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It's always a matter of how they DI. If they don't DI you can keep grabbing them. If they do DI, even at 0% they can still get out.Im pretty sure the Infinite is not really an Infinite. It was a case of Bad DI. I know you can CG Most Floaty Chars Once or Twice at 0%, then after that its a matter of How they DI.
It was one of those things I thought I could keep putting off forever. AiB... That place has a stigma here :V
Whoa... Did not remember already making one.Considering there are some posts in D3 boards that you'd like. I'm sure you'd have a ball.
Forward smash is slower than a snail on heroin. >.>
If you can't pull turnips faster than a snail on heroin, I'd say you need to work on your tech skill.I don't spam turnips. It's just that it seems broken that I won't EVER be able to pull out a turnip.
I meant his u-tilt.ganon's forward smash isn't that bad. >.>
I said it would have to be tweaked, so it should play out differently, but still have the enormous range. The WBR decided to remove u-tilt cancelling(which in my opinion was a great tweak to the move), so u-tilt should have at least some way of being useful, this would save some of the more random scattered ideas by people and even the WBR of improving the move.wind hitbox + insane range? That's a little much there....
and I will NEVER be happy with Dedede until his pac file can be opened with PSA. >=O