Had a chance to play Guru's PT just now. (it was online, so take everything with a grain of salt... at least we're in the same state :V)
Basically, if you don't kill off Ivy right away you are in for a world of hurt.
Sure, once you get Ivy off stage its an easy gimp but **** does Ivy keep DDD out. She outranges DDD, out camps, and racks up damage so quickly. Its sort of like the Olimar matchup; get a gimp at all costs or just watch a stock go by T_T
Squirtle really isn't a problem. Unlike Ivy he really doesn't have the range to stop DDD. He's one of those characters where your best chance is to probably play gay and just lay down some walls of priority on him. Don't let Squirtle inside because we all know how great his combo game is. Almost as easy to gimp as Ivy too, and much easier to set one up on. Waterfall offers him great protection, but distance wise its crap; you can hit him out of it from above, so it is possible to Dair him out and then whack him with Fair or something. I would give DDD a slight advantage just because its too hard for Squirtle to get inside to actually do some hurt.
Charizard is pretty even, he has basically as much range as you though Fair is a pest. I did see Bair beating out his Fair, though a lot of the times it was the other way around too. Its probably all about who tosses it out first. I saw Rock Smash being beaten out by both Fair and Bair when spaced well. At early percents he combos you just as well as you can combo him, but at higher percents I think it becomes easier for DDD especially with Dair's set KB. He can WoP you, but he doesn't have enough jumps to really carry you out all the way. It's like two Fairs, then he has to retreat back to the ledge with his last jump to make it back. Having more jumps than him is a big help.
Overall I would say PT has the advantage because of Ivy... Choosing him first makes sure you play Ivy at least twice during the match, so despite how well you can do against Squirtle and Zard its all Ivy this match.
Basically, if you don't kill off Ivy right away you are in for a world of hurt.
Sure, once you get Ivy off stage its an easy gimp but **** does Ivy keep DDD out. She outranges DDD, out camps, and racks up damage so quickly. Its sort of like the Olimar matchup; get a gimp at all costs or just watch a stock go by T_T
Squirtle really isn't a problem. Unlike Ivy he really doesn't have the range to stop DDD. He's one of those characters where your best chance is to probably play gay and just lay down some walls of priority on him. Don't let Squirtle inside because we all know how great his combo game is. Almost as easy to gimp as Ivy too, and much easier to set one up on. Waterfall offers him great protection, but distance wise its crap; you can hit him out of it from above, so it is possible to Dair him out and then whack him with Fair or something. I would give DDD a slight advantage just because its too hard for Squirtle to get inside to actually do some hurt.
Charizard is pretty even, he has basically as much range as you though Fair is a pest. I did see Bair beating out his Fair, though a lot of the times it was the other way around too. Its probably all about who tosses it out first. I saw Rock Smash being beaten out by both Fair and Bair when spaced well. At early percents he combos you just as well as you can combo him, but at higher percents I think it becomes easier for DDD especially with Dair's set KB. He can WoP you, but he doesn't have enough jumps to really carry you out all the way. It's like two Fairs, then he has to retreat back to the ledge with his last jump to make it back. Having more jumps than him is a big help.
Overall I would say PT has the advantage because of Ivy... Choosing him first makes sure you play Ivy at least twice during the match, so despite how well you can do against Squirtle and Zard its all Ivy this match.