Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
OUR?WE ARE ADDING TECH SKILL W00T- Our focus shouldn't be on making things harder. That's not the point. We are trying to expand the players option. The view that L-canceling is preferred over S-canceling simply cause it requires accurate timing is not in the best interest of the game competitively. We should base our decisions on what makes the game better, and not what adds to the amount of time you spend practicing tech skill. Judging from what I've seen with the new hacks, there should be plenty of tech heavy things for players to use after we have had some time with a polished Melee 2.0.
We've been talking about it way before it even became a thread here.OUR?so now you colored blokes care after all the peasants here screwed around with it?
Auto-L cancel?I agree with everything except auto-L cancel.
Wrong. Several people are in support of the auto-l-cancel, including myself. Go read the S-cancel vs L-cancel thread. There's a link in the main brawl+ thread. It essentially boils down to l-canceling being a meaningless extra button press that does not serve to increase options in any way shape or form, as it is always the best thing to do in 100% of situations, and failing results in the same thing as had you not attempted it. In a game between two skilled players, there will be no missed l-cancels. The end result is exactly the same whether it's manual or auto. We shouldn't be trying to increase the tech skill in brawl for an arbitrary reason. We should be trying to increase the options in any given situation to increase depth. The difference in depth between manual l-canceling vs automatic l-canceling is terribly insignificant, which is why auto l-canceling would be preferable.Auto-L cancel?
?
No one's trying to make a hack for that. L cancel, yes. Auto- L cancel, no. No one wants that for Brawl+.
You do make sense. I can support auto-l cancel. I was never really against it.Wrong. Several people are in support of the auto-l-cancel, including myself. Go read the S-cancel vs L-cancel thread. There's a link in the main brawl+ thread. It essentially boils down to l-canceling being a meaningless extra button press that does not serve to increase options in any way shape or form, as it is always the best thing to do in 100% of situations, and failing results in the same thing as had you not attempted it. In a game between two skilled players, there will be no missed l-cancels. The end result is exactly the same whether it's manual or auto. We shouldn't be trying to increase the tech skill in brawl for an arbitrary reason. We should be trying to increase the options in any given situation to increase depth. The difference in depth between manual l-canceling vs automatic l-canceling is terribly insignificant, which is why auto l-canceling would be preferable.
Thats the point. lol We are trying to fairly make things more equal.You do make sense. I can support auto-l cancel. I was never really against it.
Do realize though, that any form of lag canceling will result in some characters, such as Ike and Ganondorf, skyrocketing up the tier list. Additionally, a select few characters, most-notably Peach, will become worse in comparison as all her aerials already auto-cancel.
Whoever was against auto l-cancel BEFORE reading this post say I.Wrong. Several people are in support of the auto-l-cancel, including myself. Go read the S-cancel vs L-cancel thread. There's a link in the main brawl+ thread. It essentially boils down to l-canceling being a meaningless extra button press that does not serve to increase options in any way shape or form, as it is always the best thing to do in 100% of situations, and failing results in the same thing as had you not attempted it. In a game between two skilled players, there will be no missed l-cancels. The end result is exactly the same whether it's manual or auto. We shouldn't be trying to increase the tech skill in brawl for an arbitrary reason. We should be trying to increase the options in any given situation to increase depth. The difference in depth between manual l-canceling vs automatic l-canceling is terribly insignificant, which is why auto l-canceling would be preferable.
No.Wrong. Several people are in support of the auto-l-cancel, including myself. Go read the S-cancel vs L-cancel thread. There's a link in the main brawl+ thread. It essentially boils down to l-canceling being a meaningless extra button press that does not serve to increase options in any way shape or form, as it is always the best thing to do in 100% of situations, and failing results in the same thing as had you not attempted it. In a game between two skilled players, there will be no missed l-cancels. The end result is exactly the same whether it's manual or auto. We shouldn't be trying to increase the tech skill in brawl for an arbitrary reason. We should be trying to increase the options in any given situation to increase depth. The difference in depth between manual l-canceling vs automatic l-canceling is terribly insignificant, which is why auto l-canceling would be preferable.
Yeah but... we're already separating ourselves from the casuals by hacking the game... so your point is kind of moot unless it's someone who hasn't played Brawl+ before and wants to and we have auto L-Canceling on... THEN your point is correct.No.
This is stupid. This will literally break characters. Auto L cancel is stupid. A lot of peoples problem with brawl is that theres isn't much separating the good and bad players. This is something that can. It makes Brawl harder and thats what all of this brawl 2.0 crap is really about.
It doesnt affect them i believe because it doesnt affect flinch hit stun.How will all this hit stun stuff effect CG D3's mainly? I dont mind Falcos or IC
Is it fair that ganon as well as 95% of the cast have to learn a harder l cancel and MK, samus..do not? How does this harder button timing separate players' skill when everyone does not have to do it? Separating players should be from smart moves and movement, not hampered because you missed the l cancel. The main reason why it was more effective before is that all characters had to do it.No.
This is stupid. This will literally break characters. Auto L cancel is stupid. A lot of peoples problem with brawl is that theres isn't much separating the good and bad players. This is something that can. It makes Brawl harder and thats what all of this brawl 2.0 crap is really about.
I say we shouldn't have it in at all, what about the mindgames from not cancelling? If someone were to predict my next move and strike there I'd use the lag to my advantage and strike unexpectedly.I'd say if we were to get auto-cancel in Brawl+ we should have a universal land lag (like 15 frames or something) to prevent characters like Fox to infinite the crap out of their opponents.
Yes, but button press L-cancelling not being that horrible is not a reason to use it over auto-L-cancelling. Keep in mind that auto-L-cancelling would not have the same effect as autocancelling. It would halve the lag of all aerials upon landing, whereas autocancelling removes all the lag of an aerial.Eh, I'm not much a fan of auto-canceled moves as they are in Brawl in the first place. And I don't find it that horrible of a fate for some characters to rely on L-canceling more than others. You just adapt and it ceases to be a problem, if it ever was one in the first place.
This.I have no problem with normal l-cancel. I think it would seem a little weird if you had half of the landing lag EVERY single time you hit the ground with an aerial, and not just the times you told the game you wanted it. All you have to do is press a button anyway.
I get called coloured and accussed of being a thief every week.....can we trade experiencesI was just called coloured and a bloke in the same sentence! Definitely a new experience.
Trust me, I understand what comboing should be. And yes, we need to get rid of the bugs first. Speaking of bugs, I found another one.Try non-bugged current hitstun FIRST before amping up hitstun. And please, consider that developing combos is not something that's going to come easily and it SHOULD take quite a bit of effort to develop really good ones. Increasing hitstun before really evaluating all of what you can do with normal "fixed" hitstun without the glitch is just recipe for getting a broken game.
Not likely we'll be comboing off walls anywayThe hitstun code does not apply to when you bounce off of walls.
What does it matter? It should still be in there. I occasionally like playing at the Pirate ship or Shadow mosses island. And who is to say you will tech every wall?Not likely we'll be comboing off walls anyway