dude, you should just try kirby. I here he's good if you're just trying to lose as hard as possible. (y)i am not revolutionizing falco i just choose be as bad as possible.
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dude, you should just try kirby. I here he's good if you're just trying to lose as hard as possible. (y)i am not revolutionizing falco i just choose be as bad as possible.
sounds pretty hard unless your SW lolI mean they never land from the shines. I'd like some input from the really good fox players about that ledge guard set up, I think it has massive potential but my post seems to be being ignored for the most part
*waits for zen to upload most recent vids vs IB*how do approach marth? if anyone has a vid they can show me please post it.
I actually do that sometimes. The thing is, that the distance you are talking about, they can DI down + away and hit the edge, before you can hit them again. If they DI wrong/don't DI the shine, then it'll work fine.I'm just going to say it without a video because this thread sucks so much and we need something to talk about.
Against fox and falco, if you get a grab with your back 2-3 wavedashes away from the ledge, do the obvious and upthrow. If they miss their DI, shine them at the very tip of your shine so that it bounces them up and behind you. Waveshine backwards and shine them again--this will send them off the stage and into a ledge guard opportunity (bonus points if you can doubleshine them). Depending on where you hit them with the second [double]shine, they may not be able to double jump high enough to side b. Ledge guard and take the early stock. This is a great set up because it works at low-mid %s and it allows you to put yourself in a great ledge guarding position in a manner which you couldn't achieve with any other moves/combos.
It may take you a little practice to get the timing of the first shine right, and it requires you to have fast and long backwards waveshines, but this is imo a really solid set up that afaik hasn't been done before.
If you've seen the clip of SDM waveshine a fox with fox on corneria, then you already know this is possible.
at lower percents don't shine bair unless you are showing off.If your shine hits them up like that near the edge you can shine bair or doubleshine them for the same effect + I think it's a lot easier than wavedashing backwards out of shine and shining them again.
But that's just personal preference.
don't start insulting regulars until you have some idea of what you're getting into. you're just going to get **** on for saying you play better than others while clearly having no idea what you're talking about.i play both probly better than you. if you shine short hopped back air them you can just short hop over them with regular a in the air and they cant jump or nothing
Okay, brookman, here's some frame data (just realized the Stratocaster thing had everything I needed):step 1. short hop (i guess you can try full jump since you're so bad ;p)
step 2. at the peak of your jump you press down
step 3. release down and press a
step 4. l-cancel.
step 5. shine and other variations.
step 6. repeat.
I believe in you!!
it may be easier as falco or if you use down air
1 - On ground
2 - On ground
3 - On ground
4 - Airbourne
5 - Airbourne
6 - Airbourne
7 - Airbourne
8 - Airbourne
9 - Airbourne
10 - Airbourne
11 - Airbourne
12 - Fast-fall
13 - Start n-air
14 - ...
15 - ...
16 - n-air comes out
17 - can L-cancel
so I guess you are waiting for someone to ask before you share lol.alright, I found out why that shine -> grab works on spacies, where you pick them up off the ground.
you catch them off the bounce, if I recall correctly.alright, I found out why that shine -> grab works on spacies, where you pick them up off the ground.
sorry, I had just arrived to KK's place and we left for chinese food before 4:00, so I had to cut the post short.so I guess you are waiting for someone to ask before you share lol.
naw. Before I made a post saying that you pick him up when they are getting up. I was told that I was wrong, but actually I was sort of right. For some reason, this game is really dumb sometimes and when fox and falco are laying on their back, their backwards getup roll doesn't have invincibility on the start of it (only the spacies. No other character has this). You can CG lv1 CPUs with d-throw as well, because when you are close to lv1 CPUs, they almost always try to roll away from you. If they do the getup attack though, it won't work.you catch them off the bounce, if I recall correctly.
if there is a more technical explanation i'm all ears.
Depends on DI and how fast the WD comes out. Usually just WD --> Jab works, but if you have to you can walk a little bit. Of course, you might accidentally forward tilt. Or give them enough time to roll. :\And, as for the former half of the Thunder's combo (waveshine > jab), do you need to walk a little or does a perfect WD + jab's hitbox length satisfy the length required to reset?
Unknown and I have been doing this for a few years.I'm just going to say it without a video because this thread sucks so much and we need something to talk about.
Against fox and falco, if you get a grab with your back 2-3 wavedashes away from the ledge, do the obvious and upthrow. If they miss their DI, shine them at the very tip of your shine so that it bounces them up and behind you. Waveshine backwards and shine them again--this will send them off the stage and into a ledge guard opportunity (bonus points if you can doubleshine them). Depending on where you hit them with the second [double]shine, they may not be able to double jump high enough to side b. Ledge guard and take the early stock. This is a great set up because it works at low-mid %s and it allows you to put yourself in a great ledge guarding position in a manner which you couldn't achieve with any other moves/combos.
It may take you a little practice to get the timing of the first shine right, and it requires you to have fast and long backwards waveshines, but this is imo a really solid set up that afaik hasn't been done before.
If you've seen the clip of SDM waveshine a fox with fox on corneria, then you already know this is possible.
oh wow, so you're grabbing them out of their roll away!? that is bizarre haha. thanks for posting that, that's pretty interestingnaw. Before I made a post saying that you pick him up when they are getting up. I was told that I was wrong, but actually I was sort of right. For some reason, this game is really dumb sometimes and when fox and falco are laying on their back, their backwards getup roll doesn't have invincibility on the start of it (only the spacies. No other character has this). You can CG lv1 CPUs with d-throw as well, because when you are close to lv1 CPUs, they almost always try to roll away from you. If they do the getup attack though, it won't work.