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Q&A -Fox Advice/Questions Topic-

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
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Mos Eisley
Right now mine is upthorw shine wd upthrow upsmash/shine sort of thing.
are you catching them directly from the first shine out of the air with a WD grab? if so, thats freaking baller.

if you're shining then wavedashing towards them tho the grab shouldnt connect cuz once they land they can do anything.unless they are jus holding shield the whole time cuz they scurrrrred.

vs no di at low percents, i upsmash, then upsmash again if they dont di/di in. if they DI away i just pressure or guess their jump or something idk make sht up.
 

Pogogo

Smash Journeyman
Joined
Sep 16, 2010
Messages
321
Im sorry its against lvl 1 computer. Its tech skill practice not an amazing combo. But you can upthrow into shine and the computer was going like random ways. So is shine from below not a good way to go, should I just upsmash or what?
 

EWC

Smash Ace
Joined
Feb 25, 2008
Messages
651
Location
norcal
If you're fast you can do upthrow shine wave dash out and shine or jab or ftilt falcon before he lands. If you're really fast you might be able to do more things like uptilit but idk. Also if you're quick enough I think you should be able to upthrow waveshine re-grab and have the grab get them before they can buffer a dodge or whatever. Also if you're a mega baller you can do all of the above except replace the single shine with a double shine.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
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The Wash: Lake City
Im sorry its against lvl 1 computer. Its tech skill practice not an amazing combo. But you can upthrow into shine and the computer was going like random ways. So is shine from below not a good way to go, should I just upsmash or what?

shine ALWAYS sends them away from u. what matters is what part of the shine u hit with.

when u up throw u must look carefully cuz its hard to tell if u hit on the left side or right side. just practice and u should get it ^_^
 

omgwtfToph

Smash Master
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May 28, 2008
Messages
4,486
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San Jose
uthrow shine doesn't legitimately combo into anything btw. the opponent can act as soon as they touch the ground. it's decent enough as a trick on its own though; especially at very low (sub 20) percents on falcon where you don't quite have the percent you need to do a fat GUARANTEED combo
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
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STANKONIA CA
low % uthrow combos on falcon are kinda tricky

i've seen a lot of falcons DI away and jump out before my nair hits them (mostly mango lol) so don't take this combo for granted all the time because falcon definitely has room to escape if you don't execute your followup very fast.
 

ZetTroxX

Smash Journeyman
Joined
Aug 6, 2008
Messages
403
Location
Mainz - Germany
wat do against some ****ing good ice climbers? ;_;

last time i shineshuffled like an idiot, he shieldgrabbed me everytime .__. I don´t wanna lose again this weekend!

but i think spacing against those *******s isn´t that easy at all, i have no idea how to play against them,plz help me -.-
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
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As far as position goes, I'm referring to camping your dash and platforms. A lot of the time you just DD in front for no apparent reason. Play hard gay, if you're playing against your friend your goal should be to make them not want to be your friend anymore. If you're playing against a stranger your goal should be to make them throw their controller.

Peg with lasers when you feel its safe. get used to your current opponents spacing as fast as you can. You have to decide when your opponent is open to attack rather than just trying to randomly break into their space.
While i agree completely, I find this to be really boring... In practice I like trying to be aggro as much as possible. This has seriously been bugging me for a long time; I might quit playing this game simply because of this


on topic edit- can't you do uthrow->shine->bair?
 

omgwtfToph

Smash Master
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Messages
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San Jose
ummm

i think poking in with shines of various natures is good, and i think drill is a lot better than nair

but i don't really know T__T

actually, yeah, how do you fight IC's? can someone who knows the matchup well please chime in? if you have FD-specific advice that'd be especially good, because japan's FD-only and all that. thanks >_>
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
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Ohio yeeeee
I have next to know actual IC experience

but people tell me shining a lot is good. and uhhhhhhhhh idk try and kill off nana early because most IC's have a ****ty SoPo

and you won't get LOLFDWOBBLED

Also, is Japan seriously FD only? Cause that sounds like a dream come true.
 

ArcNatural

Banned ( ∫x, δx Points)
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Jul 19, 2006
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ummm

i think poking in with shines of various natures is good, and i think drill is a lot better than nair

but i don't really know T__T

actually, yeah, how do you fight IC's? can someone who knows the matchup well please chime in? if you have FD-specific advice that'd be especially good, because japan's FD-only and all that. thanks >_>
I beat Nintendude at P4 and gave Wobbles a scare in pools (for one match anyway, don't cp rainbow cruise against him if you have no experience on RC LOL) so I may be able to offer some advice.

Practice efficiently killing cpu icies nana at various levels using mainly drillshine as an approach then shine as your only attack afterwards. If your good at JC shines while running it helps. It should basically end with some kind of shine that gets nana off to either a drop off dbj shine nana's dbj or just jumping and shining her dbj. Real Ice Climbers can't make their nana any better in this regard so just knowing how to efficiently kill her really helps.

Camping platforms with bair *****. You have to pay attention to how they approach you when you camp though. But I usually jump off with bair or fall through platform bair while DI'ing away from them. You don't really have this option but yeah...

drillshines wreck them as well. If your consistent with L-canceling and can read openings well you can really easily kill nana or seperate them. My most common combo vs Icies is get a drillshine, running JC shine nana, at this point nana is usually off the stage and you can simply jump out and shine her double jump.

If you separate them, it's really up to you for which climber to go for. If the popo tries to defend nana you can punish popo or go for the nana kill if they don't. I tend to get really aggressive once they are not sync'd and separated since solo grab is much less dangerous and I do a fairly good job of just not getting grabbed in the first place. I'm also pretty good at mashing out and getting the proper DI to escape if they do the dair regrab instead of wobble.

Approaching with shine is great as well. either by jumping in and shining their shield or just running shine. The reason for this is if your running and shining and they try some type of jab or dash attack shenanigans you can often just CC smash/shine them. You can also grab them just fine, you just need to upthrow or fthrow asap to prevent nana from smashing you.

Being that it's FD, I would focus on carefully spacing FJ/DBJ/SH bairs and wavelanding safely away if it looks like they are spacing to approach you as you land. Go for drillshines when you see openings to do so. Don't try any silly shield pressure stuff unless you land behind them. Even then, Ice climber's bair is pretty good and you generally just don't need shield pressure against Ice climbers like this.

Pay attention to the wavedash spacing of ice climbers. You can often shine or uptilt/dtilt them out of approaches simply by being aware of when your in range of their wavedash and standing still. Just look for the cloud puff and react instinctively.

Learn to buffer roll/spotdodge jabs instinctively.

Edgegaurding is meh I usually edgegaurd with bair until % is high enough that upair kills, or shine if they can't overB high enough. UpBs are pretty easy to punish if they land on the stage and you don't get hit.

Sorry for a lot there >.> I think it's all good though. It's a tougher matchup on FD to be sure, just make sure to keep your jump patterns random, and waveland a lot to keep your landing more unpredictable.
 

Brookman

Smash Hero
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pikachu
Vs. IC's I usually just shine them until nana takes the edge over popo then shine spike popo. I haven't played anyone on Wobble's or chu's level since developing this strategy but . . it works wonders for me.

shffling vs. them is obviously bad and I recommend against it almost entirely. If you do aerial make sure you fast fall BEFORE hitting them or their shield. Especially their shields.
 

KirbyKaze

Smash Legend
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Nov 18, 2007
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Spiral Mountain
m2k b-throw shines them a lot

tink does too iirc

if you have nana near the edge and popo's not around, it's probably the fastest way to kill them

if you throw popo up, a lot of times they come down with dair so just u-tilt through it and then follow
 

ArcNatural

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Do u wavedash foward before u grab marth, or u dash dance before u grab marth? any advice?
They both have their own applications. Depends on what the Marth is doing and what you can punish him with. Dash Dance grabbing happens more often I think, but if you play a fsmash happy marth, shield to wavedash out of shield to grab is pretty common.
 

leffen

Smash Champion
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Jun 30, 2008
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Stockholm, Sweden
vs ics: shine-> side b ***** so hard lol, really safe and should lead to a KO from 0% everytime.
esp considering drillshine to jc shine on nana will fail if they dont split.
 

TemPesT-

Smash Lord
Joined
Aug 24, 2006
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Minnesota
vs ics: shine-> side b ***** so hard lol, really safe and should lead to a KO from 0% everytime.
esp considering drillshine to jc shine on nana will fail if they dont split.
looks cool, but not very helpful. requires a lot of room to use, and they can di the shine away :/ and then if you side b you'll probably just get grab ***** or something.
 

Druggedfox

Smash Champion
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May 13, 2007
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Atlanta
looks cool, but not very helpful. requires a lot of room to use, and they can di the shine away :/ and then if you side b you'll probably just get grab ***** or something.
FD has lots of room and... I think you could catch them even if they DI'd away. I've been doing it on luigis for a long time, so I'd think IC + DI away is no different than luigi normally, but who knows.

Btw, what does everyone think fox's worst stages are vs falco? I'm curious to hear people's opinions; personally I'd least like to be on FoD/BF, and the three other neutrals I think are clear fox advantages.
 

Palpi

Smash Hero
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Jun 26, 2008
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Yardley, Pennsylvania
My friend plays luigi, but he is significantly worse than me and I land Waveshine -> dash attack on him...he claims that he DI's away, but I am not sure if I believe him.
 

TemPesT-

Smash Lord
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FD has lots of room and... I think you could catch them even if they DI'd away. I've been doing it on luigis for a long time, so I'd think IC + DI away is no different than luigi normally, but who knows.

Btw, what does everyone think fox's worst stages are vs falco? I'm curious to hear people's opinions; personally I'd least like to be on FoD/BF, and the three other neutrals I think are clear fox advantages.
i always use to do the shine to illusion, but someone told me that its not 100% legit, i can't remember who, but i just remember i trusted them. maybe it was like they can SDI the shine up a little, so they land and have no lag or something.. idk

it DOES work quite a bit, but i dont think its a true combo.

but i'm often wrong :) :) :)
 

FoxLisk

Smash Lord
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Jun 18, 2007
Messages
1,851
as a falco player, i hate fod. i think it favours fox. you get stupid low platform ****, you remove a lot of falco's laser harassment, and it's small enough that you can catch him with huge blastzones. its ****in gay.

I think FD is good for fox, but no one really agrees with me. I think fox's chaingrab more than makes up for falco's combos (and isn't SDI-able, notably). laser patterns tend to be more obvious here, and FH nair can actually work for once because falco doesnt have platforms to hide under.

i think yoshi's goes to falco slightly, DL and BF are probably even.
 

JPOBS

Smash Hero
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Mos Eisley
Btw, what does everyone think fox's worst stages are vs falco? I'm curious to hear people's opinions; personally I'd least like to be on FoD/BF, and the three other neutrals I think are clear fox advantages.
yoshi's imo.
BF is hella close to call. FoD idk....

FD and dreamland are great for fox.
 

Druggedfox

Smash Champion
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yoshi's imo.
BF is hella close to call. FoD idk....

FD and dreamland are great for fox.
Why would you say yoshi's is in falco's favor? I think the fact that falco has NO room to move around hurts him a lot... its the dilemma of DL64 vs yoshi's. On DL64 fox can run away all day and you can't hit him; on yoshi's story you can't move at all because fox can ride your ***.

@foxlisk

I thought most fox players said FD was fox's advantage >_>
 

FoxLisk

Smash Lord
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Jun 18, 2007
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i dunno. i always see chops and pp CPing foxes there *shrugs*

maybe i'm mistaken about general opinion.
 

Evoke

Smash Apprentice
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Nov 29, 2010
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New York
I can't powershield lasers at all. :C

Anyways, I'm having trouble against Jiggs, again. This one just spams bairs and fairs and the stupid uair/tilt to rest.
 

omgwtfToph

Smash Master
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i think pokemon stadium is good for falco in that matchup o.o

falco has fantastic laser control and can "pick his battles" with fox better than fox can with falco, just like FD - but without the fear of the chaingrab. yet the combos come together very cleanly for falco in every manner.

basically, FD's one drawback for falco vs. fox is the chaingrab. pokemon stadium is, in simpler forms, like FD without the chaingrab - so i think it's in falco's favor somewhat, haha

the transformations are probably good for fox though
 

EWC

Smash Ace
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norcal
I like FD the most vs. falco because of chaingrabs/related stuff and it doesn't give falco a platform to camp under. I also really like YS because the platform heights give you a lot of really good approach options and easy tech chases, low ceiling plus techchase to the top platform gives really early kills, and the small size prevent him from setting up his sub-platform laser tent.
 

RaynEX

Colonel RTSD
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I can second that. The lack of breathing room for Falco is an important factor, but its not as menacing as say, FoD's spacial issues.

The arrangement of Yoshi's platforms are godlike for Falco combos. He can uair/utilt through the side platforms. That level is rough in that MU.

I prefer FoD, Final, DK64, in that order.


Also lol people talking about uthrow shine. That brings me back.
 

Druggedfox

Smash Champion
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@unknown and raynex

So you don't think a fox that kept falco cornered on yoshi's has the advantage? I understand the combos are ridiculous, but falco has next to no room to breathe when fox approaches from the right angles. Of course falco can catch fox out of the approaches, but its really hard to maneuver at all.

And FD is bad for fox? Hmm these are ideas that are pretty different from mine... any further justification on either of these would be nice.
 

KAOSTAR

the Ascended One
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May 20, 2008
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The Wash: Lake City
Do u wavedash foward before u grab marth, or u dash dance before u grab marth? any advice?
if I wd towards marth attempting to attack I wd to wave shine into grab or up smash.

I prefer to commit to less while being close to marth.

if u get good at the shine approach you can start mixing shine-fade back nairs then wait for a reaction, double shines into aerial or wd away, shine grab.

its just a good idea to prepare for as many marth reactions as possible.
 
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