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lol rules like whatare there any rules on pausing in between transformations?
well transforming actually has to do with your disc loading information. Like say if you go to transform, and right when you start the transformation you pause the game for a sec, when you unpause it you should turn into zelda right away because the data loaded. As for not getting punished, you should try to transform after you knock your opponent of stage, or you can use the Transform jump after you take a hit, which is when you jump and down-b at the same time after hitstun to make you shoot up higher than normal and transform (usually) safely. Then it's just a matter of getting back on stage. I hope thats what you were looking forif you pause a small time while tranforming,it eliminates transition time,this can prevent getting punished or help you recover in situations in which normally you wouldnt be able to. are there any rules regarding this?
Why would I make a thread for it? I have already preached all of it on other threads and in this one. I'm just trying to get more Sheiks to take notice of it.i thought it was an interesting list. I admitedly didn't know all of those and i'll have to try sliding utilt. I'm proud of you for not making a thread for it. =P
It registers as a true combo. The only thing that mess's it up is DI.make sure u clarify that it combos at low percents but not at 115 to kill mk cause it doesnt true combo to a kill. It can work alot and the best thing is it forces a reaction which u can bait and punish but dont expect to be straight landing the kill very often cause everyone will expect it.
How can you even say that without proper testing?basically just repeating what everyone has said but d-throw doesnt true combo into anything. not even uair, regardless of %. pretty close thou
*DI only mess's this up at high percents.If it can be DIed out of then its not a true combo i didnt think and also the training mode combo data is not right they say alot of things are combos that arent.
It doesn't matter if it is a tourney everyone does this anyways.In tournament play, everyone is going to DI the down throw.
Yeah found that out.....new players take our word as law.
It can be shown through frame-by-frame testing. If it's really a big deal in knowing whether or not dthrow uair is a true combo (for, what, 19 damage, doesn't work past like 30%?), then I'll go and test it sometime.In our defense there is no way for a video to show that something is a true combo we can't see if you are trying to escape and as i said the consecutive hit counter in training isnt legit.
Learn to bait airdodges at low percents and combo into a utilt>ftilt combo, especially after a down throw. After that though, somewhere around 30%, it's pretty uselessI haven't confirmed that dthrow>utilt doesnt work on every character. will test myself when I have access to my wii again, but im pretty sure the DI>AD is always possible
I know about baiting the airdodge but that still doesnt get around the matter of dthrow actually being a legit combo.Learn to bait airdodges at low percents and combo into a utilt>ftilt combo, especially after a down throw. After that though, somewhere around 30%, it's pretty useless
well I just meant that a majority of the time people will airdodge after a dthrow expecting a fair. That's when you wait and catch them with an uptilt. That's all I'm sayinI know about baiting the airdodge but that still doesnt get around the matter of dthrow actually being a legit combo.
And yes I know im being a bit picky considering this is brawl, but its better than thinking you are completely safe only to find out otherwise in a serious match
If you would this would be great. Test it up to where it no longer combo's or to where you can honestly see that they will DI no matter what.It can be shown through frame-by-frame testing. If it's really a big deal in knowing whether or not dthrow uair is a true combo (for, what, 19 damage, doesn't work past like 30%?), then I'll go and test it sometime.
Oh yes, I forgot that if they air dodge they screwed themselves.Learn to bait airdodges at low percents and combo into a utilt>ftilt combo, especially after a down throw. After that though, somewhere around 30%, it's pretty useless
lol, I prefer something a little more damaging and legit.well I just meant that a majority of the time people will airdodge after a dthrow expecting a fair. That's when you wait and catch them with an uptilt. That's all I'm sayin
I canlooking forward to the vids, havent seen any vids/recent vids from <3 and stealth.
<3 did you confirm dthrow to utilt to not be a true combo
lol my bad, you know what I meantI can
*u-tilt does not combo
It doesn't true combo, but it is a reliable option, at least at 0-5ish percent.lol my bad, you know what I meant
d-throw>u-air