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The idea of that thread is a large part of being a high-level player and is one of the biggest reasons that Meta Knight is as good as he is; because there are so many options that it can be difficult to gauge the opponent (although it can be said that the reverse is true, it practically isn't thanks to the abundance of Cookie-Cutter Knights).http://www.smashboards.com/showthread.php?goto=newpost&t=285592
Saw this thread and thought "Hmm, this doesn't seem limited to ZSS". Sure, our options tend to be really good, but still...
Im pretty sure that USmash has a great ability for juggling characters like Wolf.Don't use Usmash.
Not really, my teammate is a wolf main and USmash really doesn't do me much good in that MU i find.Im pretty sure that USmash has a great ability for juggling characters like Wolf.
Stop saying this guys; moves do not stale themselves if they are multihits.Yeah never use USmash. It stales itself and is weaker than Utilt even unstaled. Perhaps it could be used on stage parts to unstale your other moves?
Don't dismiss a move just because it has limited use. I killed Afro Thundah in tournament with Usmash at ~130% with it when he was shielding above me on a platform (Battlefield). I ran under him, charged it a slight amount (~4-6 frames), and shield poked him.Don't use Usmash.
You didn't say "Don't use Usmash after Utilt;" you said "Don't use Usmash."Did you guys read Iota's post at all? Why would you use a Usmash after a utilt. I'm not ****ing talking about platform pressure.
if it stales itself, it also means it unstales other moves by quite alot, thats not too bad
ARRGGHHHHStop saying this guys; moves do not stale themselves if they are multihits.
Jab. Usmash is a really good move that is outshone by his better options.Really?
lol I think it's his worst move.
As if that means anything.Really?
lol I think it's his worst move.
It's not reliable due to it being SDIable, though, imo...If you hard read a roll, Usmash is generally your strongest kill option (charge it a bit and it's stronger than Up-B IIRC)
Jab when they miss a tech is a better punish than Dtilt. Does more damage, and jab lock with your actual jab instead of Dtilt is usually your best option in that scenario.Jab. Usmash is a really good move that is outshone by his better options.
You can do 3, but Mew2King has always done one or two.Guys I really think the m2k involves running off and doing THREE Uairs. At least you can do three Uairs and dimension cape to the ledge without jumping. But I'll check.
I was about to say this. USmash is his worst move.It's not reliable due to it being SDIable, though, imo...
Jab when they miss a tech is a better punish than Dtilt. Does more damage, and jab lock with your actual jab instead of Dtilt is usually your best option in that scenario.
Seriously.I was about to say this. USmash is his worst move.
Ftilt is not reliable due to it being SDIable, either. It's possible to SDI behind MK and hit him with various strong kill moves. It also doesn't kill. Usmash has more more damage potential, more killing power, is safer on block, and is faster OoS than Ftilt. Usmash has more damage potential than, pokes better than, similar in strength to, and has similar frame data to Up-B.It's not reliable due to it being SDIable, though, imo...
Jab when they miss a tech is a better punish than Dtilt. Does more damage, and jab lock with your actual jab instead of Dtilt is usually your best option in that scenario.
Not always, especially not when stale moves negotiation is taken into account.The thing is though whenever USmash has a situation that it would be a good attack to use, MK has a better one in his arsenal. USmash is really out classes by the amazing move step by MK.
Up smash unstales moves just as much as every other move does... It doesn't stale itself 3 times in a row due to three hits, if all three hits hit, it still only stales just once.Not always, especially not when stale moves negotiation is taken into account.
How often do you see people SDIing out of Ftilt. It's incredibly fast, and people pop out of Usmash a lot especially if they are light weight. Ftilt is not a kill move.Ftilt is not reliable due to it being SDIable, either. It's possible to SDI behind MK and hit him with various strong kill moves. It also doesn't kill. Usmash has more more damage potential, more killing power, is safer on block, and is faster OoS than Ftilt. Usmash has more damage potential than, pokes better than, similar in strength to, and has similar frame data to Up-B.
Oh...lol I trust you. Thanks.You can do 3, but Mew2King has always done one or two.
http://www.youtube.com/watch?v=s99g9ysehSY 2:05
http://www.youtube.com/watch?v=CUl3MN04MfA
I have over 94 videos of M2K's MK on my iPod (He probably hates me for this.), trust me he does 2 or 1
I wasn't saying that Usmash stales differently from other multi-hit moveso and I've said multiple times that it doesn't. I was essentially saying that Usmash can be Meta Knight's best mobile kill move when Up-B and Nair are stale.Up smash unstales moves just as much as every other move does... It doesn't stale itself 3 times in a row due to three hits, if all three hits hit, it still only stales just once.
Jab is occasionally good as a gimp mixup. Such as at low percents, if you hit with the right hitbox of dash attack near the ledge, they'll be offstage, and in front of you, and you can jab them, and it can deal a lot of damage + put them in a terrible position.
I SDI Ftilt behind MK and grab him in the ditto.How often do you see people SDIing out of Ftilt. It's incredibly fast, and people pop out of Usmash a lot especially if they are light weight. Ftilt is not a kill move.
I don't think it matters if Usmash has more % potential, it does 9% when it's not charged and really how often are you going to charge this move to deal more than 12%. I don't know what you mean by faster OoS. Ftilt comes out on frame 3, usmash comes out on frame 8.
I don't think usmash is bad at all, but it just seems to me like you are overrating it