§witch
Smash Lord
Jiovanni, you seem to think fox will illusion on to the stage alot lol, a smart fox won't be doing that alot...
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Usmash gains about 10% earlier killing power when not staled... just fyiIt does matter that Kirby can duck under lasers, a lot. A Kirby won't particularly care if your moves are stale since usmash is gonna pwn anyway, fsmash will kill at above average percents, and bair can kill offstage assuming you can hit with it. Ducking forces Fox to approach, end of story. If at the start of the match Fox starts blastering and Kirby starts ducking, Fox would be called for stalling and Kirby would win anyway.
FALSE. "usmash is the only reliable way to kill" is a ridiculous claim, and you would be wise to revise that idea. "usmash is Fox's best way to kill" is a more correct statement, but if you believe usmash is the only kill move here, you are wrong.You misinterpreted what he said, usmash is the only reliable way to kill. It kills early, has a good slide distance, good range and good priority. As Gonzo previously stated, fsmash doesn't connect completely in most cases.
Yeah...and that doesn't work. next?I'm pretty sure on the grab release he meant grab you by the edge, pummel you til you release offstage then dair -> footstool you since Fox has no answer when recovering from below Kirby.
If kirby leaves the stage in an attempt for a bair... at all... and misses the edgeguard, Fox gets back safely. The illusion can be canceled and will slide farther on the ground than kirby can chase... Every Fox who is worth anything can cancel consistently, so there goes your edgeguarding tactic. It comes down to a baiting game in this situation, but Kirby simply does not have the speed to cover the stage and the ledge game if the Fox recovers smartly...Then he can eat a fsmash or ground hammer to the face and still die. Kirbys not gonna drift all the way out to the edge having not connected with you already. His air movement isn't that bad and Fox does suffer from landing lag on the side b
Uh...yeah, I know. his shield grab game is basically the staple of his higher level play. The last sentence there is wrong, though. Kirby canNOT land a grab before you get behind him on Fox's SH... That's simply not true...Wut? You serious? Kirby definitely has one of the best grab ranges relative to size and is actually feared for his shield grab game. So what you can land behind him with aerials, Kirby can grab you before you get behind him from a SH and even faux SA through your attacks.
the movement speed has already been accounted for (thanks, Marsulas).. .but I'll say this. if you hammer while recovering, it's a free aerial for Fox. The fair isn't quite so much, but still if you guess wrong and the Fox is on it, it's a free bair death. Also, I think you underestimate how often dsmash can connect... : / that's his best ledge setup.. it combos out of dair at 70-80%, so if you make one mistake around there, there's a dair dsmash edgeguard. It's really not that hard to land...and it is a great setup.His horizontal movement isn't slow, I'm tired of hearing this, its average. He's no Wario, but he's also no D3. Also Fox should be very scared of Kirby's wall of hammers and fairs while coming back to stage. Its also assumed that pros know how to DI so IIRC Fox's dsmash is the only move that could send Kirby at an angle to be affected by the shine or dair
Psht... it's certainly not a CP match. if you honestly believe that, then you're mistaken. I said it's in kirby's favor, but it's not bad... it's really not."Slightly in Kirby's favor" is a severe understatement and a disservice to the Fox community. Every Fox needs to be prepared for this match and not in the position to underestimate it. This is one match that you definitely need to counterpick on. Grab does 50% off the bat, fsmash kills from 70 and the hammer from less. The math is not in Fox's favor at all. 70-30 is a very fair assessment considering what you have to work against. Don't feel bad since Kirby players are gonna counterpick against Marth most of the time.
QFT. The amount of ignorant arrogance is disgusting.Your exaggerations are the kinds of thing that make this type of debate unbearable as a Fox player. Please don't come back until you get your facts straight and can give data that isn't so easily debunked.
Is that adressed to FenrirVII? He can say whatever he wants, because he's right.QFT. The amount of ignorant arrogance is disgusting.
yay, got here before a possible confrontation. No, my friend. Zhamy was agreeing with Fenrir, not disagreeing. No need to get edgy. ^.^; saying that this is a possible 30/70 though is way out of line.Is that adressed to FenrirVII? He can say whatever he wants, because he's right.
The Fox vs Kirby odds are either 40/60 or 30/70. Neither character actually likes to approach on this one, and Kirby can avoid confrontation by ducking lasers and waiting to shield. Still, the Fox player can sneak an approach in, or keep stalling.
The problem comes at KO percentages. Fox has trouble KO'ing. You can fall into Kirby with an aerial, which can get shieldgrabbed unless you land it on his back. If you DON'T fall into him with an aerial, you can get fsmashed. So going with risk vs reward here, it's safer to attack or to try to fall into a safe spot, than to airdodge into the ground, but you have to watch out for his walking away into fsmash if you attack.
As for dashing into upsmash, won't work if he's on the ground, usually not if he's in the air, either (airdodge into the ground into a grab into you getting a headache).
I don't really know how bad this matchup is. It's always hard, but it sometimes feels like a 40/60, other times like a 30/70.
WHAT, WAS THAT, *****? (Just kidding.) Yeah, I was with Fenrir.Is that adressed to FenrirVII? He can say whatever he wants, because he's right.
Why would Fox laser in front of Ike? As long as Fox keeps the range of Quick Draw in mind, it's easy to rack up 30%+ damage from good laser camping on a relatively large stage. 30%, even for Ike, is an issue.1) Ike isn't going to worry much about the laser. You can use it to take on extra %, but it isn't going to stop Ike from doing what ever it was he was going to do, so don't get greedy with it. If you're caught firing when Ike's right in front of you, say hello to either an AAA combo or an Ftilt. In all honestly, this is the projectile Ike cares about the least, to the point where it's almost an non-issue. Keyword being almost.
Shine comes out faster than CC'd jab after hitstun, so it's very possible to DI downward and punish Ike.2) Speaking of Ike's AAA combo, Ike can do a lot with it thanks to crouch canceling. AA->AA->Grab, AA->AA->Aether, A-AAA, AA-Dtilt, you get the picture. Your best bet would be to DI backwards. DI upwards is asking for Aether, while DIing Downwards is asking for more hits. Oh, and the first hit comes out at frame 4.
Easily gimped recovery is still easy, but yes, we're assuming that Ike isn't a complete idiot.3) Good Ikes will not use QD for recovery unless it's either 100% safe to do so, or it's one of those EXTREMELY rare situations where QD would be safer then Aether. Which is about 1 in 100 recoveries. Don't count on Ike using it for an easy gimp KO. It ain't happening.
All good points.4) Speaking of recovery, if you use illusion, you better sweetspot the edge because, like what Kinzer said, if you don't, it's Fsmashing time. It's worth noting, though most Ikes won't do this, Fsmash does dip low when used on the edge, to the point to if you sweetspot the edge, you would run into the blade. Most Ikes however will either go for a walkoff Dair/Fair, Dtilt spike, or Eruption. If you have to use Firefox.......you're in trouble. Say hello to edgehogging or Eruption. Use the shine to stall and throw off Ike's timing and take advantage of lag if he used the wrong attack.
We can dash-shield into Fair/Nair for a free jab/grab, as the sliding will nearly cancel out the shield hit stun. FFd AD will avoid Uair if timed correctly. But yes, Bair is a *****.5) Ike's Fair outranges everything you can do the air short of spamming the laser. Retreating Fairs is something you should expect. Oh, and the IASA frames make it so you can't really take advantage of a properly placed Fair, except for with the blaster. Anything else will land you a shield in best case scenario, a jab combo in worse case scenario. Ike's nair is lagless on landing when SH'd, so be aware of that as well. Bair comes out fast (Frame 8 IIRC), with lots of KOing power behind it. You can't airdodge all of a properly placed Uair, as in, Ike is moving forward through your position, as it hits front then back.
Large stages = win.6) For stages, Ike loves platforms. On BF, he can hit through platforms with Utilt, Usmash, SHNair, SHFair, SHUair, Fsmash, Aether, and Eruption. If he's on the platform, and you jump at all, Dsmash or Eruption can hit you. Dtilt can hit you as well if you are going through the platform itself. You'd want to pick FD for neutrals, and Ike will either CP with Lylat Cruise (for gimping your recovery easier), Corelia(sp?) (For his infinite at the fin), or Green Greens (Good platforms, projectiles from tree). To counter pick Ike, pick Jungle Japes. It REALLY screws over Ike as if we hit the water, we are probably dead, and it's just generally awkward for us.
Assuming no Double Jump:for my fellow fox guys, yes side b is extremely easy to gimp, but side b to ike is like upb to fox; he will only use it if he has no other choice.
What? How do you spam the shine against Ike? And why Usmash over Dsmash or a gimp?I'd spam the laser and shine against Ike, then finish him with upsmsh
A good Ike isn't going to be using his double jump all over the place... xD I hardly use it for anything else besides recovery...Assuming no Double Jump:
-Nair at high percents (brief testing says around 90%+, but I could be completely off)
-Bair
-Fair (Situational)
-Shine (Difficult to do properly, since you have to move uncomfortably far away from the stage)
Will all make it impossible for him to Aether back onto the stage. If anyone wants to do percentage/position testing, that would be great.
What? How do you spam the shine against Ike? And why Usmash over Dsmash or a gimp?
Anytime man, anytimeLove you too M@v
I'm okay with that.MK is 6:4 mks advantage. Until someone gives me an actual argument why not it stays.
IN fact. this whole ****ing thread isn't going to be dreamland anymore. sorry.
/end
Not necessarily. The blaster goes 3%, 2%, 1%, 1%, 1%, etc correct? If it's a large flat stage (FD), two grounded QDs close the distance quickly. SHQDs would get the job done even quicker, with the sliding effect at the end, during which the Ike can shield and still move forward a bit before SHQDing again. There is also short hoping ADs to get across with minimal damage if the Ike choose to do so. And FD is the only legal stage thats like that. Any other large stage that isn't banned has platforms, which greatly reduce the amount of times Ike will get hit in approaching. Even in best case scenario for Fox on FD, it would probably be 25% damage at best, which can easily be made back with an AAA combo. And 25% damage hurts Fox a lot more then it hurts Ike.from response to my last post said:Why would Fox laser in front of Ike? As long as Fox keeps the range of Quick Draw in mind, it's easy to rack up 30%+ damage from good laser camping on a relatively large stage. 30%, even for Ike, is an issue.
Shine comes out faster then 4 frames? Because thats how fast Ike's A comes out, not counting hit stun from an earlier attack. The only known way (to my knowledge) of getting out of an AA combo visa an attack is Marth's Up B, because it comes out on frame 1, and first 4 frames are invincibility frames. Every other way is to DI backwards. CC also reduces lag time after the AA hit for Ike. Between all of that, I'm doubting Fox can DI downwards and pull out shine fast enough. Of course, I don't have shine frame data....Shine comes out faster than CC'd jab after hitstun, so it's very possible to DI downward and punish Ike.
Ike can SHNair into a free AAA combo at lower %s. And my point with the Uair was that AD doesn't last long enough to avoid all of the lingering hitboxes of a properly spaced Uair. Admittedly, I'm not 100% of that fact, and it would be better if a good Ike with tournament experience could confirm this. However, I do remember seeing that fact in the Ike boards somewhere. Nair is another of Ike's attacks you can't airdodge due to lingering frames.We can dash-shield into Fair/Nair for a free jab/grab, as the sliding will nearly cancel out the shield hit stun. FFd AD will avoid Uair if timed correctly. But yes, Bair is a *****.
Or, it makes it easier for Fox to dodge around. It can go both ways, but I see where you're coming from. The other thing to keep in mind is that laser camping isn't static. As Ike approaches, assuming Fox stops at the "safe" range, SHQD's get Ike just close enough so that Fox can roll past, run away, start over, etc. Obviously, spacing in real time is more difficult and Fox can't laser camp Ike to death.Any other large stage that isn't banned has platforms, which greatly reduce the amount of times Ike will get hit in approaching.
Hits on Frame 3, baby.Shine comes out faster then 4 frames?
Jab comes out on Frame 2, grab is...grab. I'll have to see how shieldstun affects this, though. I'm almost sure that Jab/Grab come out faster.Ike can SHNair into a free AAA combo at lower %s.
If Ike times his fall correctly, then no, although he'd have to be at the perfect height of his jump, etc. But it's very possible to FF through it with an AD.And my point with the Uair was that AD doesn't last long enough to avoid all of the lingering hitboxes of a properly spaced Uair. Admittedly, I'm not 100% of that fact, and it would be better if a good Ike with tournament experience could confirm this.
I hate Nair.Nair is another of Ike's attacks you can't airdodge due to lingering frames.
It's not guaranteed, and it depends on where the Fair hits, how far along in the jump Ike is, etc. Not as feasible as Nair.I'm not so sure about Fair.
Good point.Also to add to the possible CP stage expectance list is Orphen Frigate.
Shine infinite + Corneria = good.Edit: @RPK- Ike has a wall infinite. That's why us Ike mains love Corneria.
However, during a SHQD's slide, Ike can use any attack, and most of them keep him sliding forwards, though the distance will be cut a tad IIRC, unless it's counter, in which case, he slides farther then normal if anything.SHQD's get Ike just close enough so that Fox can roll past, run away, start over, etc. Obviously, spacing in real time is more difficult and Fox can't laser camp Ike to death.
Ah? Didn't know that; will have to do more testing. Remind me about this if I forget.However, during a SHQD's slide, Ike can use any attack, and most of them keep him sliding forwards, though the distance will be cut a tad IIRC, unless it's counter, in which case, he slides farther then normal if anything.
Sloooow smash is still slow, but good to keep in mind.Another thing to note is that Ike does have a good Hyphen Smash.