Itakio
Smash Journeyman
You could try spamming autocanceled nairs, just make sure you're familiar with the tip's range. I haven't played Marth in doubles that recently, but it sounds like it would be really good in dubz.
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ya but it has the quickest release time -> hitbox -> damage -> knockback -> versatility ratio of all of Marth's kill moves and can also be done out of a run, including being able to be charged out of a run.PD U-smash has terrible knockback...
D-Smash is frame 6, IIRC.d-smash is like frame 4 i think, and the hitbox is really weird kinda like u-tilt, because of all the diff ways it can hit them lol
and I'm pretty sure u-smash doesnt kill at decent percents fresh, and it has no range :l
I like doing this, but adding in rolls in some sort of greedy attempt to escape unfazed.I like just sitting there inside a shield. Their only option is to grab you which won't do too much damage and wont' lead to any combos Until their invincibility wears off. A lot of player still try to att you attempting to even the stocks. Just don't do it to a character like d3 or falco lol
I'm not getting juggled for 50%, but I mean in total I'm taking that much damage from invincibility. There are rare cases such as Meta Knight or Wario though where such **** is possible. =/also, you're probably getting juggled for 50 because you're not mixing up your DI.
There aren't very many Warios' these days. I could prolly only name 5-6 off the top of my head. Don't worry bout ****** Wario in the air. Worry, about keepin the lead, otherwise he'll camp you even harder.You can't catch his landings on the top platform, unless you're in the air, in which case he moves faster and can get away... I dunno. I've only played one good Wario and I probably won't play another for a while, so I'm trying to make up for lack of knowledge.
lol 99 % of marth mains play marth as a spacing char onlymarth has no metagame, he will always be spacing char. which = boring
hate marf