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Q&A -Fox Advice/Questions Topic-

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
haha, I know.

If I need to, then I will but I usually don't laser in friendlies.

edit: lol @ macD

Also, I wasn't asking for advice trahh, but thanks.

I know what I need to do for the most part in this matchup.
Really? I don't think that's a good idea at this point.. I'm sure you don't want accidental Side-Bs just because perhaps the muscle memory is slightly different.

Also, Rofl at teching in place 80% of the time =P
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Not necessarily true...in fact, your "random" teching will more likely than not follow some sort of pattern unintentionally; most people are straight up bad at actually randomizing anything
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
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Feb 27, 2008
Messages
26,564
Unless they just spin the control stick. But if they do that, you know they won't tech in place.
Up/Down + tech = tech in place.

But not knowing yourself where you're going is an accident waiting to happen. Teching toward a ledge can be good to throw someone off but if they react to it and ****ing knee you off the stage you're done for. If you're spinning the stick you likely aren't going to be able to DI properly either.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
if you're having problems with that, try spacing an u-smash so that they miss the shine even if you're too slow. Instead of trying to grab.

Or yeah, like the other suggestions you could try to tech chase with a shine. I do it if I feel unsure about the grab.

Alternatively, if you don't feel confident then try DDing to bait the shine/sidestep/roll/w/e (marth players love to do it especially. But they have more range and a better DD, so it's easier).
yea but you're so ****ing good at tech chasing i wanna get on that level. wat do?

Sill, I need some combo footage so I try to force combos sometimes, lol

(like Raynex)
i lol'd
 

battousai555

Smash Ace
Joined
May 17, 2007
Messages
676
Location
UC Davis
Not necessarily true...in fact, your "random" teching will more likely than not follow some sort of pattern unintentionally; most people are straight up bad at actually randomizing anything
Hence why I said "random-ish." You can vary the speed at which you spin the stick, and the fact that you're in the air for differing amounts of time because of DI makes it fairly random. Good luck finding any sort of pattern, good sir.
But not knowing yourself where you're going is an accident waiting to happen. Teching toward a ledge can be good to throw someone off but if they react to it and ****ing knee you off the stage you're done for. If you're spinning the stick you likely aren't going to be able to DI properly either.
Again, I'd only use it as a last resort if I'm getting read super well (like, 0-death kind of read, mayhap). You only need to spin the stick until you tech, so you should have plenty of time to DI properly.
You can also do random techchases and youll hit him eventually lol.. so stupid.
The human brain is incapable of truly random output, methinks. If you can't see the difference between the randomness of spinning the stick for aforementioned reasons and tech-chasing (which isn't random at all) then "lol.. so stupid."
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Really? I don't think that's a good idea at this point.. I'm sure you don't want accidental Side-Bs just because perhaps the muscle memory is slightly different.

Also, Rofl at teching in place 80% of the time =P
For me, the laser is just to rack damage vs players who don't approach. A lot of times though, I feel that I give up good positioning by doing lasers. If sheik needle camps, I will shoot them back. Only in tourney though.

But yeah, tech in place all day. No matter which way I tech he can cover it with ease. Tech in place is harder to time, and I didn't really feel like tricking/manipulating him (though it may not work anyways).

/Johns
 

Strong Badam

Super Elite
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yeah, Tech in place -> shine is the hardest tech option to grab on reaction. the only reason people don't always do it is because then people wouldn't have to react :/
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
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pikachu
vs. people who shine after the tech roll/get up/side step I usually just dash dance outside the shine. Works like a charm, really.


I like to use the up b in unique ways. For example, I use it to disrupt recoveries. When I did it vs. Eggm he called it "2011 edge guarding". You can also use it to tech chase (up b in a short hop where the opponent is going to become vulnerable - they will either be caught in the charge or be caught blocking in the charge.)

I highly recommend ****ing around with it in friendly matches and see what you can do with it. don't forget, it combos amazingly well.
 

Sinji

Smash Master
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Sinjis
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I think i found out a zero to death combo in fox ditto's on Yoshis Story.

uthrow>usmash> usmash, the fox player will land on the lower platform, after the second usmash, u will be able to nair them before they touch the ground> usmash, the fox'es percent will be around 70-75%> uair.

I dont think it will work on falco considering that he falls too fast.
 

KirbyKaze

Smash Legend
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Nov 18, 2007
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Spiral Mountain
on fox/falco

at like 40 it depends on the level i guess but it launches above platforms so i can link directly to moves without them landing on the platform which is nice sometimes and lets me do stuff like u-throw > uair > nair > shine or u-throw > uair > uair > uair > uair or whatever
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Ryan wasn't trying in those matches; the "semi" in "semi-serious" is all him. :(
****ing guy.

I like to use the up b in unique ways. For example, I use it to disrupt recoveries. When I did it vs. Eggm he called it "2011 edge guarding". You can also use it to tech chase (up b in a short hop where the opponent is going to become vulnerable - they will either be caught in the charge or be caught blocking in the charge.)

I highly recommend ****ing around with it in friendly matches and see what you can do with it. don't forget, it combos amazingly well.
2011? I've been doing that from time. Disrupting gimps and recoveries.

up-b to uair = the jew combo.
it really does look jewish.

I think i found out a zero to death combo in fox ditto's on Yoshis Story.

uthrow>usmash> usmash, the fox player will land on the lower platform, after the second usmash, u will be able to nair them before they touch the ground> usmash, the fox'es percent will be around 70-75%> uair.

I dont think it will work on falco considering that he falls too fast.
lol, that doesn't work. DI ruins everything.

You must've been practicing this on a computer or something.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
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17,679
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Spiral Mountain
My fox is getting better. I could take prob 20% of you now :troll:
idk i play hella gay


fox death combo on fox is like

move > u-throw > u-smash / u-throw (u-throw works until platform interrupts) > tech chase launch move (grab/u-smash/uair) > combo another move > possibly tech chase the next move, maybe combo depending on what your last move was > ditto > ditto > hit them offstage > edgeguard
 

Lovage

Smash Hero
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Apr 15, 2007
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STANKONIA CA
yeah short hop uair is pretty good for extending combos kinda like sheik's dair, ppl don't use it as much as they should

a lot of times ppl uthrow -> usmash when they coulda uthrow -> uair -> baired OR ppl usmash -> usmash when they coulda usmash -> uair -> baired instead
 

Lovage

Smash Hero
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hmm yeah, i mean that's always a concern for multi-hit moves but i feel that in the middle of your combos the likelihood of it happening is a lot smaller, compared to like uthrow uairing peach where it can happen a lot. in the middle of combos, you have plenty of hitstun to position your uair really well so it's hard to SDI out of.


btw that's a good tip in general, when you have extra hitstun before your uair (such as uthrow uair'ing spacies over 100%,) take the extra second to make sure your uair connects in the most meaty way possible.

http://www.youtube.com/watch?v=iJHb-8BczTQ#t=12m50s that's kinda an example of what i mean. i do it even more blatantly against spacies but idk if that's on any vids.

edit: my timestamp doesn't work when i click on it idk why LOL <.<
 

Pogogo

Smash Journeyman
Joined
Sep 16, 2010
Messages
321
idk i play hella gay


fox death combo on fox is like

move > u-throw > u-smash / u-throw (u-throw works until platform interrupts) > tech chase launch move (grab/u-smash/uair) > combo another move > possibly tech chase the next move, maybe combo depending on what your last move was > ditto > ditto > hit them offstage > edgeguard
Actually having come to this realization is part of the reason I feel I'm progressing. Once you grab they not only take the upsmash/regrab/bair you get the tech chase as well which makes it easy to regrab. Rinse and repeat until they offstage. Then its about nailing the edgegaurd.

I feel most comfortable with fox falco shiek matchup mostly because I love uthrow.

But I'm still bad obs but getting better. What do you do when sheik tries to needle the edge? I notice you never do this but this one guy always uses his full needles to recover. kinda works. I never try to bair offstage so maybe that might be a problem
 

Fried Ice Cream

Smash Ace
Joined
Jan 31, 2010
Messages
569
Location
Funkadelica ๏̯͡๏﴿
What is the best thing to do punish a Peach's down-smash when you shield it and you get pushed semi-far away? I noticed I really suck at punishing them, but what would be the best course of action?
Same question for a completely missed Down-smash, althought that's somewhat easier.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
You're not pushed away you are just 1) not wavedashing far enough or 2) not wavedashing out of your shield early enough.

You can eat three hits from the downsmash and still punish iwth a shine/drill/up smash/grab. Just keep trying.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
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Northern IL
You have to be pretty accurate with your timings to do it, though. I know peach can spotdodge/dsmash again before you wd OoS grab, so its less than 6 frames margin from my estimation.
 

Tomacawk

Smash Master
Joined
Sep 10, 2007
Messages
3,783
Location
Central IL
okay, this has been bothering me for a long time
last I read, uthrow uair does NOT combo on peach. at least, not reliably.
however, lovage apparently still uthrow uairs her, and sometimes I can do it myself
what gives? is there a percent window for it? or is it one of those "it doesn't combo but she leaves hitstun 1-2 frames before it hits so it basically combos" one of deals?
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
I hate playing falcon vs. peach cause I have a habit if blocking down smash - except he's too tall and get's eaten alive, unlike fox.
 
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