ChivalRuse
Smash Hero
I still think my theory has some merit.
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You're welcomeyou *******s got me learning to do jc usmash with Y instead of up. lol it's more consistent but doesn't feel natural yet.
basically:My question is, then, is it better (in general) to camp Sheik or not?
I'm trying to figure out if you think it's better for her to play offense or not in this matchup if given the choice between either.
I also would like to know your opinion on the following. If Fox approaches is it better to play offense or defense as Sheik?
So overall you think fox loses in this matchup? I've generally heard it is even or slight in fox's favor.basically:
defensive fox > defensive sheik
defensive fox < offensive sheik
offensive fox < offensive sheik
offensive fox < defensive sheik
When and what did they QQ about SHEIK? Jesus that's ridiculous.i agree with even. i'm glad sheiks don't QQ about their character too much anymore like falcon players.
(i would QQ if i mained falcon too... lol)
This is way too straightforward xDbasically:
defensive fox > defensive sheik
defensive fox < offensive sheik
offensive fox < offensive sheik
offensive fox < defensive sheik
That's a bit offAutocancel means the move ends before you land, not that you have enough time to waveland. Not every autocanceled aerial permits the time to perform another action before you hit the ground.
Most, like Fox's, only provide the benefit of a lagless aerial upon landing.
Marth's Fair and Mario/Doc's Bair, on the other hand, both autocancel and give you the time to do something else (waveland, aerial again, double jump, airdodge)
So one of the two will always work, no matter how many hits of the dsmash connect?WD oos Shine/Usmash both work to punish Sheik's dsmash. Learn it, love it.
Could be wrong, but I think he meant WD OoS then waveshine upsmash sheik.So one of the two will always work, no matter how many hits of the dsmash connect?
and do you mean usmash oos or wd oos into usmash?
good point. my view has changed considerably.just do stuff with fox, and then you win.
why are yall making it more difficult than it has to be?
and leads directly to the aforementioned anyway.Wavedash out of shield -> up-smash/grab is quite hard to do framewise against Sheik's/Peach's d-smash. Wavedash out of shield -> waveshine is easy to do consistently.
thanks, that was actually exactly the kind of thing i was looking forSheik's D-smash and you! How to punish it on block:
1st hit of Sheik D-smash only - WD oos almost anything you want
D-smash stops hitting shield at 2nd hit - WD oos Shine is easiest and probably best/most consistent
D-smash stops hitting shield at 3rd hit - Shield grab, aerial OOS, U-smash OOS
This assumes hard shielding
For the shield grab you need to hold into Sheik when she's D-smashing and shield DI a teensy weensy bit
Usually you can shield grab it though, or U-smash / aerial OOS
i haven't played a human since you posted it! :0did anyone try that thing that i said a page back
i guess its not that good =(
its just a back throw isnt it?did anyone try that thing that i said a page back
i guess its not that good =(
That's a REALLY good point. I never thought about it like that. We're sharing this definition from now on.That's a bit off
Autocancel means that the move does NOT end before you land, but there's no lag on landing if you land after a certain point during the aerial.
If you think about it, it makes sense. If you FH FF bair with Fox then you land with no lag, but if you FF FH bair with Fox and go offstage you can't do anything until after you are below ground level. This is even more obvious with Marth's nair. It has like a million years of lag, so it obviously doesn't complete before you land in a SH FF, but it autocancels.
If a move truly ends before you hit the ground, you can always waveland or jump or aerial. I don't think there's a special term for a move just ending before you land, though.