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His only ranged moves are Yo-yo (awful), F-smash (telegraphed to high hell), Fair (CCable to high hell), and Dash Attack (CCable to high hell).I think Ness is a bit underrated. He might be 4th worst, but is he really as bad as the other 3? His fair and dash attack are good, he can DJC attacks, his back throw is very powerful, he can combo with uair, his fsmash is powerful and disjointed, etc.
so you think he should go where?Ness's overall matchups are much better than the characters lower than him.
I think he belongs right where he is. 4th from bottom as far as match-ups go. This is the match-up thread.so you think he should go where?
im thinking right above pichu below kirby
Fj f-air and sh f-air are still good anti-air moves. Dash attack is ccable and shield grabbable but it at least gives him a way to get in on characters that completely outrange him, which Pichu and Kirby and many other low tiers notably lack.His only ranged moves are Yo-yo (awful), F-smash (telegraphed to high hell), Fair (CCable to high hell), and Dash Attack (CCable to high hell).
N-air out of shield is only a frame slower than his grab, but he's bad at punishing pressure either way. His shield game is far from the worst though because if he manages to shield a punishable move he can djc aerial into other stuff.Having such terrible grab range makes shield opponents problematic because he has trouble getting in and grabbing them. Also makes it extremely difficult for him to punish pressure on his shield.
That's why fair is used as an anti air and dash attack is used when reading a dash away or if the opponent is just stupidly dd baiting. You can't just disregard moves cuz there are ways to beat them.His only ranged moves are Yo-yo (awful), F-smash (telegraphed to high hell), Fair (CCable to high hell), and Dash Attack (CCable to high hell).
this is so upsettingly true. There isn't much he can do to platform camping. He can however waveland onto platforms and djc dance on the edge of a platform to remain mobile and punish his opponent when they come down. However you're right, this doesn't really fix the problemAwkward double jump is bad against characters that camp with platforms because it's super telegraphed.
Yea... though noone knows how to gay ness's recovery properly. It's pretty funny actually.Arguably the worst recovery in the game. Seriously. You can trade 8% and kill him. The priority of his Up+B doesn't matter because most people edgeguard it with invincible ledgehop aerials.
Yea. Though it def has it's uses in getting people off stage since his edgeguarding game isn't too bad.B-throw isn't really that strong because it's extremely DIable. People (non space animals) can often recover without their double jump up to like 100%+
Nah... ness has a pretty long/quick wd which helps him stay mobile on the ground. So if someone's camping sheild then his mobiity could make his terrible grab range useful.Having such terrible grab range makes shield opponents problematic because he has trouble getting in and grabbing them. Also makes it extremely difficult for him to punish pressure on his shield.
but I think its pretty solid bowser pichu kirbs ness are bottom 4.I think he belongs right where he is. 4th from bottom as far as match-ups go. This is the match-up thread.
I didn't mean to disregard the moves entirely. I was simply pointing out the bulk of his ranged repertoire is either extremely punishable from shield, slow, or crouch cancel fodder. People tend to build up his ranged game to be more than it is. His grab range is additionally very poor and grab is usually a big part of answering crouch cancel, which makes it very effective against him. The fact that they have obvious counters works against him.That's why fair is used as an anti air and dash attack is used when reading a dash away or if the opponent is just stupidly dd baiting. You can't just disregard moves cuz there are ways to beat them.
I find his edgeguarding game upsetting because he lacks a useful ledgehop to transition from the ledge to the stage, or to setup his aerials. I suppose there are probably tricks to mitigate this, though. I'm not sure how he intercepts a space animal that tries to go as high as possible if there's a platform though. I suppose Bair? His inability to reach top platforms effectively bites sometimes.Yea. Though it def has it's uses in getting people off stage since his edgeguarding game isn't too bad.
I find this doesn't work out in practice because as soon as he WDs in they get a cue to spam shield grab or Nair OoS or move back and then Ness is stuck again or grabbed (because Ness's grab will almost certainly be outranged by the opponent's grab) or whatever.Nah... ness has a pretty long/quick wd which helps him stay mobile on the ground. So if someone's camping sheild then his mobiity could make his terrible grab range useful.
Ness's Nair OoS won't stop Peach/Fox/Falco pressure. And it won't beat anything that Marth, Sheik, and Puff do to his shield either.Also, nair oos is decent vs sheild pressure or just simple wd away. Oh you said punish... well lol
I suppose if they actually fight him for most of the match this might be a concern.anyways i think ness is underrated tho not by much. His double jump allows for alot more mix-up potential then people think.
what if he gets hit 2 times? his recovery is the most easily exploitable piece of ****.ness's recovery is not that bad if you can sweetspot the ledge.
plus if he gets hit out of his first jump at mid percent he can just jump back to the stage
so can m2. but his recovery is good.I think ness is very underrated. Ness's djc is faster than fox's perfect shff, for one. As for covering his body, he is quite capable. His biggest flaw is being prone to getting camped.
and ness's upb is actually fairly decent. It has range to rival fox's with many more angles and he has true sweetspots from above and below the stage. Also, if somehow they ever get hit by your upb...
lol, I swear it's so hard. Usually if I try to jump out and hit him, I get there a moment too late and die, or he gets saved by the tail or something dumb like that. But maybe I just suck. I think it's better to either jump out and intercept his pk thunder (which requires a lot of time) or edgehog and invincible aerial (which not all characters can do effectively).Yea... though noone knows how to gay ness's recovery properly. It's pretty funny actually
mew2's djc is worse than peach'sso can m2.
This actually isn't true at all. Ness is capable of dealing with any shield pressure that can be dealt with (isn't like impossible to escape). because of how quick his djc is, he can move out of the way very quickly simply by djc oos. Which allows him to escape all types of sheild pressure, as well as punish ranged sheild pressure. Of course he will still succumb to it at times, but the tools are definitely there.Ness's Nair OoS won't stop Peach/Fox/Falco pressure. And it won't beat anything that Marth, Sheik, and Puff do to his shield either.
yea... ness can get camped pretty bad to the point where it's hopeless.I suppose if they actually fight him for most of the match this might be a concern.