Sinji
Smash Master
I noticed somthing about Mango's style of play. he would jumpshine oos
http://www.youtube.com/watch?v=DMjqjhP7g-c
http://www.youtube.com/watch?v=DMjqjhP7g-c
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beat macd and lucky, then lost to flywhod you beat
You are more prone to mess up wavedashing out of the shield stun than simply releasing the shoulder button. If it's not broke, don't fix it.wavedash is faster if you do it perfectly, by a couple frames, and the lag time is something you're probably more use to
but i guess shield drop utilt would be easier
wavedash oos feels more comfortable to me than shield drop
oh, I know.wavedash is faster if you do it perfectly, by a couple frames, and the lag time is something you're probably more use to
but i guess shield drop utilt would be easier
wavedash oos feels more comfortable to me than shield drop
pretty much:What's double shining usually good for, Fox thread?
Smooth Criminal
i could see that happening. damn were bout to **** in teams. ima come down there in june or somethinbeat macd and lucky, then lost to fly
then beat s2j in losers finals and beat fly twice in some closeee assssss sets.
wait for the vids they're really hype
LOL. how long you plan on playing?just goofing around http://www.ustream.tv/channel/melee-with-voorhese
little known fact: in Melee, momentum only stacks if the second attack hits within 10 frames of the first one hits, excluding hitlag, I believe. 2 frames before the jump cancel window + 3 frames startup + shine = 6 frames, so you only have 5 possible frames to initiate the shine depending on when you jump cancel if you want the momentum to stack.- Momentum stacking on combo enders (one shine is good enough though)
good analysis. u can probably do late ledge canceled aerials into aerials to stack if its just a ten frame window.momentum stacking like strong bad is exactly what it sounds like. Hitting someone with 2 moves so fast that the knockback is more than it "should" be. which is why double shine gimps are supposedly more effective than shine shine attempts.
wobbing and ics glitches like tomacawk said just keep you virtually locked in hitstun by hitting you with moves. But because your also being held by one of the climbers, there is no knockback at all.
so ya, wobbling and stuff is different. but i think double shining is the only thing in the game fast enough to have real application momentum stacking cuz like, nothing else that happens in a match has those attributes.
Nope. Wobbling works because you can't escape a grab while in hitstun. Try grabbing a char and pummeling repeatedly; they don't break out DURING the pummel, but shortly afterward. By alternating pummel & Nana Forward/Down-Tilt/Blizzard, the opponent can be in hitstun at all times, making it inescapable.is that why infinite grabs like wobbling or jabbing someone that is grabbed by somone else works?
yes.good analysis. u can probably do late ledge canceled aerials into aerials to stack if its just a ten frame window.
the extra distance in this case would barely be enough to notice. it's due to momentum stacking.i always figured the reason double shine knocks farther is simply because there's lag in between doing the 1st and 2nd shine, so they're hit from the first shine, pushed a little away, then shined again
no?
no it's not. it's a logical addition to the game.The second shine's effect is kind of like a glicth.