kupo15
Smash Hero
Too good leaf. Im pretty sure that will work out fine!! Someone needs to tell PW! I feel bad for him, we are always changing our minds! lol
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It happened in 64 at high percentagesSo we wouldn't be making every single hit a tumble animation? We would just make the hitstun treat each hit as if it were a tumble animation? Imagine being jabbed once and tumbling in the air...
Awesome. :3 And yeah, I remember that now that you mention it.It *shouldn't* cause every hit to be a tumble animation. As long as the tumble check doesn't depend on hitstun (which I don't think it does, but I could be wrong), then it should be fine, and you'll go into tumble at the same time you normally would.
Oh, and jabs also caused tumble in melee at a high enough percent, too. =)
yup around 134%. I tested it last night lolIt happened in 64 at high percentages![]()
Yes.Are you being sarcastic?
Really?Hit stun doesn't affect non tumble hits
You probably should be if adding stun to anything more than just tumble hits.And we are not planning on changing the aspects of DI
Ill answer you with this quote.Wow, think about it...
Coupled with Brawl's quite noticeable stale-move system, adding more hitstun could create more combos than ever existed in Melee. Of course, the damage the opponent is at and how stale the move used is will be significant in recognizing which combos are possible at any given time.
With that said, Brawl will actually force you to THINK. You'll be using your brain to know what is possible and what isn't at any given moment coupled with the new intense speed to Brawl that such Melee factors will create. THAT EQUALS COMPETITIVENESS!![]()
Sounds like a truly deep and amazing game.
I find that hard to believe..... I was being sarcastic too >_>
Hit stun doesn't affect non tumble hits
Do you even know what hitstun is? Because it really doesn't sound like it if you think something like Luigi's jab has the same amount of stun as an attack that is just below the knockdown power threshold.Yea, since when did flinch moves ever attribute to hitstun? Think back to 64 as well![]()
I'm not liking the idea of that either. I just want to see what it looks like when every attack of all characters have its hitstun increased by the same small amount.Do you even know what hitstun is Kupo? Because it really doesn't sound like it if you think something like Luigi's jab has the same amount of stun as an attack that is just below the knockdown power threshold.
Of course I know what hitstun is and yea, you can say that flinch is a form of hitstun. What the 64 like hitstun refers to is increase the knockdown hitstun (that puts you into tumble) only, not the flinch hitstun.Do you even know what hitstun is? Because it really doesn't sound like it if you think something like Luigi's jab has the same amount of stun as an attack that is just below the knockdown power threshold.
Have you tried this yet? Is it good/fixed yet?New hitstun code out! Check the OP!
Awesome. I'll do some testing as soon as I get out of school.New hitstun code out! Check the OP!