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Grand Old Thread: League of Legends!

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Yeah... guess if they ban OP Shen I can just go Lanewick and murder everything.
That's how it's been for me. Actually aside from one game where a duo queue went afk in champ select and random'd champs I've won every game I've played today.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Dyrus' and friends' antics are kinda old to me now, they're on /v/ allll the ****in time.

Despite this, I laughed pretty hard at that one.

EDIT: New Ryze skin?

 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
TSM fans are creepy as hell. And I thought the whole smash thing with everyone calling DEHF larry even if they've never met the guy was creepy, but no, I didn't even know what creepy was. TSM fans take it to a whole nother level.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
The more I watch matches with her and play her, the less I think the Ahri nerf actually did.

On another note, all they need to do is buff Amumu a bit and the holy trifecta of tank banning will be back.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Well, Shen is best as a Tanky dps now I think.
Shen can go pure tank, tanky DPS, AP / AS (This is actually pretty terrifying in Dominion), or
support
.

I had to do that last one earlier tonight and it went excessively well.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Oh god, I wanna do that now. I'll use my taric runes.


Edit: Had an amusing thought, Shen as a melee carry. Shadow dash as a gapcloser/damage output decreaser and relie on the insane amounts of lifesteal from the combination of procing vorpal and 1000+ hp crits with a bloodthirster and of course max AS.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
I'm horrible at League maths so feel free to correct this. Just for the lulz going for Max bonus HP for Shen at lvl 1.

flat Runes+quints = 181.41, veteran scars + 30, and Doran's Shield +120 = 331.41 bonus health. Not sure how it rounds.

This means that Ki strike at level 1 should hit for +33 dmg on top of his base which is 54.5 for a total of 87.5 dmg.

Also his Vorpal Blade at level 1 would be 6 + 2% of max hp. Which would be I think 428 base + 331.41 = 759.41 hp. So you would heal for 6+15hp at level 1.

Am I even close on any of this League math? My first attempt. Other than the patch notes I got the rune/quint + Shen base stats from the LoL website.
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
The more I watch matches with her and play her, the less I think the Ahri nerf actually did.

On another note, all they need to do is buff Amumu a bit and the holy trifecta of tank banning will be back.
Her damage is the same. All they did was say "Ahri, wait 10 more seconds before you wreck face"
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
Attack Speed Reds, ArPen Reds, Flat Armor Seals, Flat/Scaling MRes Glyphs

21/0/9 with all physical **** in offensive and mana/level, movespeed, buff duration in utility.

Flash Ignite

Open Cloth -> wriggles + tabi -> HoG/Phage/Wit's as deemed necessary (to keep winning as hard as possible, recurve -> phage -> wit's, but if you can sneak HoG in there, do so, as Omen very important for Xin's lategame viability). Get Mallet or Triforce next, depending on your teams tanking needs, then tank way the **** out.
is this for Jungle Xin?....I need to learn a new jungler because my Riven jungle skills have definitely dropped.

and do you mean Attack Speed Quints?

whats the Jungle Xin route anyway?
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
Pretty sure that Xin setup can be used universally, and jungle Xin can do any route he wants, though obviously you probably want to do buff + quick 2 > gank.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
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Ahri nerfs is just a small nuisance, if anything it will teach people to throw in a charm or fox fire in the spirit rushes for more damage when chasing.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
I'd believe it; low mana cost, high damage, low cooldown, and all you have to do is be near them.

EDIT: Release Shen wouldn't honestly be that terrifying in the current meta. 35 champions ago, sure.
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
I like leveling Ahri's W first.. but then its harder to farm imo as Q is the best farming skill Ahri has. I tend to level depending on who i'm laning against. Someone who i can harass with W easily I'll level W first. If i plan to just farm, then i level Q.

Gonna try doing orb to lvl 3 then max fox fire then charm then the rest of orb.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
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23,165
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Missouri
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Maxing w is for people bad at skillshots. You shouldnt be close enough to your opponent to conistantly harass them with w and you have more damage with orb if you hit both parts.





lol maxing w isn't really bad just being a devils advocate.

:phone:
 
D

Deleted member

Guest
i love it when people pick cait because 1 mistake bot lane = their ad carry (cait) is much more useless than ours
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
Maxing w is for people bad at skillshots. You shouldnt be close enough to your opponent to conistantly harass them with w and you have more damage with orb if you hit both parts.





lol maxing w isn't really bad just being a devils advocate.

:phone:
I'll admit this is one of the reasons i tried levelin W first, but it was mainly because the mana cost is constant leveling it up.
 

jpak

Smash Lord
Joined
Feb 28, 2010
Messages
1,495
cait requires a decent amount of skill to take advantage of her skill set, i've only seen may be 2 players play her well. but ya 99% of them suck
 

Arcansi

Smash Champion
Joined
Jul 9, 2011
Messages
2,545
Location
BC(Vancouver Island) Canada
Not only are the facts you're presenting wrong, they're egregiously wrong. Anyone with any knowledge of what ranges look like should have some idea how absurd 1500 range blinding dart sounds. On top of that, you're blindly stating that AP spec makes sense on Teemo without any discussion of why that would be the case, other than saying that he gets to nuke with blinding dart for like 90 damage or something at level 1. Do you have any idea how many characters would also be godly if all it took to be a godly level 1 bully was a 90 damage nuke at level 1?
I do note that I was badly wrong on the range comparison, but I barely looked at it + I haven't played league in a good bit, so forgive me.

This is of course, under the assumption that he can't get hit back by whoever he is facing.

And under this assumption, even a 90 damage lv 1 nuke will beat most anyone. Also note that I stated it might be possible to beat Yorick with it, assuming that he won't get hit back by ghouls when he blinding darts.



Some tastes are just wrong. Namely ponies. Your likes have ruined the internets and I can never forgive you for it.
Haters gonna hate. How have we ruined the internet in any way?

EDIT: This is also a huge generalization, making it most likely false, among other things.

If you're relying on Magic damage with Teemo you're doing it wrong. He has 1 nuke with mediocre scaling and range, and an on-hit modifier with 0.35 AP scaling over 5 seconds. Since AD scales at about 0.5 AD/1 AP, AD is more efficient on your auto-attacks and really that's all there is to laning with Teemo. Also, ArPen is like over 50% more efficient than MPen on runes and base armor values are lower than base mres values. He's about abusing move speed and the base damage on toxic shot to produce repeated harass, not to trade burst, because well, everyone else trades burst better.
.8 is solid scaling, for one. Also, the on-hit has a .14 scaling, and procs 5 times. This means it effectively scales .7 per autoattack. It's still less then 1 AD, but even therainman has said that early AP runes might be viable, and I was suggesting it as a counterpick to Yorick, not as an overall build.

I don't know a lot about teemo, but I do know that you wouldn't want to trade burst. That's why I've said multiple times if yorick can land his ghouls when you blinding dart, you won't win.

exactly. the internet is supposed to be a harsh and unforgiving place full of trolls and assorted douchebags. we have no time for friendship and kindness.
Neo-sincerity still unknown and underappreciated.

S'ok.
 
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