Asdioh I have trouble taking some things you say seriously when you say we have trouble gimping Snake. And you are seriously downplaying our options. If you start a combo with both of you at 0% if he were to pull out a nade and hurt both parties you'd still be in a percent lead. It's less about killing him and more about gimping him.
Watch Ally fight Chudat. I'm getting really tired of this whole "I see Kirby out play the other person and still lose" That's totally discrediting every win a Snake has ever gotten versus Kirby, wow that's fair.
Snake isn't some all powerful beast, his heaviness and I'd argue pretty predictable recovery are in OUR favor. We combo him, that gets him in the air, and we win in the air. And if he's off stage, we get to win some more. Either way my side wins because it has Gonzo on it.
Falcon, chill...
I agree this isn't a hopeless matchup, and a lot of your points are true, but so are Asdioh's. Gimping a good Snake *CAN* be tough. Personally, I don't have too much trouble with it since inhale generally ***** Snake's recovery and no one expects it, but Snake does have more options than one would think, and generally speaking, when they do pull them out, you won't be expecting them.
Snake's weight is both an advantage and a disandvantage to him. He can get comboed much easier, as you said, but lives longer, generally speaking. Also, while both of us have good kill moves, his are generally safer than ours. That doesn't mean we can't land ours, but ours leave us open to punishment more than his (except his Fsmash.).
Also, about pulling out grenades to stop combos, yeah, we are in a percent lead, but that doesn't mean much against Snake. If you want to flat out kill him, then he's got the advantage, since he'll still kill you earlier. If you want to gimp him, then it makes little difference. The only way I can see that having an impact is if you want to aircamp.
Providing you do aircamp, I see triple R suggesting we approach with it. Don't. Just evade projectiles and wait for Snake to make a mistake. That's how the Wario's play it, and while we don't have their airspeed, we can effectively aircamp. If they don't make mistakes and/or get bored of missing with projectiles and approach, then let the timer run out.
Snake will be taking damage from the combo and the nade, we just take a nade. Isn't that better for Kirby? Poor math is poor.
It depends. If he catches you by surprise and you trade a Uair for a grenade, then no, it's not at all. If you predict the grenade and hit it with say, an aerial hammer, then yeah, it's definitely worth it.
We'll see how Gonzo and other Kirbys fare against the likes of Ally and other good Snakes this weekend
With all the other good players there, I kind of doubt any of us will even get to face Ally in the actual tourny, though maybe I'm underestimating you and Y.b.M. (And Gonzo? Is he going?).
Meh, I dunno about you guys, but I'm pretty sure he'll **** my **** up anyway in MMs, not because of his character (though I dislike him very much for wanting to play Marth...), but because I have no doubt he is a much better player than I.
EDIT:
Asdioh, while that Kirby wasn't very good, and it was obvious that Afro wasn't playing his best, that Kirby had the right idea for facing Snakes: Play it patiently, really gay, and make him approach you.