unknown522
Some guy
leffen vs amanda GFs:
Game 1:
I thought you were going to get d-smashed at 0:18 for that n-air. Still, drill probably wouldve been better
0:45, you gave up one of the best stage positions to be in against peach. Having her stuck in shield at the edge. When he did the WD back, that was another chance to apply more pressure. But you were a bit too far away. Fortunately, we didnt' manage to get away since he decided to attack head-on, instead of assuming a better position.
good u-tilt at 0:58
at 1:11, after the waveshine combo, you shouldn't d-smash at that low percent. Not only can it be unsafe, but they can just grab the ledge and you lose your whole combo / gimp setup / etc. Either f-throw, or launch them.
2:03, illusion. Even if you get hit, it probably wouldnt' be by the turnip. Since he was holding it, that means he has to hit you with an aerial, while floating. Even if it were by the turnip at that point, assuming it's not a stitchface you wouldnt' be in any danger. You would also be closer to the stage, or maybe even on the stage
2:14, the perfect chance to n-air, instead of dashing away. He wouldn't be able to ASDI down and d-smash on a strong hit at that percent because he was DDing (so can't CC). If he managed to react in time and shield, then you get your pressure anyway. I say n-air because, drill just doesn't have enough range in that situation.
2:21, maybe you could've put more pressure on him. Like jumping out with an aerial. Or feints with your jump.
same with 2:34. Except he was lower, so you could work with the platform more to keep pressure while he was floating.
2:46, aww man. That falling u-air almost costed you a stock right there. If you did a b-air, things may have worked well.
2:56, I personally would've tried to FH n-air at his float after the waveland onto the stage. Dunno if it would've worked
3:06, good edgeguard
3:14, I hope that shine was a mistake. You had a free recovery if you did an illusion instead. Bonus points for mid-shorten
3:40, after that rising n-air he clearly missed the tech. I would've d-tilted right there, to try and follow with u-air. If what I said worked, then you would've won the game at that moment.
3:51, aww man. He even waited for the jump. I think that was pure reaction. That was really well done on his part.
Overall you did really well this game. You just lost it towards the end. He was being more conservative, but you started to rush things toward the end and got hit a lot, whereas at the beginning, you didn't take as many risks but you did pick good times to attack, but didn't leave yourself open for too long. We both already know that you were messing up your WD oos when trying to punish his d-smashes as well. I think you messed it up every time in this game and rolled by mistake.
Game 2:
lol, dash attack at 0%. Please tell me it was an accident. In that position though, you could've drilled, or gone for a grab.
After that combo he did, TBH I think you should've shot some lasers. At least to start getting him out of CC percent. The stage is wide enough for you to do so, and you were having trouble getting through his defense anyway. Maybe it would open him up a little.
4:39, when he went into his float here, you could've done a FH rising n-air. He was way too close to you to avoid it.
5:09, when you hit that drill when he was on the platform the second time, you could've SH u-air to poke at him. If he d-smashed then you would beat it out. It wouldn't work the first time because the stage was changing, but in either case he didn't d-smash so you may have caught him running.
5:29, when you were running around on the windmill. At some point you probably should've done a b-air. There were a lot of chances to hit him, but eventually you came down with falling u-air. Even if you did a b-air instead of that at that time, you would've hit
5:59, aww man. I knew that dash attack wasn't going to work there. Not really sure what you should've done there. Either wait longer, or more n-air
6:10, could've n-air'd after that f-tilt. I don't think up-smash would've killed in PAL. It's also around this time where you started to rush things once again. Trying to force a kill and running in way too close at bad times. Then you lost your stock pretty quickly.
Game 3:
6:54, again with the d-smash near the edge. Maybe in NTSC it may have worked out at that percent. Still should've either f-thrown or used a launcher (u-tilt / smash / throw / d-tilt)
7:40, perfect time to shine after he used his float
8:08, after he missed the dash attack you could've shine -> ledge WD -> combo. I would've tried to waveshine him to the wall
8:55 - 8:59, Yes. YES! After the b-air though, you should've SH n-air off the platform. Alternatively instead of the b-air, you could've u-air and since you landed on the platform, if you managed to combo another u-air then that may have been game.
nonetheless. Good work on winning that game.
Game 4:
Good stock in the beginning. Until the SD.
The next stock was pretty bad. A few errors and the stock was gone already.
10:45, after that b-air, you should've done a second one, or went for u-air. I think you were trying to n-air, but I'm not sure. Following that there was a bad dash attack again. Causing you to get hit again.
After being down 3-1 , you were bringing it back nicely, but just slipped up.
I could not believe that he would CP DL64. It could've been really ugly if you decided to camp / turtle / play conservative from the beginning. Maybe he was just testing, or didn't care or something. Or wanted the longer survivability.
Game 5:
12:48, where was the u-air?
12:54, I dunno if that dash attack was an accident or not
12:58 - 13:18, there were a lot of times in this segment where you probably would've benefited a lot from b-air. Especially since he was playing to the platform a lot.
13:30, that was the time to drill.
13:50, when you hit that rising n-air at 0%, it was good that you shielded. It's not worth the risk of getting n-air'd by peach. Armada's really good though and was aware enough to not n-air.
14:07, after the weak n-air was a chance to d-tilt. Or turnaround u-tilt.
14:16 - 14:28, after hitting the illusion, I'm surprised that you didn't b-air him. After he hit you with weak n-air, you should've illusioned to grab the edge. You made it back anyway but you could've made it back sooner.
On the next stock. I think you were having a bit of problems with you movement. Like getting stuck when trying to dash. The small mistakes lead to you taking a lot of damage and eventually losing the stock.
On the last stock, he started to slow down again and was moving in slowly. Then he landed one hit due to a small mis-space on your part. Then everything went downhill for you.
Some ending notes:
- usually it's not good to u-tilt if he's coming downwards diagonally at you. If you trade, it will usually be bad for you, unless there's a percent deficit where you are at very low percent (and not trading with f-air).
- at lot of times, you let up too much space for armada when he is turtling, and he's at low percent. Shoot some lasers.
- edgeguarding. Try taking the ledge a little more often after waiting out the float
- more b-air in general.
- when you land a grab, u-throw as fast as possible. He might miss the DI sometimes cuz it is pretty hard to react to sometimes.
- CC vs n-air sometimes if you have trouble getting in, or if you have pressure at the edge
- rising FH n-air is not bad for cutting off jumps sometimes or pressuring around moves / shields.
anyways, WFs to come later. I typed GFs on KK's laptop, but WFs is 2/3rds finished on my phone since I started yesterday.
Game 1:
I thought you were going to get d-smashed at 0:18 for that n-air. Still, drill probably wouldve been better
0:45, you gave up one of the best stage positions to be in against peach. Having her stuck in shield at the edge. When he did the WD back, that was another chance to apply more pressure. But you were a bit too far away. Fortunately, we didnt' manage to get away since he decided to attack head-on, instead of assuming a better position.
good u-tilt at 0:58
at 1:11, after the waveshine combo, you shouldn't d-smash at that low percent. Not only can it be unsafe, but they can just grab the ledge and you lose your whole combo / gimp setup / etc. Either f-throw, or launch them.
2:03, illusion. Even if you get hit, it probably wouldnt' be by the turnip. Since he was holding it, that means he has to hit you with an aerial, while floating. Even if it were by the turnip at that point, assuming it's not a stitchface you wouldnt' be in any danger. You would also be closer to the stage, or maybe even on the stage
2:14, the perfect chance to n-air, instead of dashing away. He wouldn't be able to ASDI down and d-smash on a strong hit at that percent because he was DDing (so can't CC). If he managed to react in time and shield, then you get your pressure anyway. I say n-air because, drill just doesn't have enough range in that situation.
2:21, maybe you could've put more pressure on him. Like jumping out with an aerial. Or feints with your jump.
same with 2:34. Except he was lower, so you could work with the platform more to keep pressure while he was floating.
2:46, aww man. That falling u-air almost costed you a stock right there. If you did a b-air, things may have worked well.
2:56, I personally would've tried to FH n-air at his float after the waveland onto the stage. Dunno if it would've worked
3:06, good edgeguard
3:14, I hope that shine was a mistake. You had a free recovery if you did an illusion instead. Bonus points for mid-shorten
3:40, after that rising n-air he clearly missed the tech. I would've d-tilted right there, to try and follow with u-air. If what I said worked, then you would've won the game at that moment.
3:51, aww man. He even waited for the jump. I think that was pure reaction. That was really well done on his part.
Overall you did really well this game. You just lost it towards the end. He was being more conservative, but you started to rush things toward the end and got hit a lot, whereas at the beginning, you didn't take as many risks but you did pick good times to attack, but didn't leave yourself open for too long. We both already know that you were messing up your WD oos when trying to punish his d-smashes as well. I think you messed it up every time in this game and rolled by mistake.
Game 2:
lol, dash attack at 0%. Please tell me it was an accident. In that position though, you could've drilled, or gone for a grab.
After that combo he did, TBH I think you should've shot some lasers. At least to start getting him out of CC percent. The stage is wide enough for you to do so, and you were having trouble getting through his defense anyway. Maybe it would open him up a little.
4:39, when he went into his float here, you could've done a FH rising n-air. He was way too close to you to avoid it.
5:09, when you hit that drill when he was on the platform the second time, you could've SH u-air to poke at him. If he d-smashed then you would beat it out. It wouldn't work the first time because the stage was changing, but in either case he didn't d-smash so you may have caught him running.
5:29, when you were running around on the windmill. At some point you probably should've done a b-air. There were a lot of chances to hit him, but eventually you came down with falling u-air. Even if you did a b-air instead of that at that time, you would've hit
5:59, aww man. I knew that dash attack wasn't going to work there. Not really sure what you should've done there. Either wait longer, or more n-air
6:10, could've n-air'd after that f-tilt. I don't think up-smash would've killed in PAL. It's also around this time where you started to rush things once again. Trying to force a kill and running in way too close at bad times. Then you lost your stock pretty quickly.
Game 3:
6:54, again with the d-smash near the edge. Maybe in NTSC it may have worked out at that percent. Still should've either f-thrown or used a launcher (u-tilt / smash / throw / d-tilt)
7:40, perfect time to shine after he used his float
8:08, after he missed the dash attack you could've shine -> ledge WD -> combo. I would've tried to waveshine him to the wall
8:55 - 8:59, Yes. YES! After the b-air though, you should've SH n-air off the platform. Alternatively instead of the b-air, you could've u-air and since you landed on the platform, if you managed to combo another u-air then that may have been game.
nonetheless. Good work on winning that game.
Game 4:
Good stock in the beginning. Until the SD.
The next stock was pretty bad. A few errors and the stock was gone already.
10:45, after that b-air, you should've done a second one, or went for u-air. I think you were trying to n-air, but I'm not sure. Following that there was a bad dash attack again. Causing you to get hit again.
After being down 3-1 , you were bringing it back nicely, but just slipped up.
I could not believe that he would CP DL64. It could've been really ugly if you decided to camp / turtle / play conservative from the beginning. Maybe he was just testing, or didn't care or something. Or wanted the longer survivability.
Game 5:
12:48, where was the u-air?
12:54, I dunno if that dash attack was an accident or not
12:58 - 13:18, there were a lot of times in this segment where you probably would've benefited a lot from b-air. Especially since he was playing to the platform a lot.
13:30, that was the time to drill.
13:50, when you hit that rising n-air at 0%, it was good that you shielded. It's not worth the risk of getting n-air'd by peach. Armada's really good though and was aware enough to not n-air.
14:07, after the weak n-air was a chance to d-tilt. Or turnaround u-tilt.
14:16 - 14:28, after hitting the illusion, I'm surprised that you didn't b-air him. After he hit you with weak n-air, you should've illusioned to grab the edge. You made it back anyway but you could've made it back sooner.
On the next stock. I think you were having a bit of problems with you movement. Like getting stuck when trying to dash. The small mistakes lead to you taking a lot of damage and eventually losing the stock.
On the last stock, he started to slow down again and was moving in slowly. Then he landed one hit due to a small mis-space on your part. Then everything went downhill for you.
Some ending notes:
- usually it's not good to u-tilt if he's coming downwards diagonally at you. If you trade, it will usually be bad for you, unless there's a percent deficit where you are at very low percent (and not trading with f-air).
- at lot of times, you let up too much space for armada when he is turtling, and he's at low percent. Shoot some lasers.
- edgeguarding. Try taking the ledge a little more often after waiting out the float
- more b-air in general.
- when you land a grab, u-throw as fast as possible. He might miss the DI sometimes cuz it is pretty hard to react to sometimes.
- CC vs n-air sometimes if you have trouble getting in, or if you have pressure at the edge
- rising FH n-air is not bad for cutting off jumps sometimes or pressuring around moves / shields.
anyways, WFs to come later. I typed GFs on KK's laptop, but WFs is 2/3rds finished on my phone since I started yesterday.