Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I might have been playing too much Wario Ware lately, but I'm pretty sure it will hit through the lowest platforms on Battlefield too. If I had my Wii with me I would run and check, but I might be wrong on Battlefield. DDD is **** tall though, which is why I'm pretty sure it works on Battlefield too.Wait What? Utilt goes through platforms? >_>
D-throwing your opponent off the edge is pretty amazing, because almost everybody will doublejump right into a d-tilt on reflex at least once. And that usually leads to them dying.Not completely sure. I'd image utilt goes through bottom BF platforms now, but barely.
I have no clue what to say about Dthrow as I've yet to play any one of those characters with my D3.
I do know that Dthrow near the ledge, but not at it is the perfect spot for D3.
Bait and punish and read and punish is pretty much dthrow's purpose now, anyway. Different strokes, I guess.Actually uthrow at mid-high percents leads to really good "Bait and Punish" and "Read and Punish" situations, especially if you do an empty SHFF to stir them a bit.
That's pretty much the point. You rack up like 25% damage when it's charged, and you do it with a generally bad attack. People know it's a lame attack, and so it's pretty demoralizing and frustrating for the opponent when you do it multiple times. Obviously it's dumb to pass up a kill with u-tilt if they are over 90%, but I would say landing u-smash for the mindgames if you can is worth it when they are at lower percents. I'm not advocating spamming u-smash by any means, this situation where a charged one is pretty much guaranteed is really the only time I could ever see it being useful.Only thing Usmash does better is out damage on hit by hit basis.
I agree, but Uthrow's given purpose is changes at higher percents. That's all. It's still awesome.Bait and punish and read and punish is pretty much dthrow's purpose now, anyway. Different strokes, I guess.
I wanted to make Second jab easier to cancel with a shield/crouch. :VDDD's smashes do mind **** people. Especially Fsmash. Even if you hit with the failbox of Fsmash most people are going to have a mini freak out about how they could have screwed up so badly to be hit with any hitbox of Fsmash, failbox or not.
What do you have in mind for second jab?
It already combos into grabs all day, but I'm open ears and willing to test a more **** second jab.
Did you go all the way up to the 3rd jab? If so, they fail at DI.Playing some DDD against my friends. I need to get better at tech chasing, but I think one of us is doing something wrong. Did I really just do 29 damage with a single jab? Also, Dair is sick.
Yeah. If I could play with friends who knew what I was talking about when I mention "DI" then I would. >.>Did you go all the way up to the 3rd jab? If so, they fail at DI.
I think the Dthrow has alot of potential. I suck at it though.i actually LOVE the new d-throw its really fun to tech chase and since it still has set knockback and alot of characters can be f-tilted out of it
Dsmash kills? It takes so long to hit and the animation is extremely apparent, making it mad easy to DI. <_<Dsmash is probably the most useful of his smashes, though all the cool kids use Fsmash.
Kills pretty well, like very shortly after Utilt starts killing. It's quick compared to his other smashes, but it's still not that fast. Covers both sides of him, punishes rolls, and stagespikes anybody hanging on the ledge slightly too long. It has a great vertical KB angle, but too slow to really use over Utilt unless you are using it to punish. Though the fact that you can charge it makes it better than Utilt in one area; charge it as somebody techs behind you and it would kill them earlier than Utilt.
Point them to Smash wiki.Yeah. If I could play with friends who knew what I was talking about when I mention "DI" then I would. >.>
I literally laughed when I did it, because it's so ridiculous. You can buffer a standing grab, and evidently you can just regrab the guy. I only did it once, but... that can't just happen randomly.What... the... hell?
Infinite on snake?
Snake could definitely DI.I actually already found this out about a month ago (for DK and Bowser). I didn''t say anything because when I tested it with DI, it absolutely didn't work (I didn't test Snake, though). Unless the porting to PSA somehow changed it, making it a true infinite, then I wouldn't worry. I'll probably test out Snake, myself, if no one has by the time I get to it.
From what I can tell, it's a grab release cg. 0_oQuestion, what trow are you guys saying that can CG?
It is still d-throw?
DDD's .PAC file doesn't work so he wasn't ported over. Also, Dthrow was nerfed from our hitstun implementation, nothing we did made it not CG anymore.I actually already found this out about a month ago (for DK and Bowser). I didn''t say anything because when I tested it with DI, it absolutely didn't work (I didn't test Snake, though). Unless the porting to PSA somehow changed it, making it a true infinite, then I wouldn't worry. I'll probably test out Snake, myself, if no one has by the time I get to it.
*facepalms* I can't believe I forgot about D3 being one of the ones that currently doesn't work with PSA... But I didn't mean that the WBR specifically changed anything to his d-throw directly (but that comment of mine regarding the change is pointless now that I remember that you can't change D3 with PSA right now, so just pretend it never existed ).DDD's .PAC file doesn't work so he wasn't ported over. Also, Dthrow was nerfed from our hitstun implementation, nothing we did made it not CG anymore.