Why is Olimar being forced to use his grab when you land? Olimar can just put up his shield, which, combining with spotdodging if Ganon decides to use Flame Choke, beats every ground option Ganondorf has. If Ganondorf attacks, he gets shieldgrabbed (unless Ganondorf has moves that he can use on shield which can't be punished this way), if Ganondorf jumps, then Olimar can just space himself to defeat any option Ganondorf has, because Ganondorf can't hit Olimar with a rising aerial and his horizontal mobility is balls.
When you land on the ground, just near Olimar's grab reach, Olimar wouldn't want to be doing anything but grab. Retreating to throw Pikmins will get him punished, anything else can be shield grabbed. You're purposely putting yourself in a position you can be grabbed to force Olimar to stay in your range. A quick DJ allows you to avoid that grab attempt and draws Olimar near you. Since, obviously, Ganon can't punish Olimars grabs, you'll have to force out another little bait. You're in mid range now, baiting & trapping at this point should be fairly easy.
There's a big difference in the amount of hits you need on Rob and the amount of hits on Olimar before you can go for the kill. You can get a good 28% off of gerudo on Olimar, that's about 1/3rd of the percent a fresh dash attack will kill him. Olimar's also vulnerable to gimping.. Rob, not so much.
An Olimar isn't going to be mindgamed into anything because he can beat Ganondorf by doing nothing but waiting and reacting to whatever Ganondorf does.
Not true. If Olimar just waits and react then he's ASKING to be mindgamed. You
can also react to something not done.
The ROB boards don't have frame advantages on shield, but since you have that data, show me the numbers. ROB's B-air starts on frame 11 and ends on frame 43 (I think it's 43, the ROB boards have conflicting numbers), so if you can prove numerically that B-air gives ROB frame advantage on shield, then that settles it.
Mistake on my part. Advantage in position was what I meant.
Otherwise, whether ROB is at a positional advantage depends on where it was compared to Ganon when it uses B-air. Are we talking about really close up, like Ganon's grab range, or at the furthest spacing of ROB's B-air. I've been assuming ROB is spacing its B-air optimally because Ganondorf never wants to get really close against ROB, or any character.
Doesn't matter how spaced the BAir was. Rob will always be at a positional advantage if the BAir was used at the proper moment, which really isn't hard to figure.
If the Ganondorf player knows that ROB he's not going to be able to hit ROB before N-air's hitbox comes out, then he's not going to challenge it. He's going to shield it and see what ROB does before attempting to hit him. ROB's N-air isn't fast enough so that ROB can use it without Ganondorf being able to react to it somehow.
Best Ganon can do is shield it. The Rob will have the 'advantage' whether it's NAir hits on shield or not.
So what if you're being forced to shield and dodge frequently? If you have enough time to react to each individual projectile, then it's assumed that you have successfully shielded/dodged every single one of them. Being forced to shield or dodge is only a bad thing if you either don't have enough time to react to the projectile, forcing you to dodge pre-emptively, or if the opposing character can follow up on his projectile and punish you for shielding/dodging. ROB can't do either.
Shielding/dodging always puts Ganon at a disadvantage, more so then other characters. If he's forced to shield dodge frequently, then it just makes an already hard to hit task harder. Also, Rob can quite definitely follow up on his projectiles.
ROB's B-air doesn't allow its projectiles to do anything. ROB's projectiles are slow enough that they can be avoided on reaction, and B-air does nothing to help that. Even if Ganon gets hit by B-air, all that happens is that the battle shifts back from close-range to far-range combat, where at the highest levels of play, no one has the advantage since Ganondorf can avoid all of ROB's projectiles on reaction.
I've just explained the disadvantage in having to avoid/shield, so I presume I won't need to again.
The main problem with BAir is, if the Rob player has even the slightest common sense, getting hit by it whether on shield or not will be the worst that can happen to you in the match thanks to how abusive it can be.
Ganon can avoid projectiles all day if he likes, but, whenever he gets close enough to approach, he will keep hitting a move he can't do anything about. That's why projectiles become even more frustrating out of BAir. Rob's retreating NAir also plays a huge roll in keeping Ganon away.
If you're far enough away, all of ROB's options when it has a gyro in its hand can be neutralized on reaction. You want to be far enough away that you can powershield a glidetossed gyro with ease without ROB being able to punish you for shielding. Also, ROB's not going to hit you with a laser because Ganondorf can avoid lasers on reaction and if you're that far away, you're not going to make any unnecessary movements that would prevent Ganon from being able to do so.
Lasers will eat shield up and struggle Ganon into moving. Ganon can't stay idle because of this. And, if you were to 'avoid' lasers, you wouldn't be idled, would you?
With a projectile, Ganondorf doesn't have to approach, because he now actually has a far-range option that he can use. With glide-tossing, Ganondorf is more mobile on the ground with a projectile than without, and that alone will help him. This doesn't even include the traps that a character can now set with a projectile in hand.
Did Rob suddenly lose his ability to laser?
As much as I want to win, the real reason I'm a competitive smasher is because it's fun, and when certain characters can use one option and beat EVERYTHING Ganon can do (Falco- lasers and running away with side-B, Sheik- F-tilt and chain, ICs- shieldgrabbing, Olimar- playing by reacting), the matchup goes from "HEY, it's a long-shot, but I will do everything I can to win this matchup," to "wow, this simply is not fun... at all." Granted, I've used Ganon for more matchups now than I ever have, but until we know of a way that Ganon can get around these options, then I'll start using him in those matchups as well, I'm not bothering, because even if I win, it's only because the opponent was doing it wrong.
I agree, but this doesn't excuse you from being extra positive about certain match-ups.
There's a difference between being manly and being a moron. If there's any hope of me winning a match-up, regardless of the odds, I'll take the odds, but I'm smart enough to know when the odds are literally zero and generally be right. Just as I'm not going to spam Warlock Punches and Volcano Kicks because I know doing so will lead to defeat, I'm not going to fight a matchup where Ganon has zero, zilch, no chance of winning.
Your signature says otherwise.