leffen
Smash Champion
double post
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Yeah Im not surprised a lot of other players agreed on this one. The thing with reaction (in many situations) is that you choose to be sure to punish the option the make. With makeing a guess/read you pretty much decide before and can' cover everything in most cases.Hmm. I remember having a discussion with armada, mango, and one other person (Amsah I think. Or ice maybe) at apex about reacting vs predicting and how just straight reaction is underrated and underused for things like edgeguarding and tech chasing. Especially by the lower leveled players. We all agreed.
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yeah, it's pretty good in NTSC. I do it in tourney matches mostly to make sure that I get some good damage in. The only problem with it is that sometimes when the opponent DIs away, they can grab the ledge (or sometimes edge-cancel). It doesn't happen too often, but I remember it happening to me personally a couple of times (vs raynex, weon-x, and kirbykaze a few times I u-throw -> up-smashed them from the center of dreamland [no DI on the throw], then they DI'd the up-smash away and it sent them far enough to edge-cancel -> ledge-grab).Yeah Im not surprised a lot of other players agreed on this one. The thing with reaction (in many situations) is that you choose to be sure to punish the option the make. With makeing a guess/read you pretty much decide before and can' cover everything in most cases.
As a fox player I can recomend this.
If you are playing fox against some fastfaller and use u-throw uppsmash and they DI away use one dash. Then you react on whatever he does (one more dash in the direction he rolls) or just use shield if try to do a get up attack.
Don't know how much worse it is in NTSC casue the uppsmash is way stronger but in Pal it works really good at least. If it dosen't work good in NTSC it dosen't really matter so much cause this kind of situation happens after a lot of nairs when they hit the ground.
no it's notnot a fan of dthrow tech chasing in most cases (only time i would consider it over uthrow is if they're in a really tricky spot/percent and i'm 100% sure my uthrow won't get me any damage, even then i'd prolly just bthrow techchase or bthrow off ledge.)
overall it just doesn't make sense to waste your opportunity on something that gives such a tiny reward. an uthrow is such huge damage once you get good at fox lol, a dthrow is... a 7% regrab kool beanz.
Word, that's why I second marth.What Lovage is trying to say is that all Fox mains should have low tier secondaries.
IMO it's bad. There's so many variables to DI plus the lag from the throw itself gives you little to no timePeople think reaction-chasing Fox's downthrow is much harder than it really is. The timing window is pretty generous once you know each step of possible options through the dthrow. For an easy possible upsmash when you can't/don't feel confident in upair, its worth learning.
missing the point. what i meant by my post was uthrow is guaranteed damage on lots of characters (even if there isn't a follow-up vs samus or luigi it's still way better than dthrow solely because of the positioning advantage it gives,) and there's no reason in stressing yourself over super fast reaction-based tech chasing when you can just uthrow usmash them for free damage lol. consistent high damage > super difficult, consistent mediocre damage.no it's not
a dthrow is an usmash lol
usmash and grab are both 7 frames. in any situation where u can techchase w/ grab, you can techchase with usmash.
i've been doing dthrow techchase to samus and peach recently and it ***** pretty fkn hard
Touché.Word, that's why I second marth.
Cactus, I'd understand this argument if dthrow's animation wasn't a million hours long...When a person knows 100% that you are going to upthrow against them, they gain an instinctive reaction. In most cases, that ends up being "I'll DI behind him" or, at the edge, "I'll DI off stage". On the first use of a different throw, the person first has to process seeing NOT what they expected, and then process what did happen, and then, if they have time, react. This also makes them hesitate the next time you grab them because they become unsure of what throw you will use. This shifts the point of their focus from "what should I do after I DI behind or off stage?" back to "Which way should I DI?" The fewer steps you allow your opponent to think ahead, the more visible their game becomes.
my thoughts exactly. loooooolWord, that's why I second marth.
hahaha im half inclined to get this down just so i can start telling people i cast thundaga on themnew fox meta: thunders out of shield [thundaga]
viable?