (spaced so that he lands with minimal lag), dair, fastfall dair, etc. Dair will at least trade with uair, and pika will then be off the stage (or at least closer to the edge) and be able to sweetspot the edge with a quickattack. It's harder to get down against falcon than some other chars, but it's not horrible. Uair doesn't kill till high, and it's relatively easy to see if falcon's going to try to intercept you as you come down (as opposed to dash dance positioning for a grab) and you can react accordingly.Once Pikachu is sent above Falcon, he has to work just to get back on the ground in a neutral position, as Falcon's uairs and grabs/raptor boosts from below are stupidly good at keeping on the pressure and preventing Pikachu from regaining his footing.
CG doesn't really matter much in the matchup. Uthrow usmash starts working at like 30% i think? Probably earlier. In fact, it's better if he's lower damage because the followups last longer and are overall more damaging.Pikachu can only CG Falcon on FD and has no good follow-ups from an uthrow until high percents when uthrow -> usmash is guaranteed.
I'm not sure where you're getting this. Falcon has trouble whenever he's in the air above pikachu, regardless of his weight. Uair does do crap damage, but it hardly has 'little followup value'. It can lead into itself for a while, uair spikes, nair, dair, bair, usmash, regrab, and can force techs on platforms (meaning pika get a regrab or usmash out of sheild), each depending on percentage and DI. This makes accumulating damage not that bad, as a uair or grab easily leads to at least 30%. And often, falcons options to regain control of the situation are to DI offstage risking gimp/edgeguard followups or DI towards the center of the stage and risk techchases and aerial chases. He doesn't often die from one grab/uair, but from 2-3 isn't uncommon. And once falcon IS offstage, pika ***** him.Falcon's weight significantly reduces Pikachu's ability to score KO's via any sort of offstage situation. Pikachu can't depend on gimps and has to take Falcon to uncomfortably high percents before nairs and bairs can even hope to knock Falcon offstage for an edgeguard. Accumulating damage is in itself no small task. Uairs do piddly damage and have little follow-up value.
Falcon's dashdance is pretty nice against pika's poor approach options, i agree. Not that pika can't get around it, it's just kinda tough/risky. Usmash kills on Falcon are rare as well, but pika's often not looking to kill with a usmash, it's mainly useful for juggling and accumulating damage in this matchup, as around 100% a nair/dair/bair or uair->nair/dair/bair will set up edgeguaring options. Dthrow knee is pretty nice, but isn't guarenteed until highish. Dthrow->low uair->knee ***** though >_>.Nairs are risky to approach with, as Falcon's dash dancing is a great tool for dealing with any sort of predictable frontal assault. Upsmash still requires Falcon to be a bit above 100% and is by no means easy to set up. It's punishable if dodged or blocked. On the other hand, dthrow -> knee is reliable, painless, and effective.
Hmm good point lol. I think on stage falcon ***** just a bit harder though. But with falcon's ****ty recovery and marth's excellent edgegaurding it's probably marth>falconyoure ignoring edgeguarding.
which is Marth >>>>>>>>>>> Falcon
afaik upthrow upair is a legitimate combo on jiggs until pretty high percent. like...around 90-100%. not including jiggs' ability to SDI out of it. which isn't that easy to do...i'd say medium difficulty when you're under no pressure.Idk how you're getting Uthrow UAir'd to the point where it's notable and it's certainly not happening in killing %'s. I find it almost impossible to get the UAir at any % with almost any DI. Getting the uthrow is hard enough, let alone actually following up on it.
Jigglypuff needs a grab, uptilt, or upair to kill Fox instantly. If she can get him off the stage with BAirs, then gimping him is either extremely or somewhat easy depending on his height above the stage.
I agree that Fox can kill her easily, but it's just as easy to kill Fox from Jigglypuff's standpoint. This is a huge part of why I think it's even.
I've seen it in person and in videos of falcons recovering high onto stage and making it back. SS uses this method alot and I've seen it very recently. marth has to hit falcon back over and over again to keep falcon from recovering in this method. Falcon, once on stage, needs two or three solid hits to kill marth from even low average percents. don't give up recovering and rarely recover low.TML, you know id father you're children, but you're crazy.
Marth can just full-Hop Fair/bair and send falcon back off the stage, preventing another attempt at a high recovery, and at a certain point falcon can recover high if he wants, because hes just going to eat an f-smash the second he lands.
im going to play medal of honor: allied assault. ill resume my efforts to move falcon down the tier-list later.
Um, upthrow->upair is extremely easy and garunteed to get on puff regardless of DI, and if you cant do it then thats on you as a player, not fox :/Idk how you're getting Uthrow UAir'd to the point where it's notable and it's certainly not happening in killing %'s. I find it almost impossible to get the UAir at any % with almost any DI. Getting the uthrow is hard enough, let alone actually following up on it.
Jigglypuff needs a grab, uptilt, or upair to kill Fox instantly. If she can get him off the stage with BAirs, then gimping him is either extremely or somewhat easy depending on his height above the stage.
I agree that Fox can kill her easily, but it's just as easy to kill Fox from Jigglypuff's standpoint. This is a huge part of why I think it's even.