Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i notice that mango plays very fast against peach.There are small windows, depending on the timings of your moves, where you can be grabbed.
http://www.youtube.com/watch?v=_w6uV1241wo&feature=related
You should try to push the speed of your movement to the max. The game operates at 60 frames a second - you don't need to KNOW the details, but you SHOULD have a good feel for moving at the maximum speed allowable.
Also, don't rely entirely on training your muscle memory BECAUSE!! This game is highly variable. Once you get a grasp of really fast falling through your move and nailing l cancel (the input as well as acting on the first possible frame after the lag is over) you should really try to surprise yourself by how fast you can move.
tru dat. if mango gos puff, thats when you know he's trying.I just wish he would actually play sometimes. Can't blame a kid for partying, but goddamn it, I miss it when he actually tried. He was nothing short of amazing.
Smooth Criminal
Falcon's DD game is neutralized vs. Falco. It has its moments in every match-up EXCEPT this one. Lasers negate its usefulness and give Falco complete control over the match. A single laser is enough to stop a fluid DD game from even starting, and its enough to stop a spaced nair from being a threat. I agree with you in that Falco probably has the most to gain when he hits Falcon. Any move nets you +60% with even the most basic of combos (which are more or less inescapable or lead to an egde-guard). Falco never has to worry about edge-guarding Falcon's predictable, linear recovery because of laser, dair, bair, and fsmash.This is with full bias, but I'd probably say falco for now wins this. I'll probably change my mind later but falco can completely control falcon's movement while falcon has a DD game on fox. Any character with a solid DD game has some method of getting grabs on fox eventually, and the fact that fox's tech roll is significantly worse than falcos (and this is super theory bros) means that falcon will consistently kill fox players off a single grab. Fox also has trouble actually comboing falcon if he doesn't land certain hits; stray nairs and such won't lead to combos 9 times out of 10. For falco on the other hand, if you just land a stray hit its pretty much a free half stock if not a 0-death in super theory bros. Fox's approaches can also be a mixture of CC'dd and DI'd (downairs) so that leads to even more ways to fox getting stuffed. Not to say that fox won't beat falcon, but that the punishment game in fox vs falcon is strictly in falcon's favor in my opinion especially in super theory bros.
The fact that falcon has a consistent way of landing said punishment with DD and basic risk/reward assessment convinces me of this even more. Falco's rolls being harder to follow up as falcon, along with having as good of a punishment game if not better, AND being able to use lasers to avoid one of falcon's most prominent assets (DD) to me would suggest that falco does better than fox.
This is just my most intuitive response to the question, but I'm gonna have to agree with unknown.
late reply.70-30 is a stretch but i agree with him on falco being the hardest.
I'd like to hear your reasoning on the mu though![]()