• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Q&A -Fox Advice/Questions Topic-

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
combos at lower percents...combos more with poor or no di.

I think in most cases, aka kill percents and peach DI's u gotta make sure u jump on time and not miss the dash from up throw.

I don't know if it 100% combos but it seems that when fox is on point it connects. you just can't waste frames.
 

Sinji

Smash Master
Joined
Apr 27, 2010
Messages
3,370
Location
Brooklyn New York
NNID
Sinjis
3DS FC
0361-6602-9839
okay, this has been bothering me for a long time
last I read, uthrow uair does NOT combo on peach. at least, not reliably.
however, lovage apparently still uthrow uairs her, and sometimes I can do it myself
what gives? is there a percent window for it? or is it one of those "it doesn't combo but she leaves hitstun 1-2 frames before it hits so it basically combos" one of deals?
I have a hard time uairing peach after the ugrab around 50%. I rather laser spam around that %.
 

buddy

Smash Cadet
Joined
Mar 1, 2011
Messages
32
I like to use the up b in unique ways. For example, I use it to disrupt recoveries. When I did it vs. Eggm he called it "2011 edge guarding". You can also use it to tech chase (up b in a short hop where the opponent is going to become vulnerable - they will either be caught in the charge or be caught blocking in the charge.)
Does anyone know of any videos that offer examples of this? Because for me this just sounds ********, but i trust that it isn't, so apparently something is being lost in the translation, and I'm hoping that actually seeing this happening will clear up what is being said for me.

I understand the part about tech chasing, but the recovery stuff confuses me.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
okay, this has been bothering me for a long time
last I read, uthrow uair does NOT combo on peach. at least, not reliably.
however, lovage apparently still uthrow uairs her, and sometimes I can do it myself
what gives? is there a percent window for it? or is it one of those "it doesn't combo but she leaves hitstun 1-2 frames before it hits so it basically combos" one of deals?
Yea, its kinda like, it doesn't combo but it does.

A lot of the time, she's actually out of hitstun for a few frames, but the problem, specifically with peach and also ganon, is that they don't have a fast way to get out. Her DJ is slow as balls and she doesn't have fast aerials that hit below her so you can "combo" upthrow into upair based on those facts. and if they airdodge then LOL

sometimes though, if you jump too high and try to hit her and you're not actually below her, she can nair out which is what happens sometimes at low percents.
It gets easier at higher percents when you don't risk jumping into her. Its also easier when they DI (for me anyway) cause its easier to space the upair that way.

so yea, it doesn't but it does lol
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
yea it doesn't but i find it easier to space for some reason so i don't get nair'd. thats it really lol
 

Sinji

Smash Master
Joined
Apr 27, 2010
Messages
3,370
Location
Brooklyn New York
NNID
Sinjis
3DS FC
0361-6602-9839
I was watching a tournament with Dr.pp playing on Corneria. Did they allow corneria to be a counter pick again?
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Mostly just us goofing off lol

Yay accepted his loss by that point and we thought it was supposed to be over before that match(semis so it was bo5 instead of bo3). He just ended up going to Corneria and I agreed to it so it was fine.

I like dash forward waveland(any direction) with Fox. Very tricky.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Bill says a lot of things LOL

and I dunno if uthrow uair never works on Peach or not. Sometimes I feel like I get a guaranteed one on her but it could always be a flub of the DI I suppose.
 

Sinji

Smash Master
Joined
Apr 27, 2010
Messages
3,370
Location
Brooklyn New York
NNID
Sinjis
3DS FC
0361-6602-9839
Every peach player i talk to, the first thing they tell me is that they have to learn how to DI before anything else. I guess it's them learning how to fight fox.
 

joeplicate

Smash Master
Joined
Nov 30, 2008
Messages
4,842
Location
alameda, ca
omg

the fox boards cultivate a brand of *********** that you just can't find anywhere else on smashboards




That said, I think I finally figured out what causes up-B's to turn around when you're facing one direction, and you go straight up.

There was a thread awhile back (I think Axe posted it or something) which detailed the turnaround frames different characters had on their up-Bs. People were like, "I've done this with fox, how does it happen?" or "How can i do it consistently?"

I noticed that it usually happens to me when I miss shine-upB stalls.


Anyways, here's the rub (at least as far as I can tell with the amount of testing I've done):
If you up B between like 1/4 and 3/4 of the distance that firefox travels when it's going straight up, and if you're passing the edge on a stage (battlefield, dreamland, fountain, and yoshi's all work I think), and if you're hugging the stage, you'll go straight up facing one way, then turn around the other way, and go into fall animation facing the opposite way you started.

So, for example:

^
||
||
||------
||
||
||------
||

if that's your vertical firefox, and the edge is somewhere between those 2 dashes when you pass it, you'll probably turn around. You also need to be close to the edge when you pass it, like within grab-range.


!!!
This is really interesting to me, because it's something that bugged me when it happened, and it's something that I've wondered about otherwise. Test it on your own; I think this is the way it goes. Maybe it has to do with the little flip that Fox does when he starts (or is like midway thru) his up B, some shenanigans happen when he passes the edge in grab range. (My theory at least)

So test this **** out, I'm pretty sure this is the way it goes.
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
Snaps. I thought it was just if you touch any wall while going straight up, you turn around lol. Is it more complicated?
 

joeplicate

Smash Master
Joined
Nov 30, 2008
Messages
4,842
Location
alameda, ca
is it any wall? =o

i'm not sure
that would make sense though, since the places i tested it on all had edges AND walls haha

i guess if you wanted to see if it was walls and not edges, you could go to fourside or some other place that has a wall without a grab-able edge
(i would test it more but i can't get to a gamecube right now)

i can't believe i've never known about this before LOL
is this common knowledge, or is it just me?
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
yo what do you mean by turn around? you just mean grab the ledge with the back of your head?
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
combos at lower percents...combos more with poor or no di.

I think in most cases, aka kill percents and peach DI's u gotta make sure u jump on time and not miss the dash from up throw.

I don't know if it 100% combos but it seems that when fox is on point it connects. you just can't waste frames.
Yea, its kinda like, it doesn't combo but it does.

A lot of the time, she's actually out of hitstun for a few frames, but the problem, specifically with peach and also ganon, is that they don't have a fast way to get out. Her DJ is slow as balls and she doesn't have fast aerials that hit below her so you can "combo" upthrow into upair based on those facts. and if they airdodge then LOL

sometimes though, if you jump too high and try to hit her and you're not actually below her, she can nair out which is what happens sometimes at low percents.
It gets easier at higher percents when you don't risk jumping into her. Its also easier when they DI (for me anyway) cause its easier to space the upair that way.

so yea, it doesn't but it does lol
I know that it combos with no DI between a certain range of percents (50 - 100?). With DI, I dunno. I don't have AR or Dolphin to test it.

But anyway, the speed of which you have it do it is tight, but peach doesn't really have any time/options when her hitstun finishes. The only she can really do is to chance trading/beating you with a n-air. Or I guess the Vanz thing where he DJs, then airdodges immediately. That leaves her as a sitting duck though, since you'll land first.

Peach can't jump out of it, since her DJ sends her down a bit first. That's also why you may see peach players lose their jump sometimes when doing u-throw -> u-air.

omg

the fox boards cultivate a brand of *********** that you just can't find anywhere else on smashboards




That said, I think I finally figured out what causes up-B's to turn around when you're facing one direction, and you go straight up.

There was a thread awhile back (I think Axe posted it or something) which detailed the turnaround frames different characters had on their up-Bs. People were like, "I've done this with fox, how does it happen?" or "How can i do it consistently?"

I noticed that it usually happens to me when I miss shine-upB stalls.


Anyways, here's the rub (at least as far as I can tell with the amount of testing I've done):
If you up B between like 1/4 and 3/4 of the distance that firefox travels when it's going straight up, and if you're passing the edge on a stage (battlefield, dreamland, fountain, and yoshi's all work I think), and if you're hugging the stage, you'll go straight up facing one way, then turn around the other way, and go into fall animation facing the opposite way you started.

So, for example:

^
||
||
||------
||
||
||------
||

if that's your vertical firefox, and the edge is somewhere between those 2 dashes when you pass it, you'll probably turn around. You also need to be close to the edge when you pass it, like within grab-range.


!!!
This is really interesting to me, because it's something that bugged me when it happened, and it's something that I've wondered about otherwise. Test it on your own; I think this is the way it goes. Maybe it has to do with the little flip that Fox does when he starts (or is like midway thru) his up B, some shenanigans happen when he passes the edge in grab range. (My theory at least)

So test this **** out, I'm pretty sure this is the way it goes.
is it any wall? =o

i'm not sure
that would make sense though, since the places i tested it on all had edges AND walls haha

i guess if you wanted to see if it was walls and not edges, you could go to fourside or some other place that has a wall without a grab-able edge
(i would test it more but i can't get to a gamecube right now)

i can't believe i've never known about this before LOL
is this common knowledge, or is it just me?
If you start a firefox while you're horizontally past fox's ledge grab range underneath the stage, then he'll turn around.
 

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
i have a question. whenever i upthrow marth around 0% and I bair him it never stuns him enough or knocks him far enough away and I end up taking a fair or something from him. is it possible for me to space better and avoid this problem or should i only go for uairs at very low percents or what?
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
If you dash > FJ Bair you can position yourself safely but you probably don't get a follow. I personally think you should just Uair though.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
yeah, characters like Ness & Peach can dj -> air dodge to get out of combos faster than any other option. it's weird.
if she air dodges down then fast falls she's generally safe from punishment too.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
the firefox turnaround doesn't bother me anymore sine lovage posted that stuff about fast falling asap at the peak. You can reverse grab the ledge from pretty high up even when backwards so meh.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
yea. ive definitely felt cheated because I up b straight up on bf without touching anything and have turned around...at least thats my recollection.

LOL MU thread.
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
If you start a firefox while you're horizontally past fox's ledge grab range underneath the stage, then he'll turn around.
It works on walls that have ledges that you can't grab (such as the ones in his target test stage). It'll also still works even if your firefox ends before you reach the highest point of the wall, so I'm pretty sure it doesn't have to do with ledges.
 

Cyrain

Smash Ace
Joined
Jul 22, 2006
Messages
969
Location
Midlothian, VA
I rarely view this thread, but when I DO, I always hope there will be an interesting topic that I can add to. Sadly...There never is. =(
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
I know I posted this a while ago but I don't believe that I got any (any) responses, so:


When you're playing someone who can't DI drills, how good are your drill combos?
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I do like 2-4 drillshines then F-throw them offstage or F/D-smash them offstage (character dependent)

Usually if they can't DI multiple drills they're probably scrubby and have bad recovery habits so I can follow with Shine somehow and it's an OHKO
 
Top Bottom