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Improve your MK: Tactics, Theory-crafting, & More!

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Usmash has ending lag, MK doesn't have ending lag = MK doesn't have usmash. Seriously thought, utilt is always a better option, it's faster, safer, better range, strong sweetspot and cannot be DI'd out of. Also it's not a very expected move from MK.
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
Lol and Usmash is expected? Usmash also has a bigger hit box, where are you getting this bigger Utilt nonsense?
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
I wasn't saying that Usmash stales differently from other multi-hit moveso and I've said multiple times that it doesn't. I was essentially saying that Usmash can be Meta Knight's best mobile kill move when Up-B and Nair are stale.
i still wouldnt go for kills with that **** LOL

I SDI Ftilt behind MK and grab him in the ditto.
i always forget to do that and just di out

I was listing the benefits and comparisons of the move(s) overal. For example, the fact that Dsmash kills is a large part of why it is better than Ftilt overall. Dsmash wouldn't be nearly as good of a move if it had Ftilt's knockback. Also, Ftilt comes out either frame 10 or frame 11 OoS. Usmash comes out on frame 8.

I'm trying to persuade the players on the MK board(s) into critically thinking about MK's move set, but that appears to be a lost cause. :ohwell:
this is really good, ill try messing w/ usmash more if it goes well illl say
 

Dr. Tuen

Smash Lord
Joined
Apr 26, 2009
Messages
1,396
3DS FC
0559-7294-8323
Lol and Usmash is expected? Usmash also has a bigger hit box, where are you getting this bigger Utilt nonsense?
Maybe he was getting at "longer". I'm pretty sure utilt is longer (vertically) than usmash. The hitboxes for usmash are wider though. Both moves hit beside MK to some degree too, which is kinda cool.
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
Guys go try this out in training mode and tell me what you think. Dtilt (right on the character, not spaced) > Dthrow > SHDair > Dtilt > Dash Attack > SH Nair

It's roughly 55% starting at 0
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
I SDI Ftilt behind MK and grab him in the ditto.
lol

xdeath said:
I was listing the benefits and comparisons of the move(s) overal. For example, the fact that Dsmash kills is a large part of why it is better than Ftilt overall. Dsmash wouldn't be nearly as good of a move if it had Ftilt's knockback. Also, Ftilt comes out either frame 10 or frame 11 OoS. Usmash comes out on frame 8.

I'm trying to persuade the players on the MK board(s) into critically thinking about MK's move set, but that appears to be a lost cause. :ohwell:
Wait, this is something I don't know: Why does ftilt come out slower than usmash oos? I don't understand that part.

Persuade us to think about the moves that we use the most, so we can mix up better. usmash <_>
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Because you jump out of shield and cancel it to usmash so you don't have to drop your shield.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
..? I let go of shield and press C stick up I don't get it

Also I think MK's u taunt has invincibility frames lmfao, I was taunting and a link shot an arrow at me i swear it went right through
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
You're doing it wrong.

You're doing shield drop > upsmash.

You need to do shield jump > upsmash.

You can upsmash, or up B, during your jump animation. And you can jump out of shield without going through your shield drop animation.

So you have to either jump and press up on the C stick immediately, or, if your tap jump is on, hit up on the control stick, then hit A (like doing an upsmash without the C stick), and you should do an upsmash out of shield.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Oh. Well I never upsmash oos anyway, but that was really helpful to know
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
no as in, (ex) youre fast falling, and then you push upB, you jump before the upB comes out, even if its interrupted or w/e you call it before the upB comes out, it still affects your spacing because you jumpe or raised a little bit first

when youre doing **** off the ledge, or in tournament situations, ****ing up = HUGE punishment, or death most of the time against good people, so no im not doing it wrong, you assumed something from me that was obviously not what im talking about
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
Just press the stick slighlty UP, as U do for UTilts when jump is on.
Then you wont jump before doing the Up B.
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
i am fairly certain despite not having my wii, that it adjusts your spacing Very slightly even if you do smash it, because theres a spacing difference in between where you sweetspot the reverse upB on the ledge unless you tilt it like staco sais to
 

demonictoonlink

Smash Master
Joined
Aug 25, 2008
Messages
3,113
Location
Colorado
its hard to upB w/out jumping in the air with tap on though XDDDD
This is very true, but it just takes practice and I honestly believe it's worth it. But really...that UpB repeating loop trick is insanely hard with tap jump...

And when you press the analog stick slightly up, it does not change your position at all.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
This is very true, but it just takes practice and I honestly believe it's worth it. But really...that UpB repeating loop trick is insanely hard with tap jump...

And when you press the analog stick slightly up, it does not change your position at all.
SL repeating loop? You mean like when you're under the ledge and you up b you can cancel it into another up b? Idk how you think that is insanely hard with tap jump, you just hold up the whole time and press B twice
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
its this weird trick//at that im sure someone will make a vid for

but i was always shown irl

people think seibrik invented it iirc, (i know someone who did a LONG time ago, but i will not say his name out of fear, although im SURE m2k and ninjalink prolly new in 08)

just before you land or if youre near the ground and you do a sl in the air w/out jumping and then b cancel it, JUST before you land while youre still in falling animation you can like, SL out of it. its hard to explain
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
So the 2nd SL will be like an aerial SL? WTF I want to see a vid nowwwwwww
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
pretty much its dumb, but its not as usefull as you think. i have a lot of ideas to make it work in some setups, but sadly i still dont have a TV, however i should definitely have one in this week

some dutch players said they may visit me, and bring one for me and ill just pay them like 20-30 euroz
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
youd be getting ripped off it it was a crt unless i was like new and HUGE

but at this point idc, and its not BACKBREAKING price and i havent played in so long :<
 

demonictoonlink

Smash Master
Joined
Aug 25, 2008
Messages
3,113
Location
Colorado
I really want to make the vid for it but my laptop is still broken. Regularly it's not that useful, but using it to get to the top platform if BF is amazing.
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
if you use it like that, then it really would be just a gimmick because

think of the amount of situations like that dring a match where THAT WOULD HAPPEN

its better to learn how to use something from a more practical standpoint

like can this cover an option, or be safe, ect
 

demonictoonlink

Smash Master
Joined
Aug 25, 2008
Messages
3,113
Location
Colorado
Iunno

I've played with it a lot and...it just doesn't seem like it IS much more than a gimmick. I mean...mid-height aerial shuttle loop that laglessly cancels into anything..it's not amazing. Like, if X character was approaching me I could short hop, wait right before I touch the ground, and attack with aerial shuttle loop with no ending lag. It's cool, and for a lot of other characters that would be amazing, but I don't see how a spaced Fair wouldn't just be better.

But I've honestly gotten kills with it by using it to get up on the top platform of BF and Delphino. It's definitely an option, and a good one, just not with that many uses.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
pretty much its dumb, but its not as usefull as you think. i have a lot of ideas to make it work in some setups, but sadly i still dont have a TV, however i should definitely have one in this week
If what you're talking about is what I believe it is, it's Second Jump Recovery.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Btw guys, if you glide under smashville vs Snake be really careful because his C4 can reach and hit you >stage spike if you glide too close to the bottom of the stage.
 
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