I think the main two things that screw r.o.b. in this match up are his size, and the travel speed of his projectiles. Unless rob is on the complete other side of the stage, his projectiles will hit him if shined, what most robs like to do is wait for you to use the shine, then shoot you with the laser when they think your gonna drop it. Just hold the reflector until they shoot, or decide to approach. Most robs, even the good ones , will **** themselves with their own projectiles because they refuse to not use the laser. Take advantage, and his size is nothing but a complete negitive for this fight. The short hop dair to U tilt works wonders here, as well as throws. The only thing to be concerned about is Rob's range, and his off stage game. Be smart and control the center of the stage, if you can do that, you've won. Most R.O.B.s like to side line most of the time anyway, so it shouldnt be too hard. The main thing to winning this fight is to make R.O.B. afraid to use his projectiles, onces thats done, he'll approach by fair spam, or rolling. Both can be beaten by Fox. If he fair spams, shield grab him when he trys to actually hit you, never jump torwards a fairing R.O.B. you wont win. If he rolls on top of you expect a Dodge to D-smash. To beat this, short hop dair is just incredible, but dont try to smash out of dair every time, I found that dair to Jab combo is just incredible against rob, don't go overboard with the jab combo though, if you do it for to long, expect a F-tilt to the face to bring it to a screeching halt. All in all, a smart R.O.B. can match you pretty decently, but his size, and his generally campy style make him lose at the very end. McCloud 6/4 bad Idea for a new character