jamlosingthegame
Smash Lord
- Joined
- Jan 21, 2010
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- In NY, losing The Game (constantly)
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- jamlosingthegame
Never again will I try to walk-off Fair on Wifi. Lag makes it not frame perfect and I failed to Aether back.
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There is a bit of leniency for a walk-off Fair and quite a lot of leniency for a walk-off Dair, so the attack doesn't have to start right as soon as you leave the ground; it can be better to wait a few frames for a walk-off Dair in a lot of cases. In fact, Ike can drop from the ledge (while hanging) and immediately use a Bair or Dair and then double-jump -> Aether to just barely grab the ledge. I believe this maneuver does have to be frame perfect or at least very close though.Never again will I try to walk-off Fair on Wifi. Lag makes it not frame perfect and I failed to Aether back.
This sounds good in theory but: How are Marth and Meta Knight edge guarding you from the slope when it's raining?oh by the way. when its raining on distant planet, we can do this funky thnig where we land on the slope with the rain going down using aether and we slide all the way over to the other side so we can jsut aether again and grab that ledge, maybe a possible method of escaping constant attacks from mk/marth/etc.
erm...i dunno, how about edgehogging then? they will want to grab the ledge and force you to fall to your death i supposeThis sounds good in theory but: How are Marth and Meta Knight edge guarding you from the slope when it's raining?
I've been thinking of three questions, tell me if you think you know the answer:
1) We know Breversed Counter reverses horizontal momentum to an extent. How does this apply to vertical momentum (specifically: after being spiked and after fastfalling).
2) How does the retaliation of a Breversed counter differ from a regular one, if at all?
3) What possible grab release combos are available thanks to the increased speed Ike has from continuously using the initial dash instead of the full run? CG on MK? Easier CG on Squirtle? Foxtrot to reversed Up tilt KO?
food4thought
1) If you have time later on, would you mind testing some aspects of the BReversed counter against different movement and launch trajectories (up, down, horizontal)?erm...i dunno, how about edgehogging then? they will want to grab the ledge and force you to fall to your death i suppose
1) i know if slows vertical momentum after fastfalling, i'm not so sure on spiking, if its for recovery purposes, we're probably better off just aethering
2) oh i know this one, the attack strength doesnt change at all, it just puts you in a different position when you get attacked, so technically the hitbox is different too
3) no idea, ask someone with the hacked brawl thingy about this
Well, we tested counter with momentum cancelling but just to get a better idea of how it works I'd like to see how it applies to rapid vertical movement, namely being spiked or fastfalling.Ehh, we've tested counter with momentum cancelling, remember? We concluded it's best to use normal cancelling.
Also, I sort of like your ideas about foxtrot stuff, but the examples you gave wouldn't work out because we really only use the dash animation for those things anyway. Especially grab releasing on MK. The dash attack executed with the same speed as Bthrow to dash attack. Which means dash only, no run. ANYthing else and it would be simply too slow.
NorCal, South Bay Area.@yagami... where r u in california? I want to meet you, and research the ike metagame together.
1) Is this BReversed?ohkay sorry for the double post, but as for counter stopping vertical momentum...
fastfall: stops you completely on frame 1 and then you continue to fall normally after that
spiked: you slow yourself down to normal fall speed
ALSO,
we have this wierd thing on ice where if you dash-shield, and then about a 1/4 of a second after your shield drops you input a f-smash in the opposite direction your travelling (have to be using A+direction) you change your momentum. its only useful on ps2 but might be an interesting thnig to use for a surprise kill against an attacking opponent
Really? That's around where I live too. We should meet up sometime and play/test things.NorCal, South Bay Area.
:D@ Niddo, I fought a ZSS yesterday on PS2 and Fsmashed her on the ice-- owned her at that. She was on the far left ledge and I was just like two inches away (screenwise).
Did you acquire Mr. Doom Sucky SDI?(I survived all 3 times cause i got pro survival skills)
Oh, cool.Really? That's around where I live too. We should meet up sometime and play/test things.![]()