cgpr4life2
Smash Cadet
Thanks, I was sure that was the case hence why I kirbycided.The suicider wins.
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Thanks, I was sure that was the case hence why I kirbycided.The suicider wins.
Depends on the TO, on AiB (I know you're a Wi-Fi player). Yes, the suicider does win. But back in November I Kirbycided HAT but he won cause I was at 60% and he was at 0%. There were actually some people disputing, but no official word from Deez (it was his tournament). But HAT and I just agreed to play the third match and he won.The suicider wins.
Did we play on wifi? I'm not really a wifi player I was just trying it over spring break as its the only time i actually have a wii available to me at all times.Depends on the TO, on AiB (I know you're a Wi-Fi player). Yes, the suicider does win. But back in November I Kirbycided HAT but he won cause I was at 60% and he was at 0%. There were actually some people disputing, but no official word from Deez (it was his tournament). But HAT and I just agreed to play the third match and he won.
So yeah, it depends on the tournament organizer and tournament rules. For AiB yeah the winner is the suicider.
Hmm but thats an optional rule in other words its up to the TO to decide whether or not to include it for the tournament which only makes things more confusing. In the tournament I was on AIB it said suicider gets the win and in SWF it said lower percentage gets the win so it was kinda weird on who should get the win. I say they should just make a universal rule and stick with it.Actually, read the new rule set. It doesn't say anything about Kirbyciding in the general rules. It says if a bowsercider does it, he wins. Then, in the optional rules, it says any tie from a -cide other than bowser's results in a 1 stock overtime.
****ers.
If that's the case then port priority just got even more ridiculously stupid.I think this is because suicides like Ganons' and ours vary in who wins. A bowsercide in second sudden death will always win, regardless of port priority. This means that Bowser would always win by using his suicide if port priority didn't exist, hence the rule for Bowser only.
Except if the opponent doesn't break out of the kirby or ganoncide, then we die simaltaneously (curse you, brawl! Bring back SD-canceling!). It doesn't make any sense, the initiator should win >.>I think this is because suicides like Ganons' and ours vary in who wins. A bowsercide in second sudden death will always win, regardless of port priority. This means that Bowser would always win by using his suicide if port priority didn't exist, hence the rule for Bowser only.
It depends on the TO's ruling. Most of the time, it is "Suicider wins" some times it is "Lower percent wins" and others say "Whoever the game declares as winner wins". I think that last one is the most logical, which also means Sudden Death would have to be played out if it goes to Sudden Death.Who gets the win if I kirbycide on both of our last stock and I have more damage.
The problem is that the game counts a kirbycide as a tie and so it would take it to sudden death but every tournament agrees that sudden death is never played. This was also a major problem because the tournament was posted on both SWF and AIB with different rules stating on who wins which basically asked for this to happen lol.It depends on the TO's ruling. Most of the time, it is "Suicider wins" some times it is "Lower percent wins" and others say "Whoever the game declares as winner wins". I think that last one is the most logical, which also means Sudden Death would have to be played out if it goes to Sudden Death.
I agree and so did most people at the tournament I was in which is why I was granted the win. Thank you snake for mortar sliding to the edge of the stage lol.Suicider should win. Don't you think it was a bit harder for the suicider to catch the opponent than for the opponent to get mindgamed into it?
If by the "auto combo" you mean fthrow>uair, it's inescapable via SDI against all characters (though mario can jump or upb, marth can upb, snake can pull a 'nade, mk can nair, sheik's weird hurtbox gives her the opportunity to get away, etc.).Is it possible to DI/SDI the auto combo, especially with lightweights such as MK?
Everyone was yelling it at the tourney, so I assumed thats what it's called.Now he knows
BTW why do you all call it the auto combo? >_>
It sounds like this guy is reading you pretty dam good. Mix it up a bit, sometimes bairing, sometimes doing whatever. Unless you're on wifi, your best hope would be to grab him out of the spindash when he didn't think you'd attack him (/after a spotdodge).ok kirby mains, wtf does kirby have that can "safely" stop spindash spam from sonic? sonic can spindash spam and spindash cancel into grab and its so annoying. I know bair but then i get grabbed most the time.
Inhale? FC from a distance?
You can Fthrow Marth, just be aware that it becomes a mindgame. He asks himself: will the Kirby uair, or will he back off to avoid my Dolphin Slash?hammer works to stop anything sonic ever wants to do
also, at low percent against marth, you should definitely dthrow unless your opponent is a fool. not that dthrow actually combos, but its more beneficial than fthrow.
lastly, kirby is ******** in brawl+.. he shouldn't even exist.
yeah, a lot. hammer is the easiest move to get through all of sonic's stuff with. you just have to predict and punish with it.Sonic can be a pain, but what exactly do you mean by spindash spam? A good Sonic uses them a lot, but since most are canceled, I wouldn't call it spam...
Also, Hat... Hammer to stop Sonic? REALLY?! Have you ever even played against a decent Sonic?
☆ Why don't you use Stone to gimp Sonic when he tries to come back? That and using Final Cutter the right way is the way to go against an offline Sonic main can stop his constant spinning, (I wish I have better options to post Brawl video's to prove what I mean). )= ☆Hammer is next to useless in this matchup. Sonic's playstyle is usually bait and punish, so they'll be playing too safely to run into hammers.
And gimping Sonic is actually really hard :/