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Smash Legend
Steel's a boy XD.She's just jealous.
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Steel's a boy XD.She's just jealous.
Cuz we all kno u live in Texas.
What solid has in his spoiler tags....Cuz we all kno u live in Texas.Dang that girl's hot.
"Nobody"?This would belong in the Q&A thread. But yes that happens, nobody to my knowledge is quite sure why.
Whatever are you talking about ZMT? Did you take your anti-hallucinations medicine this morning?What solid has in his spoiler tags....
Im pretty sure it counts as one hit because your only inputting one move. Neutral A.does anyone know if Nair counts as 2 hits for the Stale move Queue?
I barely touch that topic. It's become a bit more than quick answers everytime I look at it. Hence I ask those that frequent it to look out for 'new' common questions themselves.@Shaya: If there's ever a time where you have nothing to do, you should go through the "Ask a quick question thread" and add People's Questions and Answers to the OP.
Spacing comes with experience.Can someone give me advice on a good way to practice spacing?
I think the match up is about 90:10 in Pit's favour. Arrows and spot dodge fsmashes break the game.I have a question, does Pit beat Marth?
Haha all my best strats. Seriously though good thread - repping AusI think the match up is about 90:10 in Pit's favour. Arrows and spot dodge fsmashes break the game.
No. Marth is faster than, and outranges Pit. Marth simply has to properly shield his arrows, and give him space once he grabs the ledge.I have a question, does Pit beat Marth?
I don't think that going to stop Marth from outranging Pit and limiting his optionI think the match up is about 90:10 in Pit's favour. Arrows and spot dodge fsmashes break the game.
If you Counter an arrow then Pit will just wit out the Counter and shoot you with another one during cooldown.Lol @ arrows. They really don't make much of a difference. I think most Marth players know how to counter and shield. And spot dodge gets preeeetty predictable after it's done every single time you approach. Dtilt ftw.
Is it true that Marth has an infinite combo?
None of the things you mentioned are infinites, lol.
D-tilt lock stops working after 70 or so depending on character, and the ness/lucas thing only works till you get to the end of the stage and now you have to dash grab to regrab them.
1000th POST!!!!!! ^_^
You can do fthrow chains on some fastfallers like the spacies 2 or 3 times but it's easily DI-able afterward.Uh, question: does Marth's forward through and down-throws count as chain grabs? Or no because they aren't really effective? I don't think they are, but a friend insists that they are.
Grab, throw forward, grab, throw forward, etc., depending on the character and if you're quick enough you can get 3-5 throws, same thing for down throw except it takes a lot more reflexes and more dashing and is harder to get...
Thanks in advance to whoever answers.
Getting caught off guard is pretty common.You can do fthrow chains on some fastfallers like the spacies 2 or 3 times but it's easily DI-able afterward.
Dthrow isn't a chaingrab unless your opponent is caught off guard or being dumb.
So just to clear up the answer to my question, they are chaingrabs, correct? Even if you can only get 2-4 throws?You can do fthrow chains on some fastfallers like the spacies 2 or 3 times but it's easily DI-able afterward.
Dthrow isn't a chaingrab unless your opponent is caught off guard or being dumb.
It's being able to avoid these kind of mind games the majority of the time that makes players even better, IMO... i.e. to say, I've never found somebody who uses mindgames to charge smash attacks and get very far in a tourney... Not to say it isn't useful, either. xPIt's how you can mindgame people into charge smashes.