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sighis "Pc homeboy" the name, or was lovage trying to say "thats the Pc, homeboy"
like westcoast calls the nair->shine->retreating nair "DC homeboy" right? or is it just DC?
lol semantics
lololol*express incompetence at deciphering everyday cool person lingo*
*try to make up for it with a witty nerd quote from the internet*
that explains itLocation: Hyatt Hotel, singing the pokemon song. u mad?
And you're just huggable.Toph is such a prick lol
Why would it work like it does unless it was intended? Seems far too specific to be unintended, especially with how it makes Ganondorf's downsmash work. Whether or not double shining itself working the way it does was intended is a different matter, however.logical implies planned. i doubt they had any logical reasoning behind 'momentum stacking'
I jump out of shield with Y. Imo, its proximity to the B button makes it one of the easiest buttons to use for shine oos.I hate to actually ask what buttons you guys press for techniques...but I just gotta ask it.
When you shine oos, what do you press for the jump?
I GOTTA KNOW
lol, im probably the weirdest about it since i use the analog stick for stuff, i never did up until recently, since i realized how fast you can do aerials since your thumb doesn't have to leave the A button.I hate to actually ask what buttons you guys press for techniques...but I just gotta ask it.
When you shine oos, what do you press for the jump?
I GOTTA KNOW
but i don't see why they WOULD add the feature. like, how often do A moves hit more than once that fast in a SSBM match, especially when they expected everyone to play the game so much slower? just seems like it woulda been easier not to add something they figured no1 would notice at all.Why would it work like it does unless it was intended? Seems far too specific to be unintended, especially with how it makes Ganondorf's downsmash work. Whether or not double shining itself working the way it does was intended is a different matter, however.
Places where it'd work:but i don't see why they WOULD add the feature. like, how often do A moves hit more than once that fast in a SSBM match, especially when they expected everyone to play the game so much slower? just seems like it woulda been easier not to add something they figured no1 would notice at all.
i personally think it's just a result of the way the engine/everything else was made
though again, this is all opinion, don't take me too serious on this topic
i'm not referring to the competitive part.. i'm referring to the speed, regardless of if they tailored to competitive play. i know they didn't expect anyone to play as fast as they did in mvc2, same with melee. both newer versions of these games[and many other older competitive games] are slower. i'm basically trying to say that the speed of melee coulda just been the 'norm' for that era of gaming.what? MvC2 was made by Capcom, which tailors its games to competitive gameplay and has for years.
do i play vs samus right?
http://www.youtube.com/watch?v=GEHyM41F4Oo&feature=relmfu
any help or critique welcome.
shine upsmash is better than upsmash....it comes out in 1 frame (the shine), and comboes...so its perfect for tech chasing
I actually never thought about it that way. i gotta give shine usmash more of a try :Dalso probably the biggest reason it's good for punishing missed techs is because shine starts up so fast, it gives you more time to think "ok did they really miss the tech, ok they did, ok now i shine usmash.) right before they hit the ground you can start running at them, wait for them to miss the tech, wait another second so ur totally sure they missed it, and THEN shine usmash. if you were just using usmash you'd have to be a bit more confident in your reactions.