At max range, Fox can SHDL and shield before any retaliation...he can blaster even between Nayru's Loves...no big deal
At a mid range, if she Nayru's Loves a laser, he can land a grab on her fairly easily... and again, he can still shield/shine din's fire without any thought of punishment because her winddown is too great.
Honestly, Din's Fire is not a camping move against people with projectiles. Maybe against characters like Bowser or even Marth, but not anybody who can put damage out faster than she can... yes, it hurts when it hits, but it should never hit. that's really not unreasonable to say.
It's a great zoning/edgeguarding tool against a large number of characters, and I can see it being a huge problem for characters like Ike, but otherwise, it's not a camping tool. it's simply not. People who think it is misunderstand the move. It's far too easy for Fox to get around/inside it for it to be a camper...and he can just put damage on you, then block your attack and rinse and repeat.
If Zelda seriously starts Loving the lasers (love that wording there), then Fox starts getting free attacks... That would be useful against like Falco or Pit, but Fox's lasers do no knockback, so there's nothing to stop him from approaching after a Love from a range where his laser would actually hit him.
just a bad camping match For Zelda... which leads to her having to approach, which leaves a LOT to be desired as a character.
It took me a while, but I finally realized that Zelda does not do better than she does because of a few things:
1. her recovery...which is godly until somebody hogs, then gets a free smash
2. her inability to approach well without a good camping option.
3. her slower running speed
It really lands her in this huge predicament against faster characters...esp those with projectiles.
She does take away a lot of Fox's approaching options, which can also be limited, but a running shield grab for Fox beats a whole lot of what she has...
And then she's light. If she gets in an area where she has to upB back onto the stage, it's a free smash for Fox. so a drill dsmash from Fox about 70 leads to a hog usmash death.
Really, it's not a bad match, as a single character. I really don't mind Zelda at all.
Sheik is interesting. Again, bad recovery options, but at least she has a chain to keep you guessing... I don't have too much exp against Sheik, so I can't talk much there... is the tilt lock truly inescapable? I thought there was an anti-DI to it?