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They tried to hardcode that in a set a while back, but the issue was that the code made it so DDD couldn't grab ANY items. So things like Diddy's bananas, Peach's turnips, or Snake's Nades...Would there possibly be a way to make DDD NOT regrab a waddle when it's on the ground? Or make the area around the waddle where you grab it smaller? I hate it when I'm trying to jump into a Dair and the waddle is too close, even when DDD wouldn't actually be close enough to grab it...just close enough to hit it.
Don't call it as a standing infinite then. Don't even call it a CG. It isn't hard to hold away + down.Well, technically you can now infinite DK, Snake, and Bowser, but only if they don't DI well.
Did you know that ROB has an infinite CG on teh ENTIER CAAAST as long as you don't jump, airdodge, attack, or DI? ROB IS BORKEN!Well, technically you can now infinite DK, Snake, and Bowser, but only if they don't DI well.
MASSIVE.And if you noticed the tripping hitbox is 10x the original, that's seems pretty large. I need to find out how big this hitbox is.
wowww do want to tryD3 + Jiggs = ****.
Fsmash trip = Free bair WOP with Jiggs lmao
OR EVEN A REST OMFG.
This. D3 as he is now would play best as player 4.It would depend on port priority wouldn't it?
If your partner has the 4th port I'm pretty sure he would be fine, and the opponent would trip.
Getting tripped revolves around port priority?This. D3 as he is now would play best as player 4.
Well said.But this is DDD+, get that floaty discussion out of our fatty thread >:V
Just want to further expand on this, because I noticed how really effective Fthrow can be today in some friendlies after school. I didn't realize how early it could kill if they DI Fthrow like Dthrow, even on FD's pretty sizable boundaries.Oh and Fthrow's lowered angle, beautiful. Especially when they DI expecting Dthrow. Best way to DI Dthrow is down and away to get to the ground and tech as quick as possible and avoid any CG stuff, and that makes such a **** angle on Fthrow. I was going for an Fthrow if I was at the edge, but still had enough room for them to land on the stage from Dthrow. After tech chasing Dthrow all day they get that ingrained into their mind when you still have room to Dthrow techchase, and toss out an Fthrow with horrible DI on their part.