RaynEX
Colonel RTSD
If you're above them and nair won't knock down/juggle, use dair. This can also change depending on what character you're facing. Both of those moves have their uses, and I wouldn't really say one is more important than the other on any stage. If your opponent loves to sit in shield, then even running in and grabbing could be seen as equally important. Same with overshooting dash attacks or dtilts on DD'ers'.
By now you should realize that what move you approach with heavily depends on circumstance and what kind of situation you're in. Don't limit yourself by thinking "dair is only good here, nair is better on this stage and therefore I'll use it sparingly here, here and here."
Be attentive and train yourself to vary your avenues of approach. Many of your best ways of getting in come from punish opportunities, simple reads and good instincts.
On FD:
-Don't go nair hunting all the time. All Foxes start to nair early in their SH so your opponent can see it a mile away. If they are already DDing, they dodge it and you're ****ed. Throwing out nairs is one of the major reasons Fox players get DD grabbed by Marth/Sheik/Fox/Falcon
-Watch for retreating DDs so you can place a good dair and land a combo. If you have a choice between landing nair or dair, wherein you KNOW the move you pick will hit regardless...I'd suggest to go with dair most of the time. It always leads to another move. Nair is susceptible to CC.
-On FD, use nair to catch jumps and dismantle them from below with utilts, etc. IF Sheik likes to FH fair to swat you, wait for the fair to end then nair. If Peach likes to float and fair, let her whiff a few to get a feel for when you should run in for a nair -> juggle.
-Watch for shields so you can grab.
-No escape from the laser on this stage. Pew pew all day.
By now you should realize that what move you approach with heavily depends on circumstance and what kind of situation you're in. Don't limit yourself by thinking "dair is only good here, nair is better on this stage and therefore I'll use it sparingly here, here and here."
Be attentive and train yourself to vary your avenues of approach. Many of your best ways of getting in come from punish opportunities, simple reads and good instincts.
On FD:
-Don't go nair hunting all the time. All Foxes start to nair early in their SH so your opponent can see it a mile away. If they are already DDing, they dodge it and you're ****ed. Throwing out nairs is one of the major reasons Fox players get DD grabbed by Marth/Sheik/Fox/Falcon
-Watch for retreating DDs so you can place a good dair and land a combo. If you have a choice between landing nair or dair, wherein you KNOW the move you pick will hit regardless...I'd suggest to go with dair most of the time. It always leads to another move. Nair is susceptible to CC.
-On FD, use nair to catch jumps and dismantle them from below with utilts, etc. IF Sheik likes to FH fair to swat you, wait for the fair to end then nair. If Peach likes to float and fair, let her whiff a few to get a feel for when you should run in for a nair -> juggle.
-Watch for shields so you can grab.
-No escape from the laser on this stage. Pew pew all day.