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King DDD+; rejoice for the chain grab!

ph00tbag

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So I did some testing: Bowser, DK and Snake can all get out by DI-ing down and teching away.

I used this on a Peach in teams at a tournament last night. No DI was involved, but it seemed to confuse him at first.
 

KOkingpin

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Im pretty sure the Infinite is not really an Infinite. It was a case of Bad DI. I know you can CG Most Floaty Chars Once or Twice at 0%, then after that its a matter of How they DI.
 

ph00tbag

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Im pretty sure the Infinite is not really an Infinite. It was a case of Bad DI. I know you can CG Most Floaty Chars Once or Twice at 0%, then after that its a matter of How they DI.
It's always a matter of how they DI. If they don't DI you can keep grabbing them. If they do DI, even at 0% they can still get out.

Now, I still haven't tested DI for every character, but with the three heavies, they have to DI down or they're screwed (DIing up makes it even easier).
 

turbogilman

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ddd in plus is messed up...

he's my main in regular brawl, and my fav game character...

this post is just to subscribe to this thread, so i can start posting.

and of course your opponents di is important, its brawl+ if your opponent doesn't di you have nothing but attempts to make silly combo videos.

best ddd combo i did, bthrow to dair, footstool dair, gordo(i will post some more worthwhile stuff here... doh')
 

Plum

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Yesterday I pulled off a Uthrow, Nair, Jab, Jab, grab, Uthrow, Nair, Fair, Waddle Toss and I pulled a Gordo for the kill.
Wasn't guaranteed, but sexy is still sexy.
 

ph00tbag

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I'm beginning to think most characters can DI down to get out of this. It doesn't make it any less worth it to try, because you may get one or two off before they catch on. Plus, if they DI down, you can always tech chase.
 

shanus

Smash Hero
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Thats how i designed it. It is escapable by the entire cast by DIing down and away but sets up for a perfect techchase.
 

Plum

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Tech chase > CG's :V
Well, at least in the feeling accomplished department.

You're basically guaranteed a regrab on a nice portion on the cast anyways assuming you read their tech/getup/getup attack or whatever. Not too many can actually get from DDD's amazing grab range except those who have the longest forward tech rolls. I don't have a specific list of which can or not (something to do next time I'm at my Wii I spose) but characters like Zelda and Squirtle can with their huge tech rolls. Though if you DI you get to the ground as fast as possible you can potentially act before DDD gets to you. Still gives you a free Waddle Toss though (lol getting a Gordo and killing them).

A general list of who has the longest tech roll lengths: (shortest to longest)
G&W
Lucario
Ganon
Rob
Jigglypuff
Kirby
Pikachu
Ness
Sonic
Bowser
Wario
Olimar
Ice Climbers
Lucas
Diddy
Meta Knight
Toon Link
Mario
Samus
ZSS
Sheik
Charizard
Captain
Pit
Snake
DK
Fox
Luigi
Ike
Marth
Yoshi
DDD
Falco
Ivysaur
Peach
Wolf
Link
Zelda
Squirtle

Doesn't mean you can't chase the characters who roll the farthest because it doesn't take into account the roll speed. Also, don't be afraid to mix up what you do out of a tech chase. I usually go for the regrab just to attempt another tech chase (more damage overall) but mixing up your responses can often have them mix up their techs (for those characters who can forward tech away). For instance, if they keep getting hit with a waddle when they forward tech they may backwards tech to avoid the waddle only to get hit with a regrab.
The characters with horrible techs (LOL G&W having both the shortest and slowest techs) might purposely not tech to avoid a regrab... just show them that won't work either! If they just get up then grab as soon as they get up. (technically you should be grabbing a few frames before they stand up and actually can be grabbed... but meh) Even if they had a one or two frame jab the super armor and lol range on your grab generally means you win (the one/two frame jabs are why you should have the grab a few frames early, so if you want a frame perfect game get practicing on that :V) You can also jab them once they getup to combo into a grab and get a few extra percent. If they try to do a getup attack then just shield grab it... You are DDD after all and you shield grab what you want.
If they purposely avoid teching then dash attack works as well which has some pretty **** good power on it, especially at the edge for an early (and silly) kill. Ftilt and dash canceled Dtilt are other options to consider.
If they tech in place or backwards you could also just go straight for a combo. Just have a Nair or Dair waiting for them once their invincibility is up and go from there. Nair into Utilt (into Nair, Fair, Bair)) is one of my personal favorites if I want to start a combo off a tech chase.

I've actually found Dthrow to a dash canceled Dtilt to be a very nice way to set up edgegaurds when you are at the edge. I would always just go for Fthrow when I landed a grab near the edge while facing the edge, but its very easy to DI Fthrow and avoid a gimp. It's even a better option if you expect them to make it back to the stage and just want to pile on more damage than just Fthrow.

At this point, I think the only thing DDD would need is the potential change in physics. Less hitstun and faster jumps would help him out plenty (and the game overall) IMO, but that's a talk for another day. And a change like that would be many months ahead regardless with the next Official build coming out soon.

In other news I finally changed my character icon to DDD... I haven't touched G&W in over a month because I've been taking DDD more seriously so I felt it was the right thing to do :V
 

kciD

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I played mostly DDD in vBrawl, and I think I'm going to keep him as a second in Brawl+. I've pretty much come between four characters that I can't choose to be a main, and I think it's going to be Falcon. I just can't get over the speed, and my accuracy with him has gotten a lot better. But DDD is really great, and I absolutely LOVE the inhale gimp. I piss soo many people off with that. Not to mention I've always liked the power of the bigger characters (I've considered picking up Bowser, as well), and you don't get much bigger than the King.

I've only mostly played against computers right now, due to lack of time to go somewhere to play, a graveyard schedule at work, and I can't find people online. I don't know what's gone on in the nightlies, but I still have the 4.1B, and in that version here's what I've come up with:

SH Dair combos into Utilt at low percentages, then possibly hit with Uair afterwards. Never FF the SH Dair, because it recovers -just- before you hit the ground, allowing time to combo from it. Ftilt is really good for racking up a little damage while keeping your opponent off of you, especially when they're too close to throw a waddle, but too far away to grab. I tend to approach a lot with Dair (I actually do that a lot with Wario, as well), usually out of a FH, since that usually puts me above my opponent, even when they SH. I haven't played against a large variety of people, but it seems to do the trick a lot. Stages with platforms are your friend, because Utilt is one of DDD's best moves. It's quick, powerful, and it goes through platforms because DDD is so **** big.

Anyways, I'm sure all of this has been said before, but I figured I'd put in my personal experience with the King so far.
 

Plum

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It was one of those things I thought I could keep putting off forever. AiB... That place has a stigma here :V
I always felt it was too much forum for my tastes, but then you had to go and pull some strings Neko. You just had to go out and land some full fledged B+ character boards.

I was going to wait and see how active they are, but I suppose the best way to get an active B+ character boards is to be active myself. And I'm sure that people would get all internet on Neko's *** if the threads weren't active after whatever it took to get them.

So I hope you are happy. I'm signing up for AiB :V
 

Plum

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Considering there are some posts in D3 boards that you'd like. I'm sure you'd have a ball.
Whoa... Did not remember already making one. :dizzy:
Apparently I did that back in February :dizzy::dizzy::dizzy:

Who knows what I was doing that night ._.
 

SymphonicSage12

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Dedede bair = sex


and about all the chaingrab talk: yes you can chaingrab but it's better just to assume your opponent doesn't have down syndrome and that they can DI.


Although it seems easiest to regrab on Kirby and Luigi.
 

SymphonicSage12

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I don't spam turnips. It's just that it seems broken that I won't EVER be able to pull out a turnip.



and could dedede trip his own waddle dees with this? lolz
 

GHNeko

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Nah. It just sends waddles sky high.

And pfft @ peach turnips. The match up was already in her favor, and she plucks faster than he can smash.
 

JCaesar

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Forward smash is slower than a snail on heroin. >.>
I don't spam turnips. It's just that it seems broken that I won't EVER be able to pull out a turnip.
If you can't pull turnips faster than a snail on heroin, I'd say you need to work on your tech skill.

Down and B, at about the same time, but you can press Down early if you want to. Voila, a turnip!

Yeah Neko you're not the only one who can troll :p
 

Plum

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o_O

That Fsmash is wonky son.
Wonky in a good way though.
Range seems way to good, until I realized that if you are too mentally ill to just jump before the hammer hits you deserve to get tripped. That and you probably shouldn't be playing Smash.
 

BG3

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This range idea for DDD's f-smash should definitely be implemented for Ganon, no? Two terrible moves along with what Plum said, deserve this much range. Of course, Ganon's might have to be tweaked more to look better.
 

SymphonicSage12

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wind hitbox + insane range? That's a little much there....


and I will NEVER be happy with Dedede until his pac file can be opened with PSA. >=O
 

SymphonicSage12

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OSA? Do want.


download link plz


jk I know it's not public yet. Dantarion's still working on it right
 

BG3

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wind hitbox + insane range? That's a little much there....


and I will NEVER be happy with Dedede until his pac file can be opened with PSA. >=O
I said it would have to be tweaked, so it should play out differently, but still have the enormous range. The WBR decided to remove u-tilt cancelling(which in my opinion was a great tweak to the move), so u-tilt should have at least some way of being useful, this would save some of the more random scattered ideas by people and even the WBR of improving the move.
 
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