Usmash has ending lag, MK doesn't have ending lag = MK doesn't have usmash. Seriously thought, utilt is always a better option, it's faster, safer, better range, strong sweetspot and cannot be DI'd out of. Also it's not a very expected move from MK.
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i still wouldnt go for kills with that **** LOLI wasn't saying that Usmash stales differently from other multi-hit moveso and I've said multiple times that it doesn't. I was essentially saying that Usmash can be Meta Knight's best mobile kill move when Up-B and Nair are stale.
i always forget to do that and just di outI SDI Ftilt behind MK and grab him in the ditto.
this is really good, ill try messing w/ usmash more if it goes well illl sayI was listing the benefits and comparisons of the move(s) overal. For example, the fact that Dsmash kills is a large part of why it is better than Ftilt overall. Dsmash wouldn't be nearly as good of a move if it had Ftilt's knockback. Also, Ftilt comes out either frame 10 or frame 11 OoS. Usmash comes out on frame 8.
I'm trying to persuade the players on the MK board(s) into critically thinking about MK's move set, but that appears to be a lost cause.
Maybe he was getting at "longer". I'm pretty sure utilt is longer (vertically) than usmash. The hitboxes for usmash are wider though. Both moves hit beside MK to some degree too, which is kinda cool.Lol and Usmash is expected? Usmash also has a bigger hit box, where are you getting this bigger Utilt nonsense?
lolI SDI Ftilt behind MK and grab him in the ditto.
Wait, this is something I don't know: Why does ftilt come out slower than usmash oos? I don't understand that part.xdeath said:I was listing the benefits and comparisons of the move(s) overal. For example, the fact that Dsmash kills is a large part of why it is better than Ftilt overall. Dsmash wouldn't be nearly as good of a move if it had Ftilt's knockback. Also, Ftilt comes out either frame 10 or frame 11 OoS. Usmash comes out on frame 8.
I'm trying to persuade the players on the MK board(s) into critically thinking about MK's move set, but that appears to be a lost cause.
Yes.MK should always have tap jump on.
N o.Everyone should always have tap jump on.
This is very true, but it just takes practice and I honestly believe it's worth it. But really...that UpB repeating loop trick is insanely hard with tap jump...its hard to upB w/out jumping in the air with tap on though XDDDD
SL repeating loop? You mean like when you're under the ledge and you up b you can cancel it into another up b? Idk how you think that is insanely hard with tap jump, you just hold up the whole time and press B twiceThis is very true, but it just takes practice and I honestly believe it's worth it. But really...that UpB repeating loop trick is insanely hard with tap jump...
And when you press the analog stick slightly up, it does not change your position at all.
If what you're talking about is what I believe it is, it's Second Jump Recovery.pretty much its dumb, but its not as usefull as you think. i have a lot of ideas to make it work in some setups, but sadly i still dont have a TV, however i should definitely have one in this week