-dMT-
Smash Lord
It does exist. Just need to make sure you have the right definition.
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While the bit about hitboxes and hurtboxes is indeed true, it isn't the entire truth to say the least. There is more to it than that. Priority exists because the hitbox - hurtbox theory alone cannot explain all the interactions displayed between attacks in the game.So this information is false?
Aerials have no priority. They are merely a hitbox and hurtbox. If the hitbox overlaps without the hurtbox being damaged than the attack beats out the other. If both attacks overlap the hurtboxes than both sides take knockback.
Well yeah but not like people say it does.Yes it does.
Okay well that makes sense.
Up smash kills the earliest, I believe, but you may find yourself killing with aerials (fair, nair, bair) at much higher percents than you should. Down smash can kill if you keep it fresh and stay close to the sides. Vanish is also an option, but not too reliable in my experience.what are sheik's best ko options?
An f tilt lock is when sheik uses consecutive f tilts on the opponent, which the opponent can't escape from. It can be DI'd over time and it stops working at higher percents so its not an infinite.what does f-tilt lock mean? (is it when they haf to start DI'ing or is it infinite?)
No one plays this character.who are the best sheik players at the moment?
There's information on this in one of the stickies so I won't go too in depth. Basically you wiggle the chain and the person can't escape until they get hit by the tip which knocks them away.what is chain lock? is it hard to setup?
Learn to space, learn to punish, and learn how to get kills reasonably fast. The damage racking will happen on its own. Look at the sticky though. It'll help you a lot and if you're still unsure after reading it then come back to this thread.what are the essential sheik techniques, combos, ideas to learn?
DACUS is extremely important imo. I have practiced and practiced and can do it with about 80% consistency now and, let me tell you, it is well worth learning.what are the essential sheik techniques, combos, ideas to learn?
-_-Meh, DACUS is ok I guess but really only for the grab release kills and occassional surprises.
DACUS should be used more than a few times and it has way more applications than just GR.DACUS should not be a move thrown out there hoping it will hit. So saying you should use it at all of those times SL is not a good idea. GRUST is the only time where DACUS is something that REALLY should be used more than once or twice.
Bair and Vanish Windwhats best moves to chain jacket?
Probably notwould chain jacket be very effective in doubles?
d-tilt= reverse crawling and performing d-tilt, combo tool, shield poke, approaching and an attack that can be performed while Sheik has a really small hurt box.whats applications for d-tilt and dair?
#1 sliding u-tiltwhat are sheiks best approaches?
Dash attack as an approach??? Whaaaaaaaaaatt??? O.o#1 sliding u-tilt
#2 sliding d-tilt
#3 Bair
#4 Fair
#5 Nair
#6 f-tilt
#7 dash attack
I more or less listed every approach that is alright.Dash attack as an approach??? Whaaaaaaaaaatt??? O.o
Back air is probably Sheik's best approach move.
Mix in shield dashing.- immediate nair, strafe backwards (if they're hit, they're hit. if they block, its harder to punish since ur going backwards. think of it like a fast, retreating overhead in other 2d fighting games)
Go look at the hit box picture of it.I cannot see sliding utilt being a good approach cause it has almost no horizontal range and its priority is only good on the upper hitbox. The only use i can see is if thewy are above you on a platform or jumping and then i would think DACUS would be infinitely safer
As he said, almost no horizontal range, unless you're talking about the second hit that comes like half a second later.Go look at the hit box picture of it.
The second hit is what I am referring to since the first hit happens at the beginning of the slide and the second hit is out from half way through the slide to the end of the slide.As he said, almost no horizontal range, unless you're talking about the second hit that comes like half a second later.
Walking f-tilt stops all momentum.i think walking ftilt has more range and you can use it faster than a sliding uptilt also ftilt is just a better move in general sliding utilt i cannot see having any use.
So? who cares ftilt has more range again if you want momentum DACUS still seems better in every way.Walking f-tilt stops all momentum.
The main use of a sliding u-tilt would be for juggling purpose's. It sets up or pseudo sets up for a grab.So? who cares ftilt has more range again if you want momentum DACUS still seems better in every way.
Utilt requires you to be deep inside ur oppoent so DACUS has more range and is stronger i cant see a need for the utilt. Walking ftilt has the range and combo ability and its just as quick and DACUS if you need the vertical i think both of those encompass all uses for the utilt.