Lightning93
Smash Champion
Yes, very helpful, thank you.
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I agree with almost all of this, so It's basically a QFT here.I think the main two things that screw r.o.b. in this match up are his size, and the travel speed of his projectiles.
Unless rob is on the complete other side of the stage, his projectiles will hit him if shined, what most robs like to do is wait for you to use the shine, then shoot you with the laser when they think your gonna drop it. Just hold the reflector until they shoot, or decide to approach. Most robs, even the good ones , will **** themselves with their own projectiles because they refuse to not use the laser.
Take advantage, and his size is nothing but a complete negitive for this fight. The short hop dair to U tilt works wonders here, as well as throws.
The only thing to be concerned about is Rob's range, and his off stage game. Be smart and control the center of the stage, if you can do that, you've won.
Most R.O.B.s like to side line most of the time anyway, so it shouldnt be too hard. The main thing to winning this fight is to make R.O.B. afraid to use his projectiles, onces thats done, he'll approach by fair spam, or rolling. Both can be beaten by Fox. If he fair spams, shield grab him when he trys to actually hit you, never jump torwards a fairing R.O.B. you wont win.
If he rolls on top of you expect a Dodge to D-smash. To beat this, short hop dair is just incredible, but dont try to smash out of dair every time, I found that dair to Jab combo is just incredible against rob, don't go overboard with the jab combo though, if you do it for to long, expect a F-tilt to the face to bring it to a screeching halt.
All in all, a smart R.O.B. can match you pretty decently, but his size, and his generally campy style make him lose at the very end.
McCloud 6/4 bad Idea for a new character
...............................................okay, I Have To Play Some Robs Soon. Your Recovery Method Is A Bit Hard To Picture In Action, But I Get The Jist Of It. Actually I See What You Mean, You Wanna Go For A More Vertical Recovery With The Fire Fox Right, Unless You Have The Option To Illusion. Just Wait A Bit So Rob Can't Come Down On You.
And your evidence is where?"Side B Sucks."
You guys maaaaybe should get some facts straight, before you just rule that move as... "Sucking."
And 50/50 is being too nice for Mr. Foxy. :3
Lol there's some nice proof.And Side-B DOES suck...I NEVER see rob Players use it...once in a blue moon to mix it up, but nothing extraordinary. Its just another way to make themselves unpredictabale. yes its priority is good, but you can move around at all when using it...that leaves you open and very vulnerable. Your better off using sh fair if your going to use side b in most cases...
Edit that post then. No need for people to think you said something you didn't. Also, I know the roll isn't nessisary, but I find it just so much easier to get the U-smash off without the headache of trying to judge when that massive, as well as lingering hit box has passed. There plenty of cool down on the move for you to take your time, so I chose to play it safe if I have the chance.Please ignore my last post...-ugh- F*** you Sky' ._. The guy was at my house last night and apparently decided to make a post on my screen name. So yeah...that last post...never happened...
That's stupid. It's not like you said "well we can't list Marth as 35:65 because we don't have it yet!" Seriously, you shouldn't botch a match-up decision because you don't want to make a little slot for it. -_-;;ok ROB will go down as even, since we dont have a 55:45 cool?
GTFO and stop spamming on our thread. We don't need someone who created an account simply for the purpose of trolling to spam up our discussion thread.Fox Susks ****** Dong
With proper DI, it's closer to 40%.So you guys got the match up for Kirby right but you got a few things wrong. His 0% combo gets you to ~50%, not 30.
How? We can blaster all day.He can duck the blaster and force you to approach,
Dair, if hit correctly, clanks with quite a number of Kirby's hitboxes. Not to mention dropped Nairs and Bairs, although Fairs have some trouble.he outprioritzes in the air unless you come from above due to the awkward timing of uair,
Closer to 90, but in the 80's range.Killing Kirby isn't the issue with Fox, it just building the damage to do so since usmash kills from ~80 IIRC.
wut.Its an uphill struggle since off the bat he's gonna put 50% on you and be able to kill you after two more hits.
And that's my cue to stop reading your post...second blaster only does 2 damage per hit.
Kirby isnt gonna be far away enough for u to camp and effectively build damage with that.
Also Fox Illusion, which is probably Fox's safest way to get on the stage, no longer has the priority it use to have. Fox can be Dair'd out of fox illusion.
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Fox is faster which means Fox has to come in for the kill while Kirby who has aerial KO options as well can come from different angles to get a KO. Fox really only has his Upsmash.
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calm down im fixing it. I told you I was really tired last night. I almost made the keyboard my pillow.That's stupid. It's not like you said "well we can't list Marth as 35:65 because we don't have it yet!" Seriously, you shouldn't botch a match-up decision because you don't want to make a little slot for it. -_-;;
My comments in green, hope they help.And that's my cue to stop reading your post...
You make some good points... and it's good to hear from a Kirby user, but the stuff you posted isn't completely true.
First of all, Illusion has never had any priority... that's no different from Melee...it has always attacked BEHIND fox... so yeah, priority is nil.
Secondly, the main use of the blaster is not to just camp... personally, it doesn't really matter how much damage it does. anything you get from it is nice, but that's not the point. It has two main uses:
Refill your diminished moves
be a constant reminder that the opponent has to do something about those "2%"s... or Fox will just...keep doing it.
It really doesn't matter if Kirby can duck under lasers.. he still can't attack Fox.
It does matter that Kirby can duck under lasers, a lot. A Kirby won't particularly care if your moves are stale since usmash is gonna pwn anyway, fsmash will kill at above average percents, and bair can kill offstage assuming you can hit with it. Ducking forces Fox to approach, end of story. If at the start of the match Fox starts blastering and Kirby starts ducking, Fox would be called for stalling and Kirby would win anyway.
To say that Fox's only way to a kill is usmash is COMPLETELY flawed. Of course it's his best option here...and one of the best in the game... but you disregard the fact that bair will trade with your bair and kill you mad early, too... and dsmash and usmash both combo from dair at correct %s... Dair will kill you around the edge starting at like 80-90... so to say we have to land usmash... uh...no we don't.
You misinterpreted what he said, usmash is the only reliable way to kill. It kills early, has a good slide distance, good range and good priority. As Gonzo previously stated, fsmash doesn't connect completely in most cases.
Also, the grab release combo won't work on a ground release.. which is what good players should be doing now..
I'm pretty sure on the grab release he meant grab you by the edge, pummel you til you release offstage then dair -> footstool you since Fox has no answer when recovering from below Kirby.
As for recovery, if you predict us...yeah, you can kill us...along with 90% of the rest of the cast... HOWEVER... with proper edge games, Fox is very hard to predict... And if you go for the of stage game, Fox recovers high safely... if you stay on the stage for the high recovery, that's a free ledge... and you can't completely rule out firefox here either.
Then he can eat a fsmash or ground hammer to the face and still die. Kirbys not gonna drift all the way out to the edge having not connected with you already. His air movement isn't that bad and Fox does suffer from landing lag on the side b
Everybody keeps mentioning the cg here...with good reason...it's a good tactic. However, Kirby still has to land a grab on Fox, which should never be easy. Fox should land behind kirby with every aerial, and on a shield, roll away... this eliminates defensive options for kirby and will often lead to him missing grabs and getting punished.
Wut? You serious? Kirby definitely has one of the best grab ranges relative to size and is actually feared for his shield grab game. So what you can land behind him with aerials, Kirby can grab you before you get behind him from a SH and even faux SA through your attacks.
For a floaty, multi jump char, Kirby is REALLY easy to gimp with Fox... his lack of instant upwards moves make him bait for dairs and shine spikes.. and his upB is ridiculously easy to punish... he also has slow horizontal movement...and overall slow jumping, so it's just not that bad...
His horizontal movement isn't slow, I'm tired of hearing this, its average. He's no Wario, but he's also no D3. Also Fox should be very scared of Kirby's wall of hammers and fairs while coming back to stage. Its also assumed that pros know how to DI so IIRC Fox's dsmash is the only move that could send Kirby at an angle to be affected by the shine or dair
Overall, I still say the match is in Kirby's favor slightly... but it's mainly due to his fsmash games, with the cg thrown in. I'll play the match, though. no big deal.
"Slightly in Kirby's favor" is a severe understatement and a disservice to the Fox community. Every Fox needs to be prepared for this match and not in the position to underestimate it. This is one match that you definitely need to counterpick on. Grab does 50% off the bat, fsmash kills from 70 and the hammer from less. The math is not in Fox's favor at all. 70-30 is a very fair assessment considering what you have to work against. Don't feel bad since Kirby players are gonna counterpick against Marth most of the time.
FTR, Kirby can suck up Fox and copy his blaster.Sure,at the beginning you can duck under lasers, but that doesn't mean SHDL's are taken out of the equation....to a certain extent Fox can still camp you with hit and run tactics.
You've never laser camped before, have you? Because that's not how it works at all, so I'm assuming either ignorance or stupidity. "End of story."It does matter that Kirby can duck under lasers, a lot. A Kirby won't particularly care if your moves are stale since usmash is gonna pwn anyway, fsmash will kill at above average percents, and bair can kill offstage assuming you can hit with it. Ducking forces Fox to approach, end of story. If at the start of the match Fox starts blastering and Kirby starts ducking, Fox would be called for stalling and Kirby would win anyway.
No. Dsmash and Uair work ridiculously well on Kirby, not to mention are a helluva lot easier to land because Kirby has odd horizontal movement.You misinterpreted what he said, usmash is the only reliable way to kill. It kills early, has a good slide distance, good range and good priority. As Gonzo previously stated, fsmash doesn't connect completely in most cases.
How? Fox won't drop below stage level if he's smart about that. Grab release stun doesn't last that long.I'm pretty sure on the grab release he meant grab you by the edge, pummel you til you release offstage then dair -> footstool you since Fox has no answer when recovering from below Kirby.
Yes, if you predict correctly. I could say the same thing about Kirby. "Oh, if you get hit off the stage, no matter how you try to recover, if you get on the stage, I'll just Usmash you."Then he can eat a fsmash or ground hammer to the face and still die. Kirbys not gonna drift all the way out to the edge having not connected with you already. His air movement isn't that bad and Fox does suffer from landing lag on the side b
No. Crossup Dair passes through the entire shield and the Kirby's body, just for one example. And shield stun lasts long enough so that you can't turnaround grab.Wut? You serious? Kirby definitely has one of the best grab ranges relative to size and is actually feared for his shield grab game. So what you can land behind him with aerials, Kirby can grab you before you get behind him from a SH and even faux SA through your attacks.
Look above.His horizontal movement isn't slow, I'm tired of hearing this, its average. He's no Wario, but he's also no D3. Also Fox should be very scared of Kirby's wall of hammers and fairs while coming back to stage. Its also assumed that pros know how to DI so IIRC Fox's dsmash is the only move that could send Kirby at an angle to be affected by the shine or dair
Don't feel bad? Mmm...condescending pricks. Why are there so many of them? It is 70-30 Kirby, but you're wrong about your analysis of those points. 70-30 doesn't mean "beat into submission and nothing you say gives Fox any advantages." In other words, you're wrong about these points."Slightly in Kirby's favor" is a severe understatement and a disservice to the Fox community. Every Fox needs to be prepared for this match and not in the position to underestimate it. This is one match that you definitely need to counterpick on. Grab does 50% off the bat, fsmash kills from 70 and the hammer from less. The math is not in Fox's favor at all. 70-30 is a very fair assessment considering what you have to work against. Don't feel bad since Kirby players are gonna counterpick against Marth most of the time.
Try it and you'll get ***** by Fox having a free approach.FTR, Kirby can suck up Fox and copy his blaster.
Then he has short hop quad laser.