Kanelol
Smash Lord
What about Nair Shine JC grab
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welll that should be in the bag of trix when mixing up shield pressure. but smart nair pressure is always better, ftilt is dope also after nairshine wd back.What about Nair Shine JC grab
I never thought about Ftilting/Jabbing after the Shine. I usually Wavedash straight down into another Shine Sh nair, but Ftilt might be better. Is multishining like that any good at all for shiled pressure or am I just being silly?welll that should be in the bag of trix when mixing up shield pressure. but smart nair pressure is always better, ftilt is dope also after nairshine wd back.
Never do any kind of shield pressure because all shield pressure is beatable.I never thought about Ftilting/Jabbing after the Shine. I usually Wavedash straight down into another Shine Sh nair, but Ftilt might be better. Is multishining like that any good at all for shiled pressure or am I just being silly?
thats the dumbest thing i've heard. technically all characters can get away from shield pressure, but its not realistic. shield pressure is essential to fox, falco's game you just have to be smart about it.Never do any kind of shield pressure because all shield pressure is beatable.
dont bother learning to do that. its incredibly difficult to do and there are s many more practical and essential things you need to learn first.Ok, multishining was the wrong word and I'm a total baddie. Theoretically, if shield pressure is good, I should always go aerial -> shine repeat, instead of aerial -> waveshine -> aerial?
Or should I just learn to do this
http://www.youtube.com/watch?v=opiolAzMClI
i think shine grabs are seriously underratedwelll that should be in the bag of trix when mixing up shield pressure. but smart nair pressure is always better, ftilt is dope also after nairshine wd back.
ummm i was kidding?thats the dumbest thing i've heard. technically all characters can get away from shield pressure, but its not realistic. shield pressure is essential to fox, falco's game you just have to be smart about it.
i think it would only be stupid good until the falco realized that was ALL the fox did, and just shine'd OOS every time and ***** him which wouldnt take very long.i think shine grabs are seriously underrated
like, vs characters like marth, what's the point of nair/drill shining their shield forever if you just want to get a grab anyways? is all the effort worth 12 extra % or whatever from the nair? or falco, who you can **** out of a grab instead of a not-guaranteed knockdown game which MIGHT lead to a grab/upsmash
i think if someone was good enough to spot their opponent shielding, and could do nair->shine->grab every time it would be stupid good
Buffer a roll?\
i dont know wat a marth would do tho lol
I agree with this post. Shinegrab has so much potential.i think shine grabs are seriously underrated
like, vs characters like marth, what's the point of nair/drill shining their shield forever if you just want to get a grab anyways? is all the effort worth 12 extra % or whatever from the nair? or falco, who you can **** out of a grab instead of a not-guaranteed knockdown game which MIGHT lead to a grab/upsmash
i think if someone was good enough to spot their opponent shielding, and could do nair->shine->grab every time it would be stupid good
sheild asid wont escape the grabshield asdi? buffer roll? jump backwards and fair? hell upb oos should beat that.
The shine also creates hit lag on Fox. It would be useful for someone with frame data knowledge to say what the +/- frame differential is for a Marth grab vs Fox shine+JC grab. Factoring in hit lag and shield stun.sheild asid wont escape the grab
buffer roll is meh
upb would have to be timed so perfectly its not even funny. its comes out on frame 6 and the grab from shine comes out frame 7 which means he would have about 1 frame advantage on you. Take into account the fact that the shine itself issues sheild stun on marth, and i dont even know if he can b-up OOS but i could be wrong, never been a ace with frame data.
fair is even slower at 8 frames but maybe di back might help. maybe.
Why would Marth be in the air? What I believe Kaostar shows is that Marth has a +3 in the frames. Which means he can grab after the shine before you if they expect it.So that gives a fox like 3 frames of leeway, and a falco... zero? fox's shine OoS comes out on frame 4, right? and falco's on frame 7? I probably have those wrong -_-
and that means that marth, who is in the air after... I think 5 or 6 frames, probably can't just sh fair out of a shiengrab because he'll just get grabbed before he's far enough. so it looks like buffer roll/spotdodge or fox's shine OoS is the only reliable defense?
Why would Marth be in the air? What I believe Kaostar shows is that Marth has a +3 in the frames. Which means he can grab after the shine before you if they expect it.