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Got a question! Sheik Q&A & FAQ

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So this information is false?

Aerials have no priority. They are merely a hitbox and hurtbox. If the hitbox overlaps without the hurtbox being damaged than the attack beats out the other. If both attacks overlap the hurtboxes than both sides take knockback.
 

-dMT-

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So this information is false?

Aerials have no priority. They are merely a hitbox and hurtbox. If the hitbox overlaps without the hurtbox being damaged than the attack beats out the other. If both attacks overlap the hurtboxes than both sides take knockback.
While the bit about hitboxes and hurtboxes is indeed true, it isn't the entire truth to say the least. There is more to it than that. Priority exists because the hitbox - hurtbox theory alone cannot explain all the interactions displayed between attacks in the game.
 

saviorslegacy

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Yes it does.
Well yeah but not like people say it does.

The only thing that is like priority is that if they are within 10% of damage with each other the moves clink.
That said I remember clinking jab with Ike FSmash so I'm questioning if that is even correct (I am unsure though).

In the pac. file I see NO mention of priority on ANY moves.
I see data for tripping, the offset, where it is located, power, knock back, effect and speed, but no mention of priority.
 

Zankoku

Never Knows Best
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lol, it's not even that. If it went by how quickly the hits came, then chain wouldn't count as a single move on the decay list until you put it away.

It's simply that the needle storm was programmed to count as one attack on the decay list per usage.
 

earla

Smash Lord
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what are sheik's best ko options?

what does f-tilt lock mean? (is it when they haf to start DI'ing or is it infinite?)

who are the best sheik players at the moment?

what is chain lock? is it hard to setup?

what are the essential sheik techniques, combos, ideas to learn?
 

rathy Aro

Smash Lord
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what are sheik's best ko options?
Up smash kills the earliest, I believe, but you may find yourself killing with aerials (fair, nair, bair) at much higher percents than you should. Down smash can kill if you keep it fresh and stay close to the sides. Vanish is also an option, but not too reliable in my experience.
what does f-tilt lock mean? (is it when they haf to start DI'ing or is it infinite?)
An f tilt lock is when sheik uses consecutive f tilts on the opponent, which the opponent can't escape from. It can be DI'd over time and it stops working at higher percents so its not an infinite.
http://www.youtube.com/watch?v=XDCJtCojA9s go to :18
who are the best sheik players at the moment?
No one plays this character.
Armada or Light. I don't think its clearly Armada like everyone says.
what is chain lock? is it hard to setup?
There's information on this in one of the stickies so I won't go too in depth. Basically you wiggle the chain and the person can't escape until they get hit by the tip which knocks them away.
what are the essential sheik techniques, combos, ideas to learn?
Learn to space, learn to punish, and learn how to get kills reasonably fast. The damage racking will happen on its own. Look at the sticky though. It'll help you a lot and if you're still unsure after reading it then come back to this thread.

edit: http://www.smashboards.com/showthread.php?t=179565
On your question about combos. Just ftilt people into stuff and then do stuff and try to mindgame or predict into more stuff. That's as far as combos really go, but there are some true combos out there like ftilt ->fair -> repeat.
 

j0s3ph

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what are the essential sheik techniques, combos, ideas to learn?
DACUS is extremely important imo. I have practiced and practiced and can do it with about 80% consistency now and, let me tell you, it is well worth learning.
 

-Mars-

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Meh, DACUS is ok I guess but really only for the grab release kills and occassional surprises.
 

saviorslegacy

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Meh, DACUS is ok I guess but really only for the grab release kills and occassional surprises.
-_-
You have failed me......

Bair> DACUS
Fair> DACUS
Nair1> DACUS
Nair2> DACUS
Nair3> DACUS
u-tilt> DACUS
d-tilt> DACUS
ledge wake> DACUS
Needle lock> DACUS
GR> DACUS
platform tech chase> DACUS
(and) it is helpful with juggling.
 

earla

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whats best moves to chain jacket?

would chain jacket be very effective in doubles?

whats applications for d-tilt and dair?

what are sheiks best approaches?

cheers.
 

Dcold

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DACUS should not be a move thrown out there hoping it will hit. So saying you should use it at all of those times SL is not a good idea. GRUST is the only time where DACUS is something that REALLY should be used more than once or twice.
 

saviorslegacy

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DACUS should not be a move thrown out there hoping it will hit. So saying you should use it at all of those times SL is not a good idea. GRUST is the only time where DACUS is something that REALLY should be used more than once or twice.
DACUS should be used more than a few times and it has way more applications than just GR.
That said... don't spam it.
I'm looking at you Tristan and Light
whats best moves to chain jacket?
Bair and Vanish Wind
If your USmash get interrupted and the last hit box was the tipper then Jack it.
would chain jacket be very effective in doubles?
Probably not
whats applications for d-tilt and dair?
d-tilt= reverse crawling and performing d-tilt, combo tool, shield poke, approaching and an attack that can be performed while Sheik has a really small hurt box.

Dair= recovery from up high, attacking MK out of his Nado, guaranteed out of a footstool and if you you must use it as a normal attack make sure that both you and your foe are in the air
what are sheiks best approaches?
#1 sliding u-tilt
#2 sliding d-tilt
#3 Bair
#4 Fair
#5 Nair
#6 f-tilt
#7 dash attack
 

rathy Aro

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I don't know if I agree with your approach list saviors. With sheik I can sorta just run in and do typical sheik stuff unless the person is a really good camper (most of those approaches won't work in that case). If its a good camper I try to power shield (ideally but jumping out of the way can work too) and then run in and do typical sheik stuff.

I definitely wouldn't call dash attack an approach.
 

Zankoku

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Sheik's best approaches are short-hop airdodge and dashing in for a grab. SHFF auto-canceled fair is a close third.

Anything else you do should only be done if you're really close to the opponent already.
 

choknater

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choknater
choknaterz approaches:

- immediate nair, strafe backwards (if they're hit, they're hit. if they block, its harder to punish since ur going backwards. think of it like a fast, retreating overhead in other 2d fighting games)

- dash attack. tooooo ****

- shff autocancel fair yup ankoku is too goods

- autocancel nair to jabs (get ***** olimar)

- dash grab

- walk up ftilt SOOOOO GOOD

i hardly approach with anything else
 

BRoomer
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needles are the best approach. :)

but for reals; bair. best range, best shield slide, and good shield stun.

fair is really good too though you can pretty much swap them out. I wish I had more vids up so I could show some neat bair approaches. you can bair while in front of some one and push them behind you even if they are sheilding. that to jab is so so good :).
 

saviorslegacy

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Dash attack as an approach??? Whaaaaaaaaaatt??? O.o

Back air is probably Sheik's best approach move.
I more or less listed every approach that is alright.
Her best all around approach is Bair.
An out spaced Chain works well to.

DA is good for real quick punishing. Mix in a Uair follow up about once a match too.
Anymore than just once and you will get punished. It is far from legit, but a good mix up.
- immediate nair, strafe backwards (if they're hit, they're hit. if they block, its harder to punish since ur going backwards. think of it like a fast, retreating overhead in other 2d fighting games)
Mix in shield dashing.
Since you can jump out of you shield and Nair it makes for a tricky yet awesome approach.
You will shield anything they do and then Nair them.
A good Needle ground lock set up as well.
 

Judo777

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I cannot see sliding utilt being a good approach cause it has almost no horizontal range and its priority is only good on the upper hitbox. The only use i can see is if thewy are above you on a platform or jumping and then i would think DACUS would be infinitely safer
 

saviorslegacy

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I cannot see sliding utilt being a good approach cause it has almost no horizontal range and its priority is only good on the upper hitbox. The only use i can see is if thewy are above you on a platform or jumping and then i would think DACUS would be infinitely safer
Go look at the hit box picture of it.
 

saviorslegacy

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As he said, almost no horizontal range, unless you're talking about the second hit that comes like half a second later.
The second hit is what I am referring to since the first hit happens at the beginning of the slide and the second hit is out from half way through the slide to the end of the slide.
You are an idiot to slide into people if they are close enough that the second hit does not come out.

It is situational and I still haven't started using it yet.
That said, it has potential to be good since it is a combo move used as a dash attack.
 

Judo777

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i think walking ftilt has more range and you can use it faster than a sliding uptilt also ftilt is just a better move in general sliding utilt i cannot see having any use.
 

Judo777

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Walking f-tilt stops all momentum.
So? who cares ftilt has more range again if you want momentum DACUS still seems better in every way.

Utilt requires you to be deep inside ur oppoent so DACUS has more range and is stronger i cant see a need for the utilt. Walking ftilt has the range and combo ability and its just as quick and DACUS if you need the vertical i think both of those encompass all uses for the utilt.
 

saviorslegacy

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So? who cares ftilt has more range again if you want momentum DACUS still seems better in every way.

Utilt requires you to be deep inside ur oppoent so DACUS has more range and is stronger i cant see a need for the utilt. Walking ftilt has the range and combo ability and its just as quick and DACUS if you need the vertical i think both of those encompass all uses for the utilt.
The main use of a sliding u-tilt would be for juggling purpose's. It sets up or pseudo sets up for a grab.
I prefer either not risking DACUS as an approach. If they are that far away you have no reason approaching. Charge Needle's/throw Needle's.

BTW, f-tilt does not have the same range. However, it is her best combo move.


ps I never said it was game breaking or anything. I don't even use it.
I listed it as a potential approach. I do plan on mixing it into my juggling game, but that will probably be it.
However, sliding d-tilt is way better because of the hurt box reduction. It wouldn't surprise me if Light use's it.
 

BRoomer
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utilt is not an approach ever. ftilt has more range period. what are you guys talking about? spaced correctly no one in the game can grab ftilt. oh, link :/
 

BRoomer
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ftilt is shei'ks best grounded approach. jab is really good too. dtilt no so much unless you'll sheild poke. utilt not at all because of it's lack luster range and long duration.

thats just my opinion on it though.

bair is IMO the strongest and most versitile ground approach. Fair is also amazing though when spaced properly. nair I'm not crazy about using unless people are around kill percent but it is similar to fair but with less range.
uair and dair aren't approaches.

Still I think the best approach is no approach. sheik has tool that in most match ups allow her to not need to take needless damage from human error. just needles and wait for their mistakes. pick up on their habits and play the match.
 

DerpDaBerp

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When referring to the 'chain lock', what movement of the control stick is being meant if, say, you're facing the right? (and the enemy is in front of you)
 
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