BlG TL;DR
Which outer turret is a bigger deal to lose, top or bottom?
If I had to choose one, I'd probably say bottom. AD gets less farm, support getting global gold is very good map control way stronger, much easier dragons.
By the time baron control becomes a problem, top tower can go down very easily.
i recommend taric as everyone's first support
he's really good, a lot of fun and easy AS ****KKKKKKKKKKKKKK
I personally think he is the best support after all the raka/janna nerfs.
I hate how inconsistent ranked is. Everytime I go on a 8+ winning streak in ranked, I know Riot is about to punish me with the biggest r-tards to make up for it so I go back down. I had a support ahri because some guy randomly picked a mid last pick instead of support and we barely lost (and he only dealt 50k damage in the whole game as LB mid) and then I had a support nunu in my lane who after 35 minutes still only had boots 1 and philosophers stone. And I got out cs'd because he was one of those supports who feels like they can't actually cause a loss but we had no lane presence because of him. RAGE!!!!
why do you do this to me riot
That's what dodging is for
it helps a lot tbh i get much less troll games
Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
Wow that's cool about the missle speed, I never knew it did that. I personally think it won't change him much (he'll still be good/bad for the same reasons) but it's nice to have. By the time you have rank 5 E I highly doubt you want to charge into anybody to start a fight. He'll still be relatively squishy.
QUESTION: for my jungling masteries i have 21 in defense. Currently i have 2 points in Indomitable for -2 damage taken and 1 point in Honor Guard for 0.5% damage reduction. Should I get rid of the two points for a flat 1.5% damage reduction?
or hell, should I just forgo both for the +gold on kill/assist mastery?
Indomitable is one of the best masteries in the game, you're blocking 2 damage every time you get hit by a minion. Go into a custom game and count how many times they hit you, then multiply it by 2 to find out how much Indomitable is helping you.
Then try to estimate how much damage you took (missing health + hp pots used) and calculate 1.5% of that. Honor Guard will mitigate an amount that is generally considered useless compared to Indomitable. Same reason why Havoc in the offense tree isn't taken.
Lane Nunu seems pretty good. Athenes and then build tanky ap. He has a hard time farming, but from what I've seen he can't really lose trades.
Lane Nunu has been played for awhile and really the only thing that makes it better now is the decreased Visionary requirement. The reason stuff like that works is because of sustain, Nunu has insane sustain that nobody can match, that's why he wins lane (similar to why lane Taric works, lane Sona, etc).
But when it comes to teamfights he's generally lackluster save for a perfect ultimate. Think of it like Teemo or possibly Nidalee.. except he pushes super slow.
If anything his jungle got buffed much bigger.
My question is- is he better as a bruiser (wits end triforce) or as AP? I can't see the usefulness of Athenes on him... He already gets free spells and doesn't have mana issues.
I feel no pressure to win when I que up with friends where as in solo que it's all about winning.
That's one of the very few reasons I like solo queue =)
They try very hard to win.. to the point where they will sleep with peoples moms and offer free game uninstallations to anyone who is making it difficult for them to win.
My opinion is that he is very under powered played as an AD carry. His 500 range + no escape means that he is the most unsafe carry in the game (not counting twitch). And hanging in the back with him and poking doesn't do much for the team because his Q is high CD and doesn't do much too much damage, especially without E.
Maybe someone will find a way to fit him in the meta but I don't see it. His laning is good vs some champions but tanky bruisers/ ppl w/ gap closers **** him because of the range. He can do good in some situations botlane too.
jayce has no escape? wtf he has gate speed, then his transformation speed, and then a knockback, and a jump with a slow in case anyone shows up behind him. He's really hard to gank -_-
He seems to be VERY strong top lane from what i've seen, because his whole combo does a ton of damage and costs so little mana, not to mention he gets mana back from his attacks.
As a ranged AD not so much, because of his 500 range as you said and no easy way to harass them without getting into melee range. If you are mindful of his ranged Q then it's hard for him to trade back, unless he wants to all-in by jumping on them in melee range.
Most ADs have a way to harass over minions, Jayce kinda falls prey to this and doesn't have a solid answer back. This is why I'd say he's weak as AD
Also in teamfights it's really hard for him to build standard IE/PD. He'll do so little damage if he doesn't use his melee form- and if he does he's super squishy with that build (u wouldn't jump in with trist/corki into their whole team).