Clai
Smash Lord
I didn't forget about this:
That means that unless Ganondorf is literally right next to Olimar, he can't do anything that the Olimar player can't react to.
Also, good luck shieldgrabbing a completely disjointed F-smash, which has more range than Ganon's grab.
Shielding and/or dodging does not make hitting the other character harder if it allows you to circumvent the opponent's far-range combat with minimal effort and if the opponent cannot punish you for using the shield/dodge.
Seriously, though, I'm only going to be focusing on ROB's moves that actually cause a threat to Ganondorf. How Ganondorf deals with those moves is what's going to determine the matchup, not any of the other stuff.
With the physical evidence, we can discover that either a match-up is much more manageable than we thought or that I'm completely wrong and the match-up IS that bad. If anything, shouting positive views that goes against the consensus will hopefully force you to research the matter and prove me wrong with facts instead of mere speculation.
Human beings (especially those in anime) have an amazing capability of summoning unparalleled amounts of strength when they reach an emotional or physical limit. This limit can only be reached if they attempt to do the impossible, and they don't know about this limit or their newfound strength, but once they reach it, they are capable of performing feats that everyone else wouldn't have dreamed of. That's why nothing is truly impossible when it comes to human beings- even if it appears that an enemy is capable of defeating every single option a hero can use, the hero can summon enough inner strength to obliterate what was once zero percent odds and prevail in the end.
Characters in Brawl are incapable of doing such things. Me being incredibly passionate about Ganondorf is not going to make his moves faster, or have more priority, or start having frame advantages on shield. If frame data says that an opponent's options will beat Ganondorf 100% of the time, they WILL beat Ganondorf 100% of the time. No exceptions (For everyone's sake, I am not looking to start another 1-99 argument. This is just my view on it). I'm not going to delude myself into thinking I can win a matchup where the physical data doesn't say "Ganondorf is likely going to lose,' but instead says "Ganondorf WILL LOSE!"
Simply put, the principles of Gurren-Lagann cannot fully apply to Brawl. Speaking of which, I spent the last hours of my 21st birthday last Wednesday watching the second movie, but Megavideo's stupid viewing limit prevented me from seeing the end. Experiencing the end must be my first priority.
An Olimar player is not going to be forced to do anything because Ganondorf has nothing that can pose as a threat that can't be reacted to. Using Adumbrodeus' 8-frame reaction time threshold that the top of the metagame (supposedly) has, the only move on the ground that is faster than reaction time is his grab, which has LOL range. Ganondorf's other options that are faster than reaction time, Uair and Nair, go clean over Olimar if Ganondorf tries jumping and hitting him with a rising aerial.When you land on the ground, just near Olimar's grab reach, Olimar wouldn't want to be doing anything but grab. Retreating to throw Pikmins will get him punished, anything else can be shield grabbed. You're purposely putting yourself in a position you can be grabbed to force Olimar to stay in your range. A quick DJ allows you to avoid that grab attempt and draws Olimar near you. Since, obviously, Ganon can't punish Olimars grabs, you'll have to force out another little bait. You're in mid range now, baiting & trapping at this point should be fairly easy.
There's a big difference in the amount of hits you need on Rob and the amount of hits on Olimar before you can go for the kill. You can get a good 28% off of gerudo on Olimar, that's about 1/3rd of the percent a fresh dash attack will kill him. Olimar's also vulnerable to gimping.. Rob, not so much.
That means that unless Ganondorf is literally right next to Olimar, he can't do anything that the Olimar player can't react to.
Also, good luck shieldgrabbing a completely disjointed F-smash, which has more range than Ganon's grab.
The Olimar player isn't going to be mindgamed once he knows that he can beat everything Ganon can do on reaction. If Ganondorf is trying to mindgame Olimar, Olimar can just retreat, keeping all of his options open while outrunning Ganon's walk because Ganondorf is slow (I'm not counting dashing because starting a dash makes Ganondorf incapable of shielding for a little bit, which Olimar can abuse).Not true. If Olimar just waits and react then he's ASKING to be mindgamed. You can also react to something not done.
I'm abstaning from this one until I can physically test this out. I'll check whether ROB can follow up a power-shielded B-air with a move that can hit Ganon due to the auto-spacing. My reasoning was that ROB would be too far away from being able to hit Ganon, making the positional advantage neutral.Mistake on my part. Advantage in position was what I meant.
Doesn't matter how spaced the BAir was. Rob will always be at a positional advantage if the BAir was used at the proper moment, which really isn't hard to figure.
ROB's Nair hits on frame 18 and ends on frame 47. Ganondorf will have plenty of time to punish that, especially from powershield.Best Ganon can do is shield it. The Rob will have the 'advantage' whether it's NAir hits on shield or not.
ROB can only follow up on a glidetossed gyro. Laser and gyro release has too much cooldown for ROB to follow up on them.Shielding/dodging always puts Ganon at a disadvantage, more so then other characters. If he's forced to shield dodge frequently, then it just makes an already hard to hit task harder. Also, Rob can quite definitely follow up on his projectiles.
Shielding and/or dodging does not make hitting the other character harder if it allows you to circumvent the opponent's far-range combat with minimal effort and if the opponent cannot punish you for using the shield/dodge.
As I said, I'm going to test ROB's B-air and see if using it allows ROB to threaten Ganon with something else. If it doesn't, as long as I can shield it without difficulty, I don't care how much ROB abuses it, as it isn't a threat (if my testing supports what I say).The main problem with BAir is, if the Rob player has even the slightest common sense, getting hit by it whether on shield or not will be the worst that can happen to you in the match thanks to how abusive it can be.
Lasers coming out of ROB's Bair. Awesome.Ganon can avoid projectiles all day if he likes, but, whenever he gets close enough to approach, he will keep hitting a move he can't do anything about. That's why projectiles become even more frustrating out of BAir. Rob's retreating NAir also plays a huge roll in keeping Ganon away.
Seriously, though, I'm only going to be focusing on ROB's moves that actually cause a threat to Ganondorf. How Ganondorf deals with those moves is what's going to determine the matchup, not any of the other stuff.
Not exactly sure what you mean by this, but I assume you take idling as not moving? This needs to be clarified better before I can respond.Lasers will eat shield up and struggle Ganon into moving. Ganon can't stay idle because of this. And, if you were to 'avoid' lasers, you wouldn't be idled, would you?
I was talking about what Ganondorf can do with a projectile compared to what he does without a projectile. Nothing that I said in that quote was related to ROB.Did Rob suddenly lose his ability to laser?
The general match-up discussion usually consists of people throwing around blanket statements, treating them as absolutes, then creating match-up ratios based on those. With the exception of rare cases (Olimar), statements such as "Ganondorf is completely overwhelmed, he can't do anything to stop XXX) are probably untrue; the physical data simply doesn't support it. Ganondorf has answers to other characters' options- it's just a matter of digging into the physical data and finding them.I agree, but this doesn't excuse you from being extra positive about certain match-ups.
With the physical evidence, we can discover that either a match-up is much more manageable than we thought or that I'm completely wrong and the match-up IS that bad. If anything, shouting positive views that goes against the consensus will hopefully force you to research the matter and prove me wrong with facts instead of mere speculation.
Allow me to explain.Your signature says otherwise.
Human beings (especially those in anime) have an amazing capability of summoning unparalleled amounts of strength when they reach an emotional or physical limit. This limit can only be reached if they attempt to do the impossible, and they don't know about this limit or their newfound strength, but once they reach it, they are capable of performing feats that everyone else wouldn't have dreamed of. That's why nothing is truly impossible when it comes to human beings- even if it appears that an enemy is capable of defeating every single option a hero can use, the hero can summon enough inner strength to obliterate what was once zero percent odds and prevail in the end.
Characters in Brawl are incapable of doing such things. Me being incredibly passionate about Ganondorf is not going to make his moves faster, or have more priority, or start having frame advantages on shield. If frame data says that an opponent's options will beat Ganondorf 100% of the time, they WILL beat Ganondorf 100% of the time. No exceptions (For everyone's sake, I am not looking to start another 1-99 argument. This is just my view on it). I'm not going to delude myself into thinking I can win a matchup where the physical data doesn't say "Ganondorf is likely going to lose,' but instead says "Ganondorf WILL LOSE!"
Simply put, the principles of Gurren-Lagann cannot fully apply to Brawl. Speaking of which, I spent the last hours of my 21st birthday last Wednesday watching the second movie, but Megavideo's stupid viewing limit prevented me from seeing the end. Experiencing the end must be my first priority.