Sinji
Smash Master
Yea. I double check the frame data.I just went into AR and counted :/ variance comes from not being able to do a perfect angle on the airdodge possibly losing a frame (at most 2).
be careful of the numbers you trust lol
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Yea. I double check the frame data.I just went into AR and counted :/ variance comes from not being able to do a perfect angle on the airdodge possibly losing a frame (at most 2).
be careful of the numbers you trust lol
landing lag has four frames ???I swear last time we brought up the frame data on ledgedashing someone claimed it was 16... damn fox boards >_>
After you said that I went back and read; I didn't notice that sveet said "actionable" specifically. Well, that mystery is solved =Planding lag has four frames ???
Umm...that mostly depends on who you're watching.I'm just saying that while I think ledgedashing is basically the most **** thing ever that nobody does, it's still not a necessary tool to be successful as a Fox main ... yet
because if you actually shine land you save ilke four hundred thousand frames of lagIf the whole point is to shine through the platform to cover their wake up, why not just steal what Falco players have been doing since around 2008 and just shine -> waveland on platform -> ****? Seems a lot easier than getting down the timing/spacing for that. On top of that it seems more versatile; you could cover their wake up on a platform without committing to one option like you would with land on the platform with a shine and then being forced to jump out.
Unless Shine Landing refers to Shine -> waveland in which case lol why haven't Fox players jumped on that train yet?
I must be missing something if whatever Shine Landing is gives you less than the ten frames of waveland lag. Once again, anyone care to clarify what Shine Landing is?because if you actually shine land you save ilke four hundred thousand frames of lag
This is why you should play Mewtwo.shine land *****. follow ups are there. its **** shields ressure. *****s just don't know. somebody shielding on a platform...shine grab land...idk what to call it. fox just gets off.
are you sure about this? I was under the impression that a shine landing was simply shining in such a way that the game counted you as grounded on the platform when you did it. I don't understand where the extra lag comes from, you should be able to jump out like normal, except with a ground jump animation.shine landing is slower than just shining then jumping and wavelanding when it hits and should never be used as a standard technique.
when you hit someone with the shine it gives you lag and delays the time youre in the air before actually landing.
especially with fox, its not even clsoe to good. falco you could make somethin happen vs someone bad.
The extra lag comes from hitting someones shield, which would be the likeliest theoretical use for shine landing. If you were trying to use shine land in some other way you might as well just waveland.are you sure about this? I was under the impression that a shine landing was simply shining in such a way that the game counted you as grounded on the platform when you did it. I don't understand where the extra lag comes from, you should be able to jump out like normal, except with a ground jump animation.
I was unaware that it produced extra lag when it was done perfectly from below. I thought that you were considered grounded as the shine comes out. (I do know that the invisible shine from dj on ys top platform has a hitbox tho)shine landing is slower than just shining then jumping and wavelanding when it hits and should never be used as a standard technique.
when you hit someone with the shine it gives you lag and delays the time youre in the air before actually landing.
especially with fox, its not even clsoe to good. falco you could make somethin happen vs someone bad.