What are the main essentials that every Fox must know when it comes to the Fox v. Marth matchup?
I know uthrow uair/bair mixups ****.
I know you can't attack where Marth is, you gotta attack past him cuz thats where he's gonna be most of the time.
To counter the CC grabs whenever I shoot for a nair...should I immediately do another aerial right after shffling a nair into a Marth who's ready to CC grab? Or should I shffl a dair and make sure I fastfall it so he can't DI out?
Also since most Marths fsmash Fox's outta their dash dance, should I bait it...then shield wd outta shield to grab then uthrow to **** mixups?
A few pot shots w/ lasers from afar but I never get too greedy.
I know the lightshield edgehog trick, and how there's an ample amount of time to shinespike him when he forward B's as he's recovering.
I need help with Fox v. Marth on YS, FD, and FoD. (Also what's the best way to deal w/ a situation where you get uthrown and have to deal w/ an utilt/uair followup)
If you guys got anymore tips please share.
Also general Fox tips vs. platform camping Shieks.
Foxlisk gave you some pretty solid general advice so i wont repeat that too mcuh, instead, im pretty bored so im going to throw out random tidbits of knowledge/tricksies that could save you so you should just know them.
Ya, approaching marth isnt the best thing. he's a lot weaker when he's forced to approach. So, gain a lead with lasers and force him to come at you. marths will generally perfer to dtilt space you if you're DD, but if you have been eating Fsmashes and can call them, then shield it and WD oos upsmash/grab. Its pretty easy to see coming, they like to dd and WD forward into fsmash so when I see that WD coming at me I sheild and its usually pretty easy to prevent.
when he's trying to chaingrab you, between about 24-29% if you dont DI, you can shine out and break the chain grab. he can counter this by pivot grabbing you though so its not a perfect method if he knows how.
at about mid 30's he is going to start trying to uptilt you. if it looks like your falling really low and you can tech, dont. a common tech trap is right around 30% he uptilts you late, you miss the tech and then jab reset->death. M2k does this all the time. save your tech until atleast after the first uptilt hits you and you have a better chance. that is unless you're sure you can tech it and get away lol. otherwise, DI towards his back to make it harder for him to combo
if you ever land on the top platform and miss the tech, whatever you decide to do (stand or roll doesnt really matter) start holding down and sheild. If he tries to nair you (which covers many of your options), the first hit of the nair is very weak so you CC it and then sheild the second hit and break his combo. this works up to pretty high percents. if he chooses to upair, hopefully you can CC it successfully but upair breaks your CC at lower percents.
if he grabs you near the ledge, he's probably going to try to gimp you. DI off the stage so that you dont get dtilted, then try to DJ sweetspot or whatever you want to do.
dont attack into his dash dance camp. you will whiff and then die.
k thats all i can think of for now.