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General Discussion & Character Rankings

Dekar289

Smash Hero
Joined
Feb 20, 2007
Messages
6,306
fine
making my own smash scene
the byron bay bryan lim smash scene

feat:
- bryan
- dekar
- roy
- etc
 

Gords

Smash Champion
Joined
Jul 5, 2008
Messages
2,275
Location
Sydney
Ill be up for a byron bay smash trip. having it early jan would be the awesome.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
Oh GOD, Endless Eight.

I mean, why did they do that? I want to know what was going through whoeveritwas' mind when he thought that was a good idea.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
You wouldn't spoiler me, I know everything already.


FFS WHENS THE 10th BOOK COMING OUT?

This relates to the Australian metagame as the top 8 at next week's Western Sydney tournament will be paramount in shaping who are going to be the higher echelon players able to win Rocky. It will create endless expectation of who will be the VERY BEST, like NO ONE EVER WAS; maybe 15,223 different opinions will be laid before us.

(Sorry QLD)
 

Toby.

Smash Master
Joined
Apr 22, 2008
Messages
3,156
Location
South of the border, west of the sun.
You wouldn't spoiler me, I know everything already.


FFS WHENS THE 10th BOOK COMING OUT?

This relates to the Australian metagame as the top 8 at next week's Western Sydney tournament will be paramount in shaping who are going to be the higher echelon players able to win Rocky. It will create endless expectation of who will be the VERY BEST, like NO ONE EVER WAS; maybe 15,223 different opinions will be laid before us.

(Sorry QLD)
yawn.

I think I'm going to come 6th this time. Just a feeling.
 

SummonerAU

Smash Lord
Joined
Jul 12, 2008
Messages
1,358
Location
.
It's over a period of 3 months though. Unless, of course, Perth has had 8 tournaments in 3 months.
 

Sieg

Smash Champion
Joined
Nov 3, 2005
Messages
2,991
Location
Dreadzone
Nice job grammar ******s.

Be happy that you picked up on a spelling mistake on the internet lol.

You must be pretty ****ing bored lol.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
So Hylian's new Desyncing strategy:

Basically, this is a new desynch that allows you to do some pretty funky stuff out of a run.

Statements which are important:
You can do any special move during a run with no lag.
You cannot do any special moves during a dash animation.
Nana has an 8 frame delay with popo for execution of inputs.
You can reverse momentum during a b move on the ground in the same way as in the air.
Ice block to grab is awesome.

If you begin a synched dash animation, and popo is near the point of starting his run animation, and you press B, popo will continue on dashing forward. The input is then transferred to nana, 8 frames later. If anywhere during that time she enters her run animation, then she is able to do an ice block while popo continues on running. This leads to them being desynched, as long as the ice block was inputted before popo enters runs animation but within 8 frames of nana entering it. You can also do any specials instead of ice block. This is the first use of the desynch. You can now desynch out of any dash while still moving forward with popo which can result in a free grab.
Experiment with it to find the best comboes, going from ice block to grab to blizz to side b.


2nd important use of this, the counter ice block. Instead of dashing towards the ennemy, dash away. Use the ice block as usual to desynch them, but then reverse it quickly by pressing towards the ennemy. Nana will reverse momentum.... BUT SO WILL POPO! I have yet to find any reason as to why this happens, but it allows you to get in surprise grabs very easily. Its a true ice block to grab combo because popo runs in the ice block.


3rd use is that if you are running towards the ledge, and shield at the right time to cancel a dash, then restart dashing towards the ledge, do the desynch. As usual, popo will run towards the ledge but not fall(you arent holding towards it anymore, he will just get as close as he can). On the other hand, nana will fall due to the ice block momentum, thus leading to nana being alone onto the ledge. This is a very advantageous situation vs alot of characters(save MK/ROB/recovery freaks) where nana can fair onto the ledge and spike while you fsmash, or any type of combo of the same type.


Basically, this is a surprise grab and counter effects, which is awesome. Add in more ledge games options make this even better. Also, +1 for unpredictability and comboing near the ground.



I sense a new triangle forming.


MK>Snake>Ics>MK

All of em being 55:45
Discuss.

It'll be interesting whether this really is the end of the "Sheik is 2 gud" Melee style phase we have been in. All the top IC's are agreeing that this isn't just some dumb claim either.

Hylian sees a future where we'll see MK's chasing IC's who are running away, and then suddenly getting grabbed out of nowhere.
 

Sieg

Smash Champion
Joined
Nov 3, 2005
Messages
2,991
Location
Dreadzone
So Hylian's new Desyncing strategy:



Discuss.

It'll be interesting whether this really is the end of the "Sheik is 2 gud" Melee style phase we have been in. All the top IC's are agreeing that this isn't just some dumb claim either.

Hylian sees a future where we'll see MK's chasing IC's who are running away, and then suddenly getting grabbed out of nowhere.
You're forgetting that all the Top IC's are bad.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
oi **** nuggets, somebody answer my question please, whats endless eight?
Imagine the same episode being aired once a week, 8 times in succession, with extremely minor tweaks (like different clothes on each character, no actual plot/event changes whatsoever). Endless Eight.


Hylian sees a future where we'll see MK's chasing IC's who are running away, and then suddenly getting grabbed out of nowhere.
And I'm loving it. I've played around with it a little and I'm not so sure it's THE fastest desync period (a couple of others come to mind, initial dash and standing nana desynchs in particular), but it sure as hell is looking to be the most widely useful by a long shot.

Should be called the Wavebounce Desync imo, since the motion is essentially buffering a wavebounce out of an initial dash.


You're forgetting that all the Top IC's are bad.
LOL. No, they're really not.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Throw in the fact that IC's are currently 4th on the World Character rankings and I'm pretty sure IC's will jump to 3rd place behind Snake.

Just think about the triopoly that could well end up:

MK vs. Snake - 55:45 (MK's favour)
Snake vs. IC - 70:30 (Snake's favour) [I think that's the matchup ratio, or its what I've read]
IC vs. MK - 55:45 (IC's favour)

Making Snake most viable in top three !?i!? (lol no)
roflmao

Makes me think back to a time long ago when Fox wasn't top tier.
Everybody knew he'd get there eventually.
Just gotta keep pushing your character.

That analogy really works.

How to play Ice Climbers:
Don't **** up and you win.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
im pretty sure pokemon trainer was sitting at fourth for a while too...

ice climbers are significantly harder to play than vyse seems to be giving them credit for, and i really cant see them having an advantage over mk. did anyone was the second set between lain and m2k at apex? m2k played gay, and he dominated lain. didnt get grabbed at all. dair spam beat everything they can do. no grounded desynch is gonna help you out there.

and snake ***** them really hard. you have to predict an ftilt and shield at least 2 frames before snake does it in order for nana to not get hit. oh, and grenades completely ruin them.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Actually, I am comparing the difficulty curve of being good with Ice Climbers in Brawl to that of Fox in Melee. By which I mean both characters have steep difficulty curves.

Neither are as easy as their cohort of characters to main, and in actuality, you have to be very technically minded to be able to play either very effectively. It's as you demonstrated with your examples there against Snake.

Fox is the same. If you're very good with them, then you can win, but if you're not technically proficient, then you're going to have a hard time keeping up, if at all.
 

xXArrowXx

Smash Champion
Joined
Jul 28, 2008
Messages
2,029
Location
Brisbane, QLD, Australia
ic have high learning curve.. alot of potential tho
snake has more like steps.. the ftilt step.. the grenade step.. the pro step.. lot of potential 2
mk have no learning curve.. the brokeness just leaks out of them
 
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